Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
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as Thaden’s way <strong>of</strong> asserting his individuality and keeping<br />
his skills sharp.<br />
After a decade in captivity, he escaped for the final time.<br />
Not only did he manage to leave the fortress unseen, he<br />
made it as far as the border <strong>of</strong> his former homeland before<br />
he found himself unwilling to continue. He realized that<br />
he had left something important behind—he did not want<br />
to live in a world that did not include the fire giant queen<br />
and her daughter. Thaden turned around, infiltrated the fire<br />
giant kingdom, snuck back into the fortress, and returned<br />
to his cell.<br />
When Valbryn learned what had happened, she released<br />
him from captivity. Today, Thaden still spends some time<br />
in his unlocked cell, but he is no longer treated like a<br />
prisoner. He roams the fortress, <strong>of</strong>ten accompanied by<br />
his fleshraker animal companion—a 7-foot-tall dinosaur<br />
similar to a velociraptor. Thaden will defend or avenge<br />
Valbryn or Helthra to the death, motivated by his dedication<br />
to them both.<br />
Appearance and Behavior<br />
Although he is in late middle age, Thaden Felstorm has not<br />
lost his vitality. He stays healthy by sparring with the Urdred<br />
and teaching young fire giants how to protect themselves<br />
from giantslayers like him. His hair has long since turned<br />
gray, but his build is still powerful—in fact, living among<br />
giants has made Thaden a prodigy <strong>of</strong> strength (see the sidebar).<br />
He outfits himself in a mithral chain shirt and wields<br />
two giant-sized bastard swords.<br />
Thaden has developed a sense <strong>of</strong> humor about his place<br />
in the fire giant kingdom, and he is treated with attentive<br />
respect by his adopted compatriots. The fire giants that he<br />
trains live in fear <strong>of</strong> his ability to kill them outright, and he<br />
enjoys nothing more than embarrassing cocksure young<br />
giantlings in front <strong>of</strong> their peers.<br />
Thaden Felstorm CR 15<br />
hp 98 (128 with bear’s endurance) (15 HD)<br />
Male human ranger 12/rogue 3<br />
N Medium humanoid<br />
Init +5; Senses Listen +13, Spot +13<br />
Languages Common, Draconic, Giant<br />
AC 23, touch 11, flat-footed 22<br />
(+1 Dex, +7 armor, +5 natural [with potion <strong>of</strong> barkskin])<br />
Resist evasion<br />
Fort +10 (+12 with bear’s endurance), Ref +12, Will +6<br />
Speed 40 ft. (6 squares) (50 ft. with longstrider); woodland<br />
stride<br />
Melee +2 Large adamantine bastard sword +19/+14/+9<br />
(2d8+8/17–20) and<br />
+2 Large adamantine bastard sword +19/+14<br />
(2d8+8/17–20)<br />
Ranged +1 composite longbow +16/+11/+6 (1d8+6/19–20×3)<br />
Base Atk +14; Grp +20<br />
Atk Options favored enemy giants +6, favored enemy humans<br />
+4, favored enemy dragons +2, sneak attack +2d6<br />
Combat Gear 2 potions <strong>of</strong> cure moderate wounds, potion <strong>of</strong><br />
barkskin +5†<br />
† Already used<br />
Ranger Spells Prepared (CL 6th):<br />
3rd—water walk<br />
2nd—bear’s endurance†<br />
1st—endure elements†, longstrider†<br />
† Already cast<br />
Abilities Str 22, Dex 13, Con 12 (16 with bear’s endurance), Int<br />
11, Wis 13, Cha 10<br />
SQ animal companion, link with companion, prodigy <strong>of</strong><br />
strength (see sidebar), share spells, swift tracker, trapfi<br />
nding, trap sense +1, wild empathy +12 (+8 magical<br />
beasts)<br />
Feats Endurance B , Exotic Weapon Pr<strong>of</strong>i ciency (bastard<br />
sword), Greater Two-Weapon Fighting B , Improved<br />
Critical (bastard sword), Improved Initiative, Improved<br />
Toughness CW , Improved Two-Weapon Fighting B , Monkey<br />
Grip CW (see page 25), Oversized Two-Weapon Fighting CAd<br />
(see page 25), Track B , Two-Weapon Fighting B , Weapon<br />
Focus (bastard sword)<br />
Skills Bluff +9, Climb +25, Diplomacy +4, Disguise +0 (+2<br />
when acting), Hide +16, Intimidate +2, Jump +34 (+38<br />
with longstrider), Listen +13, Move Silently +16, Open<br />
Lock +10, Sense Motive +10, Spot +13, Survival +16<br />
Possessions combat gear plus +3 mithral shirt, two +2 Large<br />
adamantine bastard swords, +1 composite longbow (+6 Str<br />
bonus) with 40 arrows, belt <strong>of</strong> giant strength +4, boots <strong>of</strong><br />
striding and springing, 63 pp, 8 gp<br />
Fleshraker MM3 Animal Companion CR —<br />
hp 39 (51 with bear’s endurance) (6 HD)<br />
N Medium animal (dinosaur)<br />
Init +1; Senses low-light vision, scent; Listen +2, Spot +2<br />
AC 26, touch 14, flat-footed 22<br />
(+4 Dex, +4 armor, +8 natural)<br />
Resist evasion<br />
Fort +7 (+9 with bear’s endurance), Ref +9, Will +4<br />
Speed 50 ft. (10 squares) (60 ft. with longstrider)<br />
Melee 2 claws +8 each (1d6+4 plus poison) and<br />
bite +6 (1d6+2) and<br />
tail +6 melee (1d6+2 plus poison)<br />
Base Atk +4; Grp +8<br />
Atk Options leaping pounce, poison (Fort DC 14, 1d6 Dex/<br />
1d6 Dex), rake 1d6+2<br />
Abilities Str 18, Dex 19, Con 15 (19 with bear’s endurance), Int<br />
2, Wis 14, Cha 12<br />
SQ two bonus tricks<br />
Feats Improved Natural Attack (claw), Multiattack, Track<br />
Skills Hide +12 (+14 in forested areas), Jump +27 (+31 with<br />
longstrider), Listen +2, Spot +2<br />
Possessions collar <strong>of</strong> mage armor<br />
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PRODIGY OF STRENGTH<br />
Thaden has lived among fire giants for much <strong>of</strong> his adult life.<br />
To survive in a world meant for much larger creatures—or to<br />
simply move from room to room—he was forced to open giant<br />
sized-doors, scale giant-sized stairs, and use giant-sized utensils.<br />
As such, he eventually became a prodigy <strong>of</strong> strength (see DMG2<br />
page 160), gaining a +2 bonus to his Strength score and a +4<br />
bonus on Strength-based checks, including ability checks and<br />
skill checks.<br />
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CHAPTER 7<br />
VALBRYN<br />
MORLYDD<br />
115