Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
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Sons were allowed to claim mates from among the dragon’s<br />
human servants, thus securing Borak’s bloodline.<br />
Generations <strong>of</strong> would-be champions <strong>of</strong> the desert folk have<br />
sought to slay the dragon—but their bleached bones now<br />
decorate her palace in Imer, and their goods have been added<br />
to her hoard. Indeed, most members <strong>of</strong> the desert tribes have<br />
come to believe that the Thunder Tyrant cannot be slain, that she<br />
sees and knows all, and that they can do nothing but continue<br />
to meet her demands in the hope <strong>of</strong> avoiding her wrath.<br />
GOALS<br />
Borak dwells comfortably in the ruins <strong>of</strong> Imer. From the<br />
desert tribes, she receives annual tribute to fatten her hoard<br />
and satisfy her various appetites for human flesh. The dragon<br />
is safeguarded by Rajief—her djinni servant—and her halfdragon<br />
guardians, and she is feared and practically worshiped<br />
by the scattered descendants <strong>of</strong> the Imerians.<br />
Maintaining her power is her primary concern, <strong>of</strong> course,<br />
but she takes an exceptionally long view. Generations have<br />
passed since she laid waste to Imer, and she expects that<br />
decades or even centuries more will pass before she is roused<br />
sufficiently to destroy another city.<br />
The dragon passes the time by taking an interest in obscure<br />
arcana. Now and then, a particular item or bit <strong>of</strong> arcane lore<br />
catches her attention, and she decides that she must have it. She<br />
usually has the Al-Iborak track such articles down, but if her<br />
object is particularly far away or difficult to acquire, she might<br />
send Rajief instead. Borak’s servants have practically picked her<br />
domain clean <strong>of</strong> such things, so a character who brings a unique<br />
magic item or knowledge <strong>of</strong> an unusual spell within Borak’s<br />
grasp might have the misfortune <strong>of</strong> attracting her attention.<br />
Borak still has two wishes remaining from Rajief. Rather than<br />
squandering them on trivial matters, she holds the wishes in<br />
reserve as her ultimate “aces in the hole”—particularly the third<br />
wish, since granting it will release Rajief from servitude.<br />
USING THIS VILLAIN<br />
The legendary Thunder Tyrant is best utilized as a campaign’s<br />
climactic villain. Even the people dwelling in her domain<br />
rarely, if ever, see the dragon. Her isolation allows you to<br />
spread intriguing story seeds early on, with hushed tales<br />
about Borak’s merciless reign over the desert people and the<br />
cruel deeds <strong>of</strong> her minions.<br />
Rajief and the Al-Iborak can provide challenges and opportunities<br />
for lower-level adventurers. For example, the PCs might<br />
run afoul <strong>of</strong> the Sons <strong>of</strong> the Dragon early in their careers,<br />
finding the remains <strong>of</strong> a caravan or village that refused to tithe.<br />
Although the PCs do not find the culprits, they start to learn<br />
about the Al-Iborak—preparing them for a later encounter<br />
with the Sons <strong>of</strong> the Dragon themselves. During this faceto-face<br />
confrontation, you can adjust the quantity, levels and<br />
abilities <strong>of</strong> the half-dragons to suit your needs, giving the<br />
PCs a reasonable challenge and piquing their interest in the<br />
master dragon behind the Al-Iborak.<br />
Once word <strong>of</strong> the characters reaches Borak’s ears, she<br />
might send Rajief to learn more about them, while she uses<br />
divinations and other methods for additional research. In<br />
this case, the noble djinni sees the party as a means to be rid<br />
<strong>of</strong> Borak once and for all. Perhaps he makes contact with the<br />
PCs, or he could simply observe them from a distance at first,<br />
quietly helping them from behind the scenes.<br />
For her part, Borak determines whether or not the PCs<br />
could threaten her reign. If she thinks that they might,<br />
she dispatches the Al-Iborak to eliminate them, giving the<br />
characters even more reason to oppose her.<br />
If assassination attempts and the promise <strong>of</strong> a dragon’s hoard<br />
are not enough to tempt the PCs into action, Rajief might <strong>of</strong>fer<br />
them a wish, or an NPC friend <strong>of</strong> the party might be chosen as a<br />
potential sacrifice and taken to the ruined palace. If necessary,<br />
you can have the Thunder Tyrant take the <strong>of</strong>fensive and launch<br />
direct attacks on the characters, as well as on anyone who aids<br />
or shelters them, until they have no choice but to strike back.<br />
BORAK IN EBERRON<br />
The depths <strong>of</strong> the Blade Desert in Khorvaire conceal the<br />
crumbling city that Borak claims as her own. Parts <strong>of</strong> the<br />
ruins feature cryptic passages from the draconic Prophecy,<br />
which the Thunder Tyrant has been studying.<br />
The halflings <strong>of</strong> the Talenta Plains and the elves <strong>of</strong> Valenar<br />
know <strong>of</strong> the blue dragon and her spawn, but they consider<br />
it wise to let sleeping dragons lie as long as Borak preys only<br />
on the nomadic desert folk. However, halflings and elves<br />
on both sides warn that it is only a matter <strong>of</strong> time before the<br />
Thunder Tyrant becomes more ambitious.<br />
BORAK IN FAERÛN<br />
Borak’s lair lies in the depths <strong>of</strong> Calimshan’s Calim Desert,<br />
half-buried beneath sands that blow and shift in frequent<br />
storms. The powerful blue is a remnant <strong>of</strong> the dragons that<br />
menaced Calimshan centuries ago, now driven into desolation<br />
far from ports and cities.<br />
Borak and her spawn deal primarily with the nomadic<br />
desert tribes, but she is beginning to draw the attention <strong>of</strong><br />
the pashas and the caliphs, who worry that the dragon will<br />
not remain content in her isolation for long. They might<br />
recruit explorers to journey into the desert to learn more.<br />
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BORAK THE CONQUEROR<br />
This chapter treats the Thunder Tyrant as a distant but growing<br />
menace for a valiant group <strong>of</strong> adventurers to seek out and<br />
destroy. If you prefer a more immediate and epic threat, you can<br />
make the Thunder Tyrant’s plans more sweeping and ambitious.<br />
In this case, having dwelt in the desert for untold generations,<br />
the great dragon has built an army led by her half-dragon <strong>of</strong>fspring,<br />
and uses it to conquer the surrounding lands.<br />
This plot can make Borak the mastermind villain that defines<br />
an entire campaign. For example, an arrogant Al-Iborak commander<br />
could lead the army to destroy the homes <strong>of</strong> the player<br />
characters, forcing them into the rootless lives <strong>of</strong> adventurers.<br />
Swearing to learn all they can about the ancient blue dragon,<br />
they vow that one day they will seek her lair and slay her.<br />
At one point in such a campaign, the djinni Rajief could secretly<br />
find a way to spare the player characters from certain death. In<br />
return, he gains their friendship, though his ultimate desire is to<br />
turn the PCs into cat’s-paws to use against his master.<br />
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CHAPTER 9<br />
BORAK, THUNDER<br />
TYRANT<br />
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