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Exemplars of Evil

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ENCOUNTER 9-1<br />

152<br />

A<br />

L-IBORAK CAMP<br />

Encounter Level 19<br />

SETUP<br />

The PCs can come upon the Al-Iborak camp in a variety<br />

<strong>of</strong> ways. It might be an established outpost or guard<br />

point on way to Imer, or it could be temporarily set<br />

up near a desert oasis or settlement where the Sons<br />

<strong>of</strong> the Dragon are collecting tribute. The half-dragon<br />

warriors could even be a random encounter for a band<br />

<strong>of</strong> PCs trekking through the desert, hoping to find or<br />

a friendly encampment.<br />

When the PCs approach the camp, read:<br />

Three white linen tents stands in the desert before<br />

you, their fabric snapping and fluttering in the hot<br />

wind. Supported by central poles, the tents are tall<br />

enough for a human to stand upright inside them.<br />

A small campfire burns amid the tents, and a<br />

dozen swift desert horses are hobbled nearby.<br />

When the PCs first see one <strong>of</strong> the Al-Iborak, read:<br />

The desert warrior is clad in long, flowing layers<br />

<strong>of</strong> linen wrappings, including a headwrap and a<br />

scarf, to block the heat <strong>of</strong> the day. A sudden breeze<br />

pulls the scarf loose, revealing the warrior’s face—<br />

an inhuman visage covered in deep blue scales,<br />

with a blunt snout and golden, reptilian eyes.<br />

Twelve Al-Iborak occupy the camp. One tent belongs to the<br />

commander and his second, while the remaining warriors<br />

crowd into the other two tents. Use the statistics block<br />

below for all the Al-Iborak.<br />

Whether the PCs attack, approach the camp openly,<br />

try to sneak in unseen, or are caught spying from a distance,<br />

the result is more or less the same. The half-dragons<br />

attempt to take them prisoner, seize their belongings, and<br />

bring them all—or the survivors <strong>of</strong> the battle, at least—to<br />

Borak as gifts.<br />

TACTICS<br />

The half-dragons’ tactics depend on whether or not they<br />

are forewarned <strong>of</strong> the assault on their camp.<br />

If they have the opportunity to prepare, the Al-Iborak<br />

cast bull’s strength and resistance to enhance their combat<br />

prowess. They use their javelins <strong>of</strong> lightning and breath<br />

weapons before closing with the PCs, and they use their<br />

scimitars <strong>of</strong> shock in melee. They use their natural weapons<br />

only as secondary attacks or if they are disarmed.<br />

The half-dragons take advantage <strong>of</strong> their great numbers.<br />

At range, some <strong>of</strong> them cast daze or fl a r e in an attempt to<br />

hinder the party, while others hurl javelins <strong>of</strong> lightning or<br />

mundane weapons. In close combat, the Al-Iborak pair<br />

12 Al-Iborak Warriors CR 11<br />

hp 68 each (9 HD)<br />

Male blue half-dragon fighter 5/sorcerer 4<br />

LE Medium dragon (augmented humanoid)<br />

Init +5; Senses darkvision 60 ft., low-light vision; Listen +7,<br />

Spot +7<br />

Languages Common, Draconic<br />

AC 21, touch 11, flat-footed 20<br />

(+1 Dex, +6 armor, +4 natural)<br />

Immune electricity, sleep, paralysis<br />

Fort +9, Ref +3, Will +6<br />

Speed 30 ft. (6 squares)<br />

Melee +1 shock scimitar +14 (1d6+7 plus 1d6<br />

electricity/18–20) and<br />

bite +8 (1d6+6) or<br />

Melee whip +13 (1d3+6 or trip) or<br />

Melee 2 claws +13 each (1d4+6) and<br />

bite +8 (1d6+6)<br />

Ranged javelin <strong>of</strong> lightning +8 (5d6 electricity, Reflex DC 14<br />

half) or<br />

Ranged javelin +8 (1d6)<br />

Space 5 ft.; Reach 5 ft.<br />

Base Atk +7; Grp +13<br />

Atk Options Combat Expertise, Power Attack, whip (trip<br />

attack)<br />

Special Actions breath weapon<br />

Sorcerer Spells Known (CL 4th):<br />

2nd (3/day)—bull’s strength<br />

1st (7/day)—disguise self, shocking grasp, true strike<br />

0 (6/day)—daze, detect magic, detect poison, flare, mage<br />

hand, message, resistance<br />

Abilities Str 22, Dex 13, Con 18, Int 10, Wis 13, Cha 13<br />

Feats Combat Expertise, Combat Reflexes, Exotic Weapon<br />

Pr<strong>of</strong>iciency (whip), Improved Initiative, Iron Will, Power<br />

Attack, Weapon Focus (scimitar)<br />

Skills Intimidate +5, Listen +7, Ride +5, Search +4, Spot +7<br />

Possessions +1 shock scimitar, +1 chainmail, 2 javelins <strong>of</strong><br />

lightning, 2 javelins, whip, spell components, 6d6 gp<br />

Breath Weapon (Su) 60-ft. line <strong>of</strong> lightning, once per day,<br />

6d8 electricity, Reflex DC 14 half.<br />

up, fighting back to back to prevent flanking and sneak<br />

attacks as much as possible. If they have the chance, some<br />

<strong>of</strong> the half-dragons use their whips to trip opponents so<br />

that their brethren can attack the downed characters.<br />

If the PCs prove too difficult to strike one on one, the<br />

Sons <strong>of</strong> the Dragon use aid another actions and flanking<br />

maneuvers<br />

The tactics <strong>of</strong> surprised Al-Iborak are similar, except<br />

that they do not have the opportunity to cast enhancing<br />

spells such as bull’s strength, and they might not be able<br />

to use their javelins <strong>of</strong> lightning. They still use their breath<br />

weapons, however, since the half-dragons have immunity<br />

to electricity damage and need not worry about catching<br />

their brethren in the area <strong>of</strong> effect.<br />

If the party retreats, the Al-Iborak pursue on horseback<br />

unless they have lost more than a third <strong>of</strong> their number.

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