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Exemplars of Evil

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CHAPTER 8<br />

KASTYA ZURITH-<br />

MOVYA<br />

4. Corroded Room: This empty room is similar to other<br />

barren chambers in the tower. However, a serious breach<br />

in the outer wall exposes the room to the Negative Energy<br />

Plane, making it a major negative-dominant area (see Planar<br />

Traits, above).<br />

5. Necromantic Seepage: A foul liquid known as necromantic<br />

seepage oozes from rents in the walls <strong>of</strong> these<br />

chambers. It collects in areas as indicated on the map. If left<br />

alone, the seepage bubbles harmlessly. If removed from this<br />

room, it dries to a foul powder in 1d6 rounds.<br />

If the seepage comes into contact with a living creature or<br />

other organic material, it deals 1d6 points <strong>of</strong> damage (ignoring<br />

hardness) and swiftly grows, enveloping whatever touched<br />

it. If a PC is caught in the seepage, he must attempt a DC 20<br />

Fortitude save. A successful save indicates that the seepage<br />

dries up and flakes away. On a failed save, the victim takes<br />

1d6 points <strong>of</strong> damage plus 1d6 extra points <strong>of</strong> damage for<br />

each previous failed save. If the victim takes a total <strong>of</strong> 10d6<br />

points <strong>of</strong> damage, he is completely encased and in danger<br />

<strong>of</strong> suffocation.<br />

A Small or Medium creature is cleansed <strong>of</strong> necromantic<br />

seepage on a successful turning check against a 10 HD creature<br />

that also affects 10 or more total Hit Dice <strong>of</strong> creatures.<br />

6. Pit: The floor <strong>of</strong> this area rotted away long ago. Creatures<br />

that fall into the pit slip out <strong>of</strong> the protective zone <strong>of</strong> Bleak<br />

Hold and tumble into the major negative-dominant area that<br />

surrounds the tower (see Planar Traits, above).<br />

7. Library: This chamber serves as Kastya’s personal quarters.<br />

Shelves line the walls, holding decomposed, now-useless<br />

manuscripts. The lich’s spellbook sits on a reading stand in<br />

the center <strong>of</strong> the room. A magnificent lamp equipped with a<br />

continual flame spell hangs above the stand, illuminating the<br />

book’s pages in s<strong>of</strong>t blue light. Hidden in the lamp (Search<br />

DC 30) is Kastya’s phylactery—a fake dragon egg studded<br />

with diamonds. The phylactery has hardness 20, 40 hit points,<br />

and a break DC <strong>of</strong> 40.<br />

137

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