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Exemplars of Evil

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Energy Plane, where even the boldest githyanki knights<br />

dared not follow.<br />

The undead pair explored the endless night until they came<br />

upon a ruined and crumbling city—a metropolis issuing<br />

streams <strong>of</strong> decaying stones, putrid water, and the rotting flesh<br />

<strong>of</strong> primeval corpses. Kastya knew this place: accursed Moil,<br />

the ancient city cast down by Orcus and later exploited by the<br />

lich lord Acererak in his campaign to become a deity. Believing<br />

his destiny was at hand, Kastya set out to unlock<br />

Acererak’s secrets, and to gain<br />

enough power to return to<br />

Tu’narath and slay his former<br />

mistress.<br />

GOALS<br />

Kastya knew that Vlaakith<br />

would take her revenge if he<br />

ever left the Negative Energy<br />

Plane. He refused to spend<br />

eternity trapped by his<br />

fears, so he sought a<br />

way to destroy<br />

the lich-queen<br />

and take her<br />

throne. However,<br />

Vlaakith<br />

is one <strong>of</strong> the<br />

mightiest beings<br />

in the<br />

multiverse,<br />

and it would<br />

take the power<br />

<strong>of</strong> a god<br />

to shatter her<br />

control. Kastya<br />

was an outcast,<br />

freed from laws <strong>of</strong><br />

his people, but still<br />

he could not bring himself to<br />

appeal to a deity—the ways <strong>of</strong> the<br />

githyanki were too ingrained within him. Luckily, an alternate<br />

solution lay within the rotting city <strong>of</strong> Moil.<br />

As the necromancer explored the various towers, avoiding<br />

the few remaining traps and denizens, he learned much<br />

about the fate <strong>of</strong> Acererak. Evidently, the elder lich’s bid for<br />

divinity failed and he was consigned to a tortured existence,<br />

trapped between realities as a vestige (see Tome <strong>of</strong> Magic).<br />

Kastya believed that if he freed Acererak and restored him<br />

to a living vessel, he would gain a powerful ally in his war<br />

against the lich-queen.<br />

What Kastya intends is no small task. Overthrowing the<br />

legendary githyanki tyrant is daunting enough, but restoring<br />

one <strong>of</strong> the most formidable liches ever known borders<br />

on madness. Kastya is resolved to succeed, however, because<br />

he knows that otherwise Vlaakith will find and destroy<br />

him eventually.<br />

Fortunately for him, Kastya is not alone. Some githyanki<br />

are willing to flee Tu’narath rather than sacrifice their lives<br />

to the lich-queen’s endless hunger, and it is these rebels that<br />

Kastya lures to his cause. The few insurgent githyanki that<br />

Kastya Zurith-Movya<br />

can withstand the drain <strong>of</strong> the void, whether because they are<br />

shielded from it or because they are undead, join the necromancer<br />

in Bleak Hold, his floating tower on the Negative Energy<br />

Plane. Many others are scattered across the planes, serving Kastya<br />

in exile—though those that later have second thoughts are<br />

brought to the Hold, where they are slain and raised as zombies<br />

to fight in the necromancer’s growing legions.<br />

Kastya is content to let some <strong>of</strong> his minions sow unrest<br />

and disrupt life in and around Tu’narath, but he commits<br />

many <strong>of</strong> them to his larger goal: the<br />

restoration <strong>of</strong> Acererak. He believes that<br />

he must complete four tasks<br />

to accomplish this objective.<br />

First, he must locate<br />

the mysterious Fortress <strong>of</strong><br />

Conclusion, where Acererak<br />

worked to ascend to<br />

godhood. Second, he must<br />

recruit a binder who<br />

has sufficient power<br />

to summon and bargain<br />

with the lich’s<br />

vestige. Third, he<br />

needs a suitable<br />

vessel to contain<br />

the restored Acererak.<br />

And fourth,<br />

he must find<br />

and destroy the<br />

tooth <strong>of</strong> Acererak,<br />

one <strong>of</strong> the teeth <strong>of</strong><br />

Dahlver-Nar (Tome<br />

<strong>of</strong> Magic page 77).<br />

Only when all<br />

four components<br />

<strong>of</strong> his plan are accomplished<br />

can he<br />

restore the lost lich<br />

successfully.<br />

USING THIS VILLAIN<br />

As a lich necromancer, Kastya is a major villain who has<br />

great power and resources. He controls hundreds <strong>of</strong> agents<br />

across the planes who watch, search, and fight for his cause,<br />

and his well-protected lair is far beyond the reach <strong>of</strong> most<br />

adventurers, floating in the fatal nothingness <strong>of</strong> the Negative<br />

Energy Plane. Thus, he works particularly well as a faceless<br />

villain, a mastermind who moves his servants like pieces in<br />

a terminally dangerous game.<br />

There are a number <strong>of</strong> ways to inject Kastya into your<br />

campaign. The necromancer employs a vast network <strong>of</strong> followers,<br />

and his objectives are clear (locate a fortress, recruit<br />

a binder, and so on), so they can easily intersect with the PCs’<br />

adventures. Keep in mind, however, that most low- to midlevel<br />

player characters lack the means to travel the planes and<br />

are not likely to stumble across the main threads <strong>of</strong> the lich’s<br />

overall scheme. Furthermore, the necromancer’s minions are<br />

powerful in their own right, so the PCs should not deal with<br />

these foes directly until they have attained enough levels to<br />

have a chance <strong>of</strong> victory.<br />

Illus. by K. Yanner<br />

CHAPTER 8<br />

KASTYA ZURITH-<br />

MOVYA<br />

129

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