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Exemplars of Evil

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small jars throughout his personal chambers on the second<br />

floor <strong>of</strong> the keep.<br />

Both Tolst<strong>of</strong>f nobles are extraordinarily loyal. Once they<br />

declare their friendship to someone, they are loath to jeopardize<br />

it. However, they interpret friendship in unusual ways.<br />

They try to anticipate a person’s needs and desires, <strong>of</strong>ten<br />

committing terrible acts because they think the outcome<br />

will please their erstwhile ally.<br />

Edgar Tolst<strong>of</strong>f CR 7<br />

hp 57 (7 HD)<br />

Male human ranger 3/duskblade PH2 2/cancer mage BoVD 2<br />

NE Medium humanoid<br />

Init +1; Senses blindsight 30 ft.; Listen +7, Spot +6<br />

Languages Abyssal, Common; telepathy with cancerous<br />

companion<br />

AC 15, touch 11, flat-footed 14<br />

(+1 Dex, +4 armor)<br />

Immune drow poison<br />

Fort +14 (+17 against poison), Ref +7, Will +3<br />

Speed 30 ft. (6 squares)<br />

Melee +1 longsword +10 (1d8+4/19–20) or<br />

Melee +1 longsword +8 (1d8+4/19–20) and<br />

+1 short sword +8 (1d6+2/19–20) or<br />

Melee unarmed strike +9 (1d3+3 nonlethal plus disease) or<br />

Melee touch +9 (disease)<br />

Ranged mwk composite longbow +8 (1d8+3/×3 plus poison)<br />

Base Atk +6; Grp +9<br />

Atk Options disease, favored enemy humans +2, poison<br />

(drow poison, Fort DC 13, unconscious 1 minute/unconscious<br />

2d4 hours), sneak attack +1d6<br />

Special Actions arcane attunement 4/day<br />

Combat Gear 3 doses drow poison, potion <strong>of</strong> cure moderate<br />

wounds, scroll <strong>of</strong> bull’s strength, scroll <strong>of</strong> obscuring mist<br />

Duskblade Spells Known (CL 2nd):<br />

1st (4/day)—burning hands (DC 12), swift expeditious<br />

retreat, true strike<br />

0 (4/day)—acid splash (+7 ranged touch), touch <strong>of</strong> fatigue<br />

(+9 melee touch, DC 11)<br />

Spell-Like Abilities (CL 7th):<br />

2/day—contagion (+9 melee touch, DC 12)<br />

Abilities Str 16, Dex 12, Con 16, Int 13, Wis 8, Cha 15<br />

SQ armored mage, cancerous companion, disease host, wild<br />

empathy +5 (+1 magical beasts)<br />

Feats Endurance B , Combat Casting B , Deformity (obese) BoVD ,<br />

Great Fortitude B , Poison Immunity BoVD , Toughness,<br />

Track B , Two-Weapon Fighting B , Verminfriend B BoVD (see<br />

page 25), Willing Deformity B BoVD<br />

Skills Concentration +9, Gather Information +7, Heal +3,<br />

Hide +6, Intimidate +7, Jump +9, Knowledge (nature) +8,<br />

Listen +7, Move Silently +7, Search +3, Sense Motive +1,<br />

Sleight <strong>of</strong> Hand +5, Spellcraft +5, Spot +6, Survival +5 (+7<br />

aboveground natural environments), Tumble +5<br />

Possessions combat gear plus +1 studded leather, +1 longsword,<br />

+1 short sword, masterwork composite longbow<br />

(+3 Str bonus) with 20 arrows<br />

Disease (Ex) Shakes—unarmed strike or touch, Fortitude DC<br />

16, incubation period 1 day, damage 1d8 Dex.<br />

Disease (Ex) Slimy doom—unarmed strike or touch, Fortitude<br />

DC 16, incubation period 1 day, damage 1d4 Con.<br />

When damaged, victim must succeed on a second saving<br />

throw or 1 point <strong>of</strong> damage is drain instead.<br />

Arcane Attunement (Sp) For a combined total <strong>of</strong> four times<br />

per day, Edgar can use dancing lights, detect magic, fl ar e<br />

(DC 11), ghost sound, and read magic. Caster level 2nd.<br />

Armored Mage (Ex) Edgar ignores the chance for arcane<br />

spell failure imposed by light armor and light shields.<br />

Cancerous Companion (Ex) An intelligent (Int 6) tumor<br />

grows inside Edgar. The tumor and Edgar can communicate<br />

telepathically. The cancerous companion uses all<br />

<strong>of</strong> Edgar’s statistics except Intelligence. The cancerous<br />

companion cannot take actions. It bestows Edgar with<br />

blindsight out to 30 feet.<br />

Disease Host (Ex) Edgar never takes damage from disease,<br />

though he might manifest cosmetic effects. Whenever<br />

he encounters a disease, he becomes a carrier and can<br />

transmit the disease to others. If Edgar is the target <strong>of</strong> a<br />

remove disease spell, he takes 1d6 points <strong>of</strong> damage per<br />

caster level and loses his blindsight for 1d10 days.<br />

Katarin Tolst<strong>of</strong>f CR 7<br />

hp 30 (8 HD)<br />

Female human aristocrat 1/enchanter 5/mindbender CAr 2<br />

NE Medium humanoid<br />

Init +7; Senses Listen +5, Spot +5<br />

Languages Abyssal, Common, Draconic, Infernal; telepathy<br />

100 ft.<br />

AC 19, touch 14, flat-footed 16<br />

(+3 Dex, +4 armor, +1 deflection, +1 natural)<br />

Fort +6, Ref +5, Will +11<br />

Speed 30 ft. (6 squares)<br />

Melee mwk rapier +7 (1d6/18–20)<br />

Ranged light crossbow +6 (1d8/19–20)<br />

Base Atk +3; Grp +3<br />

Special Actions instant daze 4/day, push the weak mind 1/day<br />

Combat Gear oil <strong>of</strong> magic weapon, 2 potions <strong>of</strong> cure light<br />

wounds, potion <strong>of</strong> protection from arrows 10/magic, potion<br />

<strong>of</strong> sanctuary, scroll <strong>of</strong> blink, scroll <strong>of</strong> blur, scroll <strong>of</strong> charm<br />

person (CL 6th), 2 scrolls <strong>of</strong> Melf’s acid arrow (CL 6th),<br />

scroll <strong>of</strong> misdirection, scroll <strong>of</strong> suggestion, scroll <strong>of</strong> summon<br />

monster III, wand <strong>of</strong> invisibility (25 charges)<br />

Wizard Spells Prepared (CL 6th; prohibited schools evocation<br />

and necromancy):<br />

3rd—dispel magic, heightened charm person (DC 18), slow<br />

(DC 17), suggestion (DC 18)<br />

2nd—blur, cloud <strong>of</strong> bewilderment SC (DC 16), eagle’s splendor,<br />

touch <strong>of</strong> idiocy (+6 melee touch), whispering wind<br />

1st—charm person (DC 16), color spray (DC 15), disguise<br />

self, mage armor†, shock and awe SC<br />

0—acid splash (+6 ranged touch), daze (DC 15), detect<br />

magic, ghost sound (DC 14), read magic<br />

† Already cast<br />

Abilities Str 10, Dex 16, Con 12, Int 18, Wis 12, Cha 16<br />

SQ familiar (none at present)<br />

Feats Eschew Materials, <strong>Evil</strong> Brand B (see page 24), Heighten<br />

Spell B , Improved Initiative, Persuasive, Scribe Scroll B , Spell<br />

Focus (enchantment) B , Verminfriend B BoVD (see page 25)<br />

Skills Bluff +12, Concentration +6, Decipher Script +9, Diplomacy<br />

+16*, Disguise +7 (+9 acting), Gather Information<br />

+8, Intimidate +14*, Knowledge (arcana) +11, Knowledge<br />

(nobility) +9, Knowledge (the planes) +6, Listen +5, Sense<br />

Motive +8, Spellcraft +14, Spot +5<br />

* When interacting with evil creatures, Katarin gains a +2<br />

circumstance bonus on Diplomacy and Intimidate checks.<br />

Possessions combat gear plus masterwork rapier, light<br />

crossbow with 10 bolts, ring <strong>of</strong> protection +1, amulet <strong>of</strong><br />

natural armor +1, cloak <strong>of</strong> resistance +1<br />

Spellbook spells prepared plus all cantrips except evocation<br />

and necromancy; 1st—disguise self, shield; 2nd—alter self;<br />

3rd—blink<br />

CHAPTER 3<br />

EDGAR & KATARIN<br />

TOLSTOFF<br />

51

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