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Exemplars of Evil

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CHAPTER 6<br />

EMMARA<br />

ISHANDRENN<br />

98<br />

secret storage facility, and, if endangered, she <strong>of</strong>fers to trade<br />

that knowledge for her life.<br />

EMMARA IN FAERÛN<br />

Emmara is a native <strong>of</strong> Waterdeep, and her employer was a<br />

fat, hard-drinking fellow known as Mirt the Moneylender.<br />

Although not a true nobleman, Mirt is widely believed to<br />

be one <strong>of</strong> the mysterious Lords <strong>of</strong> Waterdeep, and he aims<br />

to leave Faerûn better than he found it. Thus, he had great<br />

interest in the destruction <strong>of</strong> Restarann.<br />

Emmara and her companions tracked the lich to a halfsubmerged<br />

castle hidden deep within the Mere <strong>of</strong> Dead Men.<br />

There, her comrades were slain and she was turned to evil.<br />

Although Restarann now lies dead, whole sections <strong>of</strong> tunnels<br />

under his lair have never been cleared. If necessary, Emmara<br />

<strong>of</strong>fers her knowledge <strong>of</strong> these passages—and the treasures<br />

they contain—in exchange for her life.<br />

APPEARANCE AND BEHAVIOR<br />

Emmara is a middle-aged female human <strong>of</strong> indeterminate<br />

heritage. Almost skeletally thin, she stands 5 feet 7 inches tall<br />

and seems to weigh almost nothing. Her skin is pale, nearly<br />

white, and entirely free <strong>of</strong> blemishes. Her raggedly cut, dirty<br />

blonde hair hangs down to her shoulders and obscures much<br />

<strong>of</strong> her face. Dark rings, the result <strong>of</strong> many sleepless nights,<br />

surround her hate-filled eyes, giving her an even more haggard<br />

appearance. Although she is only forty years <strong>of</strong> age, she<br />

appears to be at least a decade older.<br />

Strangely, Emmara is fastidious about her appearance; her<br />

clothes and equipment are extremely clean. She usually wears<br />

full plate armor and is never without her sword, which she<br />

has named Ebon Death. The blade <strong>of</strong> this large falchion is jet<br />

black, and mystical symbols representing undeath, suffering,<br />

and magic decorate the pommel.<br />

Emmara is cruelty personified. She is also somewhat<br />

deranged, a consequence <strong>of</strong> the torture she endured from<br />

Restarann and her involuntary conversion to the path <strong>of</strong> darkness.<br />

Her mental condition is worsened by her chronic sleep<br />

deprivation, which makes her erratic and irritable. She <strong>of</strong>ten<br />

slurs her words and occasionally has hallucinations—waking<br />

dreams in which she believes that she is going to die. While<br />

in this state, she lashes out at anyone nearby, attempting to<br />

prolong her life by committing more vile acts.<br />

Emmara is unforgiving and can hold a grudge for years. If<br />

the PCs thwart her plans, they earn her wrath, and she makes<br />

special efforts to track them down.<br />

Emmara Ishandrenn CR 15<br />

hp 91 (15 HD)<br />

Female human fi ghter 4/transmuter 7/blackguard 4<br />

NE Medium humanoid<br />

Init +0; Senses Listen +7, Spot +8<br />

Aura despair (10 ft., –2 on saves), evil (moderate)<br />

Languages Common, Draconic, Infernal<br />

AC 24, touch 12, flat-footed 24<br />

(+9 armor, +2 shield, +2 deflection, +1 natural)<br />

Fort +15, Ref +9, Will +11<br />

Speed 20 ft. (4 squares) in full plate, base speed 30 ft.<br />

Melee +1 thundering falchion +17/+12/+7 (2d4+10 plus 1d8<br />

sonic/18–20)<br />

Base Atk +11; Grp +16<br />

Atk Options Arcane Strike, Cleave, Gruesome Finish,<br />

Improved Sunder, Power Attack, poison (deathblade,<br />

Fort DC 20, 1d6 Con/2d6 Con), smite good 1/day (+4<br />

damage), sneak attack +1d6<br />

Special Actions rebuke undead 3/day (+0, 2d6+2, 4th)<br />

Combat Gear 2 potions <strong>of</strong> cure serious wounds, potion <strong>of</strong> fl y,<br />

scroll <strong>of</strong> stoneskin, 2 vials deathblade poison<br />

Wizard Spells Prepared (CL 7th; arcane spell failure 40%;<br />

prohibited schools enchantment and evocation):<br />

4th—dimension door, stilled haste<br />

3rd—stilled wraithstrike SC (3)<br />

2nd—blur, false life, resist energy (2), see invisibility<br />

1st—enlarge person, feather fall, hold portal, obscuring<br />

mist, true strike, ventriloquism<br />

0—dancing lights, detect magic, light, mage hand,<br />

prestidigitation<br />

Blackguard Spells Prepared (CL 4th):<br />

2nd—summon monster II<br />

1st—corrupt weapon, cure light wounds<br />

Spell-Like Abilities (CL 4th):<br />

At will—detect good<br />

Abilities Str 20, Dex 10, Con 14, Int 14, Wis 12, Cha 11<br />

SQ dark blessing, familiar (howler; see tactical encounter<br />

6–3, page 108), poison use, share spells<br />

Feats Alertness B (if familiar within 5 ft.), Arcane Strike CW<br />

(see page 25), Cleave B , Gruesome Finish (see page 24),<br />

Improved Familiar, Improved Sunder, Lightning Reflexes,<br />

Power Attack, Scribe Spell B , Still Spell, Weapon Focus<br />

(falchion), Weapon Specialization (falchion)<br />

Skills Concentration +16, Jump +8, Knowledge (arcana) +12,<br />

Knowledge (religion) +6, Knowledge +12, Listen +7, Ride<br />

+16, Spellcraft +14, Spot +8<br />

Possessions combat gear plus +1 full plate, +1 buckler, +1<br />

thundering falchion, belt <strong>of</strong> giant strength +4, cloak <strong>of</strong> resistance<br />

+3, amulet <strong>of</strong> natural armor +1, ring <strong>of</strong> protection +2,<br />

gloves <strong>of</strong> Dexterity +2, 650 gp<br />

Spellbook spells prepared plus 0—all except for prohibited<br />

schools; 1st—disguise self, expeditious retreat, mage armor,<br />

shield; 2nd—protection from arrows, web, whispering wind;<br />

3rd—fl y, vampiric touch, water breathing; 4th—Evard’s<br />

black tentacles, scrying<br />

FARROR<br />

“Hello, my dear. What a pretty young thing you are. Would you do<br />

me the honor <strong>of</strong> allowing me to buy you a drink?”<br />

—Farror, in disguise<br />

Handsome, charismatic, and devilishly charming, the erinyes<br />

called Farror is a cad and a bounder. Farror once served as the<br />

eyes and ears <strong>of</strong> the lich Restarann, spying on people and events<br />

in the Free City. Now he works with Emmara because their<br />

alliance gives him opportunities to indulge his two greatest<br />

passions—gratuitous violence and pleasures <strong>of</strong> the flesh.<br />

GOALS<br />

Farror is not particularly loyal to Emmara and would never<br />

consider dying for her. He sees her as dangerously unstable,<br />

but he enjoys participating in the mayhem and slaughter that<br />

she makes possible.<br />

The erinyes revels in the here and now, and wastes little<br />

time making plans or worrying about the future. He fancies<br />

himself a connoisseur <strong>of</strong> females, and when not carrying out<br />

Emmara’s directives, he spends most <strong>of</strong> his time pursuing<br />

the latest object <strong>of</strong> his lust.

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