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Exemplars of Evil

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THE SOTH TARNEL IN FAERÛN<br />

The Soth Tarnel was built centuries ago, after the great battle<br />

that gave the Mere <strong>of</strong> Dead Men its name. Standing just <strong>of</strong>f<br />

the coast <strong>of</strong> that desolate salt marsh, the tomb honors Marinnar,<br />

a great warrior who fell during the desperate fighting.<br />

Survivors <strong>of</strong> that terrible slaughter recovered his body and<br />

built the Soth Tarnel to mark his sacrifice.<br />

Since the last survivors died out, harpies and pirates<br />

have tried to claim the Soth Tarnel. However, the turbulent<br />

waters that surround the spire—not to mention numerous<br />

aquatic predators—make any such occupation temporary<br />

at best.<br />

GILGIRN IN EBERRON<br />

The fiery mountainhold can be one <strong>of</strong> many volcanic locations<br />

in Xen’ Drik. Alternatively, a Gilgirn located closer to<br />

civilization could be in Khorvaire, looking down upon the<br />

Eldeen Reaches from the demon wastes.<br />

GILGIRN IN FAERÛN<br />

Nestled in the Smoking Mountains, a region known for<br />

extensive mining, Gilgirn is mistakenly regarded as an active<br />

volcano by nearby communities. As a result, the miners avoid<br />

the fiery mountainhold completely.<br />

BLEAK HOLD IN EBERRON<br />

Bleak Hold is the remains <strong>of</strong> a shattered tower, protruding<br />

from an enormous floating rock in a sea <strong>of</strong> necromantic<br />

sludge. Flitting through the perpetual shadows are the<br />

xeg-yi (Manual <strong>of</strong> the Planes 168), who torment slaves stolen<br />

from the Material Plane and force them to mine the rock<br />

for precious ore. Meanwhile, the slaves wait their turn to<br />

perish, and become reanimated as mindless soldiers in the<br />

war machine.<br />

BLEAK HOLD IN FAERÛN<br />

Bleak Hold was once an impressive temple <strong>of</strong> Shar; planar<br />

travelers claim that it was thrust from the Material Plane<br />

during an ancient battle with Selûne. Legend holds that the<br />

tower once contained a potent artifact that was instrumental<br />

in the tearing <strong>of</strong> the weave. Luckily, the site no longer holds<br />

such power and now simply rots in the void.<br />

IMER IN EBERRON<br />

Imer the Lost dates back to the Age <strong>of</strong> Monsters, and legends<br />

say that it might be older still, built on foundations<br />

laid by efreet during the Age <strong>of</strong> Demons. Centuries ago,<br />

Borak came to Imer in pursuit <strong>of</strong> the draconic Prophecy<br />

and laid waste to the city when she was betrayed. Her<br />

fascination with humans stems partially from the dragonmarks<br />

and their relation to the Prophecy, and her hoard<br />

includes many sources <strong>of</strong> knowledge that hold clues to<br />

this mystery.<br />

IMER IN FAERÛN<br />

Imer the Beautiful was one <strong>of</strong> the jewels <strong>of</strong> Calimshan,<br />

built by djinn at the direction <strong>of</strong> powerful sorcerers. When<br />

its greatest wizard provoked the anger <strong>of</strong> Boraksaghegirak,<br />

the furious dragon razed the city, sending its dazzling<br />

spires crashing into the sands. Now Imer is a haunted<br />

ruin, half-buried in the desert and avoided by anyone with<br />

good sense.<br />

APPENDIX:<br />

PLACES<br />

OF EVIL<br />

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ABOUT THE DESIGNERS<br />

ROBERT J. SCHWALB is a staff designer and developer for<br />

Green Ronin Publishing, and he also works as a freelance designer<br />

for Wizards <strong>of</strong> the Coast. He has contributed to Tome <strong>of</strong><br />

Magic, Player’s Handbook II, Fiendish Codex II, Complete Scoundrel,<br />

Drow <strong>of</strong> the Underdark, and Monster Manual V. Robert lives in<br />

Tennessee with his wife Stacee and a pride <strong>of</strong> cats.<br />

EYTAN BERNSTEIN is a freelancer designer and editor based<br />

in Long Island, New York. He has written and edited numerous<br />

articles, web enhancements and supplements for a variety <strong>of</strong><br />

companies. Eytan is the PR and Marketing Manager and part<br />

owner <strong>of</strong> Silven Publishing, a Massachusetts-based company<br />

that publishes print and PDF roleplaying game supplements,<br />

music, fiction, and the Silven Trumpeter, the largest free roleplaying<br />

game magazine on the Internet.<br />

STEVE KENSON began writing for roleplaying games in 1995<br />

with work on FASA’s Shadowrun. Since then, he has written pr<strong>of</strong>essionally<br />

for dozens <strong>of</strong> games and authored nine novels. Steve<br />

is a line developer for Green Ronin Publishing and the designer<br />

<strong>of</strong> the Mutants & Masterminds superhero roleplaying game.<br />

Steve lives in New Hampshire with his partner, metaphysical<br />

author and teacher Christopher Penczak. He maintains a web<br />

site at www.stevekenson.com.<br />

KOLJA RAVEN LIQUETTE is perhaps best known for creating<br />

The Waking Lands web site. He has also written for Races <strong>of</strong> the<br />

Dragon and Weapons <strong>of</strong> Legacy, in addition to providing material<br />

for Five Nations, Complete Mage, and various articles and<br />

enhancements for the Wizards <strong>of</strong> the Coast web site.<br />

ALLEN RAUSCH has been writing about games and gaming<br />

since 1996. His past projects include several Orpheus roleplaying<br />

game supplements for White Wolf, as well the novella<br />

CREIGHTON BROADHURST lives in a seaside town in merry<br />

old England, in a house he wants to rename the “Obsidian Citadel.”<br />

Strangely, his wife won’t let him. He is a member <strong>of</strong> Living also worked on several computer games, including Magic: the<br />

Dia de Los Muertos for the Haunting the Dead collection. He’s<br />

Greyhawk’s Circle <strong>of</strong> Six, a founding member <strong>of</strong> the Anoraks <strong>of</strong> Gathering – Battlemage and Empire Earth. His articles, interviews<br />

and game reviews can be seen regularly on GameSpy.<br />

the Coast (his local gaming group), and an occasional contributor<br />

to the Oerth Journal.<br />

com. Allen lives in Los Angeles with his wife Elizabeth and two<br />

stunningly amazing children, Lily and David.<br />

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