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Exemplars of Evil

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Sons were allowed to claim mates from among the dragon’s<br />

human servants, thus securing Borak’s bloodline.<br />

Generations <strong>of</strong> would-be champions <strong>of</strong> the desert folk have<br />

sought to slay the dragon—but their bleached bones now<br />

decorate her palace in Imer, and their goods have been added<br />

to her hoard. Indeed, most members <strong>of</strong> the desert tribes have<br />

come to believe that the Thunder Tyrant cannot be slain, that she<br />

sees and knows all, and that they can do nothing but continue<br />

to meet her demands in the hope <strong>of</strong> avoiding her wrath.<br />

GOALS<br />

Borak dwells comfortably in the ruins <strong>of</strong> Imer. From the<br />

desert tribes, she receives annual tribute to fatten her hoard<br />

and satisfy her various appetites for human flesh. The dragon<br />

is safeguarded by Rajief—her djinni servant—and her halfdragon<br />

guardians, and she is feared and practically worshiped<br />

by the scattered descendants <strong>of</strong> the Imerians.<br />

Maintaining her power is her primary concern, <strong>of</strong> course,<br />

but she takes an exceptionally long view. Generations have<br />

passed since she laid waste to Imer, and she expects that<br />

decades or even centuries more will pass before she is roused<br />

sufficiently to destroy another city.<br />

The dragon passes the time by taking an interest in obscure<br />

arcana. Now and then, a particular item or bit <strong>of</strong> arcane lore<br />

catches her attention, and she decides that she must have it. She<br />

usually has the Al-Iborak track such articles down, but if her<br />

object is particularly far away or difficult to acquire, she might<br />

send Rajief instead. Borak’s servants have practically picked her<br />

domain clean <strong>of</strong> such things, so a character who brings a unique<br />

magic item or knowledge <strong>of</strong> an unusual spell within Borak’s<br />

grasp might have the misfortune <strong>of</strong> attracting her attention.<br />

Borak still has two wishes remaining from Rajief. Rather than<br />

squandering them on trivial matters, she holds the wishes in<br />

reserve as her ultimate “aces in the hole”—particularly the third<br />

wish, since granting it will release Rajief from servitude.<br />

USING THIS VILLAIN<br />

The legendary Thunder Tyrant is best utilized as a campaign’s<br />

climactic villain. Even the people dwelling in her domain<br />

rarely, if ever, see the dragon. Her isolation allows you to<br />

spread intriguing story seeds early on, with hushed tales<br />

about Borak’s merciless reign over the desert people and the<br />

cruel deeds <strong>of</strong> her minions.<br />

Rajief and the Al-Iborak can provide challenges and opportunities<br />

for lower-level adventurers. For example, the PCs might<br />

run afoul <strong>of</strong> the Sons <strong>of</strong> the Dragon early in their careers,<br />

finding the remains <strong>of</strong> a caravan or village that refused to tithe.<br />

Although the PCs do not find the culprits, they start to learn<br />

about the Al-Iborak—preparing them for a later encounter<br />

with the Sons <strong>of</strong> the Dragon themselves. During this faceto-face<br />

confrontation, you can adjust the quantity, levels and<br />

abilities <strong>of</strong> the half-dragons to suit your needs, giving the<br />

PCs a reasonable challenge and piquing their interest in the<br />

master dragon behind the Al-Iborak.<br />

Once word <strong>of</strong> the characters reaches Borak’s ears, she<br />

might send Rajief to learn more about them, while she uses<br />

divinations and other methods for additional research. In<br />

this case, the noble djinni sees the party as a means to be rid<br />

<strong>of</strong> Borak once and for all. Perhaps he makes contact with the<br />

PCs, or he could simply observe them from a distance at first,<br />

quietly helping them from behind the scenes.<br />

For her part, Borak determines whether or not the PCs<br />

could threaten her reign. If she thinks that they might,<br />

she dispatches the Al-Iborak to eliminate them, giving the<br />

characters even more reason to oppose her.<br />

If assassination attempts and the promise <strong>of</strong> a dragon’s hoard<br />

are not enough to tempt the PCs into action, Rajief might <strong>of</strong>fer<br />

them a wish, or an NPC friend <strong>of</strong> the party might be chosen as a<br />

potential sacrifice and taken to the ruined palace. If necessary,<br />

you can have the Thunder Tyrant take the <strong>of</strong>fensive and launch<br />

direct attacks on the characters, as well as on anyone who aids<br />

or shelters them, until they have no choice but to strike back.<br />

BORAK IN EBERRON<br />

The depths <strong>of</strong> the Blade Desert in Khorvaire conceal the<br />

crumbling city that Borak claims as her own. Parts <strong>of</strong> the<br />

ruins feature cryptic passages from the draconic Prophecy,<br />

which the Thunder Tyrant has been studying.<br />

The halflings <strong>of</strong> the Talenta Plains and the elves <strong>of</strong> Valenar<br />

know <strong>of</strong> the blue dragon and her spawn, but they consider<br />

it wise to let sleeping dragons lie as long as Borak preys only<br />

on the nomadic desert folk. However, halflings and elves<br />

on both sides warn that it is only a matter <strong>of</strong> time before the<br />

Thunder Tyrant becomes more ambitious.<br />

BORAK IN FAERÛN<br />

Borak’s lair lies in the depths <strong>of</strong> Calimshan’s Calim Desert,<br />

half-buried beneath sands that blow and shift in frequent<br />

storms. The powerful blue is a remnant <strong>of</strong> the dragons that<br />

menaced Calimshan centuries ago, now driven into desolation<br />

far from ports and cities.<br />

Borak and her spawn deal primarily with the nomadic<br />

desert tribes, but she is beginning to draw the attention <strong>of</strong><br />

the pashas and the caliphs, who worry that the dragon will<br />

not remain content in her isolation for long. They might<br />

recruit explorers to journey into the desert to learn more.<br />

pqqqqqqqqqqqqqqqqqqqqrs<br />

BORAK THE CONQUEROR<br />

This chapter treats the Thunder Tyrant as a distant but growing<br />

menace for a valiant group <strong>of</strong> adventurers to seek out and<br />

destroy. If you prefer a more immediate and epic threat, you can<br />

make the Thunder Tyrant’s plans more sweeping and ambitious.<br />

In this case, having dwelt in the desert for untold generations,<br />

the great dragon has built an army led by her half-dragon <strong>of</strong>fspring,<br />

and uses it to conquer the surrounding lands.<br />

This plot can make Borak the mastermind villain that defines<br />

an entire campaign. For example, an arrogant Al-Iborak commander<br />

could lead the army to destroy the homes <strong>of</strong> the player<br />

characters, forcing them into the rootless lives <strong>of</strong> adventurers.<br />

Swearing to learn all they can about the ancient blue dragon,<br />

they vow that one day they will seek her lair and slay her.<br />

At one point in such a campaign, the djinni Rajief could secretly<br />

find a way to spare the player characters from certain death. In<br />

return, he gains their friendship, though his ultimate desire is to<br />

turn the PCs into cat’s-paws to use against his master.<br />

pqqqqqqqqqqqqqqqqqqqqrs<br />

CHAPTER 9<br />

BORAK, THUNDER<br />

TYRANT<br />

145

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