Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
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5th (7/day)—dominate person (DC 23), Mordenkainen’s<br />
faithful hound, prying eyes<br />
4th (7/day)—bestow curse (DC 22), lesser globe <strong>of</strong><br />
invulnerability, polymorph, scrying<br />
3rd (7/day)—dispel magic, gaseous form, lightning bolt (DC<br />
21), nondetection<br />
2nd (7/day)—arcane lock, blindness/deafness (DC 20), detect<br />
thoughts (DC 20), misdirection (DC 20), whispering wind<br />
1st (8/day)—charm person (DC 19), protection from good,<br />
silent image, true strike, ventriloquism<br />
0 (6/day)—arcane mark, detect magic, detect poison, flare<br />
(DC 18), light, mage hand, message, open/close, touch<br />
<strong>of</strong> fatigue (DC 18)<br />
Spell-Like Abilities (CL 13th):<br />
3/day—create/destroy water, ventriloquism (DC 19)<br />
1/day—hallucinatory terrain, veil (DC 22)<br />
Abilities Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20<br />
Feats Ability Focus (frightful presence), Alertness, Cleave,<br />
Combat Expertise, Eschew Materials, Flyby Attack, Great<br />
Cleave, Hover, Improved Initiative, Multiattack, Power<br />
Attack, Spell Penetration, Wingover<br />
Skills Bluff +37, Concentration +39, Diplomacy +33, Hide<br />
+28, Intimidate +35, Knowledge (arcana) +33, Knowledge<br />
(history) +29, Knowledge (nature) +29, Knowledge (the<br />
planes) +29, Listen +35, Search +31, Sense Motive +33,<br />
Spellcraft +37, Spot +35<br />
Possessions ring <strong>of</strong> djinn calling<br />
Keen Senses (Ex) Borak sees four times as well as a human<br />
does in shadowy illumination.<br />
Frightful Presence (Ex) Borak can inspire terror by flying overhead,<br />
charging, or attacking. Creatures within 300 feet are<br />
subject to the effect if they have fewer than 32 Hit Dice. Affected<br />
creatures must attempt a DC 31 Will save. Those that<br />
fail the save and that have 4 or fewer Hit Dice become panicked<br />
for 4d6 rounds. Those that fail the save and that have<br />
5 or more Hit Dice become shaken for 4d6 rounds.<br />
Those that save successfully cannot be affected<br />
by Borak’s frightful presence for 24 hours.<br />
Breath Weapon (Su) 120-ft. line <strong>of</strong> lightning, once every<br />
1d4 rounds, 20d8 electricity, Reflex DC 33 half.<br />
Crush (Ex) When flying or jumping, Borak can as a standard<br />
action land on Medium or smaller opponents. Victims<br />
must succeed on a DC 31 Reflex save or be pinned, taking<br />
4d6+18 points <strong>of</strong> bludgeoning damage on the next round<br />
and on each subsequent round the pin is maintained.<br />
Sound Imitation (Ex) Borak can mimic any voice or sound<br />
she has heard, anytime she likes. Listeners must succeed<br />
on DC 31 Will saves to detect the ruse.<br />
Tail Sweep (Ex) As a standard action, Borak can sweep her<br />
tail (attack +33, damage 2d6+18) in a half circle with a<br />
radius <strong>of</strong> 30 feet, affecting Small and smaller creatures<br />
(Reflex DC 33 half).<br />
these children are known as the Al-Iborak, or the Sons <strong>of</strong><br />
the Dragon. Generations <strong>of</strong> the Sons have served their tyrant<br />
mother, and those who are too weak or too ambitious to do so<br />
meet a swift end—<strong>of</strong>ten beneath the blades or claws <strong>of</strong> their<br />
brethren, who prize loyalty to Borak above all.<br />
GOALS<br />
The only goals <strong>of</strong> the Al-Iborak are to serve their dragon<br />
mother in every way, and to honor and revere her as the source<br />
<strong>of</strong> all life, power, and meaning. They are raised from birth<br />
with a fanatical devotion to the Thunder Tyrant, worshiping<br />
her as if she were a deity.<br />
Although the Al-Iborak are humble before Borak, they are<br />
tremendously arrogant to everyone else. They consider themselves<br />
superior to all other creatures—a blessed elite whose<br />
divine blood makes them worthy to serve. They enjoy lording<br />
their power over the desert tribes: Anyone who fails to bow and<br />
scrape sufficiently before them feels their wrath.<br />
USING THE AL-IBORAK<br />
The Sons <strong>of</strong> the Dragon <strong>of</strong>fer a range <strong>of</strong> adversaries for adventuring<br />
parties <strong>of</strong> all levels. The statistics block below describes<br />
a typical member <strong>of</strong> the Al-Iborak, but the organization runs<br />
the gamut from novices with lower class levels to elite soldiers<br />
that can challenge a high-powered party.<br />
The Al-Iborak should be an ongoing challenge for the<br />
player characters. At first, the PCs can encounter the Sons on<br />
the fringes <strong>of</strong> Borak’s domain, as the half-dragons are collecting<br />
tribute from the desert folk or delivering punishment for<br />
some slight. Alternatively, the PCs might find evidence <strong>of</strong> the<br />
Al-Iborak’s handiwork before meeting any <strong>of</strong> the Sons in person.<br />
As events progress and the adventurers prove to be a thorn<br />
Illus. by E. Widermann<br />
CHAPTER 9<br />
BORAK, THUNDER<br />
TYRANT<br />
AL-IBORAK,<br />
SONS OF THE DRAGON<br />
“You have entered the domain <strong>of</strong> the all-powerful Boraksaghegirak,<br />
terrible mother <strong>of</strong> the desert, from whom all power flows. Obey<br />
her or die!”<br />
—A friendly greeting from one <strong>of</strong> the Sons <strong>of</strong> the Dragon<br />
From time to time, Borak has chosen to spawn following<br />
a tryst with a promising human, producing half-dragon<br />
<strong>of</strong>fspring. The females are killed, but the males are raised<br />
by the dragon’s servants. Born <strong>of</strong> her all-powerful blood,<br />
Al-Iborak<br />
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