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Exemplars of Evil

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CHAPTER 7<br />

VALBRYN<br />

MORLYDD<br />

Illus. by E. Deschamps<br />

114<br />

Pass Sigil (Su) Valbryn can temporarily negate magical wards<br />

based on written symbols, sigils, runes, or glyphs. As a<br />

standard action, she can make a caster level check (DC<br />

6 + the sigil creator’s caster level). If successful, she<br />

can suppress the effects <strong>of</strong> the device for as long as she<br />

maintains concentration. Valbryn must be able to see<br />

the device.<br />

Rapid Metamagic Valbryn uses this feat to spontaneously<br />

cast metamagic versions <strong>of</strong> fi r e b all and still have a move<br />

action afterward.<br />

Sigilsight (Ex) Valbryn can use a Search check to fi nd magic<br />

traps based on runes, glyphs, sigils, symbols, and other<br />

writing, as a rogue can. She gains a +11 bonus on Search<br />

checks to fi nd traps <strong>of</strong> this sort. If she comes within 10<br />

feet <strong>of</strong> a magic rune, glyph, sigil, or symbol, or within the<br />

threshold <strong>of</strong> danger for such a device, she is entitled to<br />

make a Search check as if she were actively searching for<br />

a magic trap.<br />

Spellglyph (Su) Valbryn can cast spells using spellglyphs.<br />

Such spells have a special material component (the<br />

spellglyph) that substitutes for the spell’s verbal component<br />

and any other material components it might<br />

normally require. When Valbryn casts a spell using a<br />

spellglyph, the spell is treated as if it were affected by<br />

the Silent Spell feat.<br />

Spell Secrets Whenever Valbryn casts alter self, greater invisibility,<br />

or polymorph, those spells are modifi ed as if affected<br />

by the Extend Spell metamagic feat, but without<br />

using any higher-level spell slots.<br />

Taboos Valbryn may not cast spells <strong>of</strong> the metal element<br />

(see Elemental Mastery, Complete Arcane page 16), must<br />

face west when sitting and south when preparing spells,<br />

and must always wear something red and never wear anything<br />

white.<br />

Thaden Felstorm and<br />

his animal companion<br />

Watchful Spirit Once per day, Valbryn can reroll initiative<br />

before knowing her place in the initiative order. She takes<br />

the better <strong>of</strong> the two rolls.<br />

THADEN FELSTORM<br />

“I gave up trying to escape a long time ago—not because I stopped<br />

craving my freedom, but because I realized that Gilgirn had become<br />

my home.”<br />

—Thaden Felstorm,<br />

trusted advisor <strong>of</strong> the fire giant queen<br />

Nobody knows the fire giant queen and princess better than<br />

Thaden does. He has occupied a cell beneath the royal suite<br />

for three decades, during which he has been privy to the two<br />

females’ most private thoughts. Thaden has become the sole<br />

confidant <strong>of</strong> the queen in matters personal and strategic, and<br />

watched Helthra grow up, parenting by proxy.<br />

GOALS<br />

Thaden fought alongside the other heroes who visited Gilgirn<br />

to sue for peace, but he was knocked senseless during the<br />

battle and awoke imprisoned. From that point forward, his<br />

only goal was to stay alive. Valbryn intended to torture the<br />

human to death because he had killed several prominent<br />

fire giants, but whenever she visited him, he deflected her<br />

anger with flattery and personal inquiries. For months, the<br />

giantslayer managed to earn a stay <strong>of</strong> execution by candidly<br />

conversing with the queen.<br />

Thaden had a seductive effect on Valbryn, giving her an<br />

audience for thoughts and feelings that she could not share<br />

with other fire giants. Once the ranger realized that his<br />

life was no longer in imminent danger, his goal became to<br />

ingratiate himself to the queen, and he has done exactly that.<br />

There is nobody with whom Valbryn is more relaxed.<br />

USING THADEN FELSTORM<br />

Thaden was a giantslayer <strong>of</strong> no small repute, unrivaled<br />

in his ability to fell the great folk<br />

like trees. In the early years <strong>of</strong><br />

his imprisonment, he escaped<br />

from Gilgirn on more than<br />

one occasion—more to<br />

familiarize himself with<br />

his surroundings than<br />

anything else, since he<br />

knew that the Urdred<br />

would catch<br />

him eventually.<br />

Each time, Valbryn<br />

had him thrown<br />

back in his cell<br />

but did not punish<br />

him beyond<br />

that, since she was<br />

becoming emotionally<br />

attached<br />

to the human<br />

and she saw his<br />

escape attempts

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