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Exemplars of Evil

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Fiendish Wolverine CR —<br />

hp 34 (3 HD)<br />

NE Medium magical beast (extraplanar)<br />

Init +2; Senses darkvision 60 ft., low-light vision, scent;<br />

Listen +6, Spot +6<br />

AC 12, touch 10, flat-footed 10<br />

(+2 Dex, +2 natural, –2 rage)<br />

Resist cold 5, fire 5; SR 8<br />

Fort +9, Ref +5, Will +2<br />

Speed 30 ft. (6 squares), burrow 10 ft., climb 10 ft.<br />

Melee 2 claws +6 each (1d4+4) and<br />

bite +1 (1d6+2)<br />

Base Atk +2; Grp +6<br />

Atk Options rage<br />

Special Actions smite good 1/day (+3 damage)<br />

Abilities Str 18, Dex 15, Con 23, Int 3, Wis 12, Cha 10<br />

Feats Alertness, Toughness, Track B<br />

Skills Climb +12, Listen +6, Spot +6<br />

Smite Good (Su) Once per day, a fiendish wolverine can<br />

make a normal melee attack to deal an extra 3 points <strong>of</strong><br />

damage against a good foe.<br />

When not raging, a fiendish wolverine uses the following<br />

statistics:<br />

hp decrease by 6<br />

AC 14, touch 12, flat-footed 12<br />

(+2 Dex, +2 natural)<br />

Fort +7<br />

Melee 2 claws +4 each (1d4+2) and<br />

bite –1 (1d6+1)<br />

Grp +4<br />

Abilities Str 14<br />

Skills Climb +10<br />

Draen Ralgael (Dire Rat Form) CR 5<br />

hp 29 (4 HD); see page 53<br />

6 Corrupted Dire Rats CR 1<br />

hp 7 each (1 HD); see page 55<br />

FEATURES OF THE AREA<br />

The room has the following features.<br />

Illumination: Lit torches sit in sconces every 20 feet.<br />

Ceiling Height: The ceiling in this room is 15 feet high.<br />

Vaults: The numerous doors lead to 5-foot-square vaults,<br />

each <strong>of</strong> which contains the remains <strong>of</strong> a Tolst<strong>of</strong>f ancestor.<br />

Although the doors are not locked, they can be opened only<br />

with a successful DC 25 Strength check. Up to two characters<br />

can assist an individual on this check.<br />

Vault A: This vault holds Edgar and Katarin’s grandfather,<br />

the corrupted archmage who was sealed inside by adventurers.<br />

The door is sealed shut, locked, and reinforced with potent<br />

magic. A permanent dimensional anchor spell inside the vault<br />

prevents the captive from escaping by magical means.<br />

The release <strong>of</strong> the archmage is beyond the scope <strong>of</strong> this<br />

encounter, since his power most likely far exceeds that <strong>of</strong> the<br />

PCs. The means <strong>of</strong> his release—as well as his statistics—are<br />

left for you to decide.<br />

<strong>Evil</strong> characters standing in squares that are adjacent to the<br />

vault cast all spells and spell-like abilities at +1 caster level<br />

and gain a +1 pr<strong>of</strong>ane bonus on attack rolls, weapon damage<br />

rolls, saving throws, ability checks, and skill checks.<br />

ENCOUNTER 3-3<br />

Edgar fights viciously. He fires poisoned arrows until the<br />

wolverine gets into position; then he drops his bow and<br />

charges forward, drawing his melee weapons. Depending<br />

on his foe, he might mix in a touch attack with his <strong>of</strong>f hand<br />

to infect his opponent with the shakes and slimy doom.<br />

When possible, Edgar flanks the PCs, using the wolverine<br />

for assistance.<br />

If the battle turns against the siblings—if either one<br />

takes at least 20 points <strong>of</strong> damage, for example, or if the<br />

gloom golem is destroyed—Edgar casts swift expeditious<br />

retreat and falls back to his grandfather’s vault. Katarin<br />

casts misdirection and joins her brother; there, the two<br />

make their final stand. Katarin casts blur on Edgar and<br />

uses attack spells and scrolls to thin the party’s ranks.<br />

While fighting, Edgar uses his touch as an <strong>of</strong>f-hand<br />

attack; if the PCs take his life, he wants to ensure that<br />

they will take his contagion, too.<br />

CONCLUSION<br />

Once the PCs deal with the siblings, they are free to explore<br />

the vaults. Each vault holds about 300 gp in assorted copper,<br />

silver, and gold.<br />

63

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