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Exemplars of Evil

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5th (7/day)—dominate person (DC 23), Mordenkainen’s<br />

faithful hound, prying eyes<br />

4th (7/day)—bestow curse (DC 22), lesser globe <strong>of</strong><br />

invulnerability, polymorph, scrying<br />

3rd (7/day)—dispel magic, gaseous form, lightning bolt (DC<br />

21), nondetection<br />

2nd (7/day)—arcane lock, blindness/deafness (DC 20), detect<br />

thoughts (DC 20), misdirection (DC 20), whispering wind<br />

1st (8/day)—charm person (DC 19), protection from good,<br />

silent image, true strike, ventriloquism<br />

0 (6/day)—arcane mark, detect magic, detect poison, flare<br />

(DC 18), light, mage hand, message, open/close, touch<br />

<strong>of</strong> fatigue (DC 18)<br />

Spell-Like Abilities (CL 13th):<br />

3/day—create/destroy water, ventriloquism (DC 19)<br />

1/day—hallucinatory terrain, veil (DC 22)<br />

Abilities Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20<br />

Feats Ability Focus (frightful presence), Alertness, Cleave,<br />

Combat Expertise, Eschew Materials, Flyby Attack, Great<br />

Cleave, Hover, Improved Initiative, Multiattack, Power<br />

Attack, Spell Penetration, Wingover<br />

Skills Bluff +37, Concentration +39, Diplomacy +33, Hide<br />

+28, Intimidate +35, Knowledge (arcana) +33, Knowledge<br />

(history) +29, Knowledge (nature) +29, Knowledge (the<br />

planes) +29, Listen +35, Search +31, Sense Motive +33,<br />

Spellcraft +37, Spot +35<br />

Possessions ring <strong>of</strong> djinn calling<br />

Keen Senses (Ex) Borak sees four times as well as a human<br />

does in shadowy illumination.<br />

Frightful Presence (Ex) Borak can inspire terror by flying overhead,<br />

charging, or attacking. Creatures within 300 feet are<br />

subject to the effect if they have fewer than 32 Hit Dice. Affected<br />

creatures must attempt a DC 31 Will save. Those that<br />

fail the save and that have 4 or fewer Hit Dice become panicked<br />

for 4d6 rounds. Those that fail the save and that have<br />

5 or more Hit Dice become shaken for 4d6 rounds.<br />

Those that save successfully cannot be affected<br />

by Borak’s frightful presence for 24 hours.<br />

Breath Weapon (Su) 120-ft. line <strong>of</strong> lightning, once every<br />

1d4 rounds, 20d8 electricity, Reflex DC 33 half.<br />

Crush (Ex) When flying or jumping, Borak can as a standard<br />

action land on Medium or smaller opponents. Victims<br />

must succeed on a DC 31 Reflex save or be pinned, taking<br />

4d6+18 points <strong>of</strong> bludgeoning damage on the next round<br />

and on each subsequent round the pin is maintained.<br />

Sound Imitation (Ex) Borak can mimic any voice or sound<br />

she has heard, anytime she likes. Listeners must succeed<br />

on DC 31 Will saves to detect the ruse.<br />

Tail Sweep (Ex) As a standard action, Borak can sweep her<br />

tail (attack +33, damage 2d6+18) in a half circle with a<br />

radius <strong>of</strong> 30 feet, affecting Small and smaller creatures<br />

(Reflex DC 33 half).<br />

these children are known as the Al-Iborak, or the Sons <strong>of</strong><br />

the Dragon. Generations <strong>of</strong> the Sons have served their tyrant<br />

mother, and those who are too weak or too ambitious to do so<br />

meet a swift end—<strong>of</strong>ten beneath the blades or claws <strong>of</strong> their<br />

brethren, who prize loyalty to Borak above all.<br />

GOALS<br />

The only goals <strong>of</strong> the Al-Iborak are to serve their dragon<br />

mother in every way, and to honor and revere her as the source<br />

<strong>of</strong> all life, power, and meaning. They are raised from birth<br />

with a fanatical devotion to the Thunder Tyrant, worshiping<br />

her as if she were a deity.<br />

Although the Al-Iborak are humble before Borak, they are<br />

tremendously arrogant to everyone else. They consider themselves<br />

superior to all other creatures—a blessed elite whose<br />

divine blood makes them worthy to serve. They enjoy lording<br />

their power over the desert tribes: Anyone who fails to bow and<br />

scrape sufficiently before them feels their wrath.<br />

USING THE AL-IBORAK<br />

The Sons <strong>of</strong> the Dragon <strong>of</strong>fer a range <strong>of</strong> adversaries for adventuring<br />

parties <strong>of</strong> all levels. The statistics block below describes<br />

a typical member <strong>of</strong> the Al-Iborak, but the organization runs<br />

the gamut from novices with lower class levels to elite soldiers<br />

that can challenge a high-powered party.<br />

The Al-Iborak should be an ongoing challenge for the<br />

player characters. At first, the PCs can encounter the Sons on<br />

the fringes <strong>of</strong> Borak’s domain, as the half-dragons are collecting<br />

tribute from the desert folk or delivering punishment for<br />

some slight. Alternatively, the PCs might find evidence <strong>of</strong> the<br />

Al-Iborak’s handiwork before meeting any <strong>of</strong> the Sons in person.<br />

As events progress and the adventurers prove to be a thorn<br />

Illus. by E. Widermann<br />

CHAPTER 9<br />

BORAK, THUNDER<br />

TYRANT<br />

AL-IBORAK,<br />

SONS OF THE DRAGON<br />

“You have entered the domain <strong>of</strong> the all-powerful Boraksaghegirak,<br />

terrible mother <strong>of</strong> the desert, from whom all power flows. Obey<br />

her or die!”<br />

—A friendly greeting from one <strong>of</strong> the Sons <strong>of</strong> the Dragon<br />

From time to time, Borak has chosen to spawn following<br />

a tryst with a promising human, producing half-dragon<br />

<strong>of</strong>fspring. The females are killed, but the males are raised<br />

by the dragon’s servants. Born <strong>of</strong> her all-powerful blood,<br />

Al-Iborak<br />

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