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Exemplars of Evil

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CHAPTER 3<br />

EDGAR & KATARIN<br />

TOLSTOFF<br />

52<br />

Illus. by E. Widermann<br />

Katarin Tolst<strong>of</strong>f<br />

Instant Daze (Sp) Four times per day, when an enemy that has<br />

8 or fewer Hit Dice makes a melee attack against Katarin,<br />

she can as an immediate action daze the opponent for 1<br />

round unless it succeeds on a DC 16 Will save.<br />

Push the Weak Mind (Sp) Once per day, Katarin can influence<br />

a creature through speech or telepathy as the suggestion<br />

spell, but with a range <strong>of</strong> 100 feet and a duration <strong>of</strong> 7<br />

hours (or until completed); Will DC 17 negates; CL 7th.<br />

DRAEN RALGAEL<br />

“Kill them all. Stab out their eyes. Tear out their tongues! Eat,<br />

eat, eat!”<br />

—Draen Ralgael<br />

Edgar and Katarin’s most useful and powerful servant is Draen<br />

Ralgael, a whisper gnome cursed with lycanthropy. Although<br />

he is raving mad, utterly obsessed with eating living flesh, he<br />

remains a reliable agent, adept at moving unseen and learning<br />

the secrets <strong>of</strong> their enemies.<br />

Draen was not always evil. He was once a champion <strong>of</strong> his<br />

people—a fearless guardian who helped to patrol the borders<br />

<strong>of</strong> his community, safeguarding it from kobold and goblinoid<br />

attacks. The coming <strong>of</strong> the dark host, a vast army in service to the<br />

evil god Nerull, shattered his world, and Draen was one <strong>of</strong> many<br />

who fell to the enemy. Unlike his kin, however, he survived,<br />

invigorated by the curse <strong>of</strong> lycanthropy that he acquired when<br />

he was bitten by a wererat during the attack.<br />

GOALS<br />

Draen is filled with self-loathing, haunted by the memories <strong>of</strong><br />

his old life. He pines for the past, yearning to go home to his<br />

people, even though he knows that any survivors are scattered<br />

to the winds. Regardless, his curse—and his acquiescence<br />

to the dark impulses that accompany it—forever bars him<br />

from rejoining his kind. However, he still clings to the hope<br />

that if he could somehow escape the beast within, he could<br />

resume the life that was stolen from him.<br />

Draen believes that his salvation lies with Edgar. The corrupted<br />

Baron has promised to find some way to alleviate the<br />

gnome’s suffering in exchange for service. Edgar has dangled<br />

countless possible cures in front <strong>of</strong> the gnome, but each one<br />

has failed, driving Draen deeper into madness. Despite these<br />

disappointments, Draen remains loyal, believing that Edgar’s<br />

efforts will one day pay <strong>of</strong>f.<br />

USING DRAEN<br />

Draen is the Tolst<strong>of</strong>fs’ problem-solver: their spy, bodyguard,<br />

and personal assassin. Currently he is charged with protecting<br />

and assisting Katarin as she works to funnel gold back to<br />

the estate. Thus, whenever Katarin finds herself in over her<br />

head, Draen is always nearby, ready to lift her out <strong>of</strong> trouble<br />

by butchering those around her.<br />

A capable opponent in his own right, Draen sometimes<br />

undertakes missions for Katarin. Generally, these jobs entail<br />

murder and espionage, but in between such tasks, he is notorious<br />

for snatching innocents <strong>of</strong>f the streets and dragging them into<br />

the sewers, where he and his dire rat friends eat them alive.<br />

Appearance and Behavior<br />

When in humanoid form, Draen looks like a tall, slender<br />

gnome, about 4 feet in height and weighing 40 pounds. His<br />

skin is pale green, and he has gray eyes. He favors body art;<br />

whorls and patterns cover him from head to toe. He wears<br />

two silver rings in his left ear and an iron ring in his nose.<br />

He rarely goes without his mithral shirt and always keeps<br />

his hand crossbow ready.<br />

When Draen changes shape, his hybrid form and his dire rat<br />

form are particularly foul. He looks like a big, bloated rat covered<br />

in bristling black fur, with a bright green tail and nose.<br />

Draen has no knowledge <strong>of</strong> his masters’ true goal or the<br />

thing that is trapped beneath their keep. In his ignorance,<br />

he happily serves. To him, the Tolst<strong>of</strong>fs are trustworthy,<br />

tolerant employers who have accepted him despite his cruel<br />

and unpredictable nature. They comfort him when they can,<br />

and though they clearly exploit his talents, Draen does not<br />

mind since it makes him feel useful.<br />

Draen Ralgael CR 5<br />

Male whisper gnome RS wererat rogue 3<br />

Humanoid Form<br />

hp 25 (4 HD)<br />

CE Small humanoid (gnome, shapechanger)<br />

Init +8; Senses darkvision 60 ft., low-light vision, scent;<br />

Listen +11, Spot +11<br />

Languages Common, Gnome; rat empathy<br />

AC 21, touch 15, flat-footed 17; Dodge, +4 against giants<br />

(+1 size, +4 Dex, +4 armor, +2 natural)<br />

Resist evasion<br />

Fort +5, Ref +9, Will +6

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