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Exemplars of Evil

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FEATURES OF THE AREA<br />

The gatehouse shares some <strong>of</strong> the structural properties <strong>of</strong> Gilgirn<br />

(page 118), but differs in the following features.<br />

Doors: The double doors <strong>of</strong> the gatehouse are carved from<br />

1-foot-thick stone. Each door is 10 feet wide and 15 feet high<br />

and has hardness 8 and 180 hit points.<br />

Rooms: The gatehouse contains two levels and a lookout.<br />

Two fire giants stand outside the open stone doors, two more<br />

are stationed on the second floor to operate the portcullises,<br />

and two more stand atop the gatehouse. The ground level corridor<br />

is 130 feet long and 20 feet wide.<br />

Portcullis: When the encounter begins, both the front gate<br />

portcullis and the back gate portcullis are raised. Each is made<br />

<strong>of</strong> iron and is 25 feet wide, 25 feet high, and 6 inches thick,<br />

with hardness 8 and 180 hit points. If either portcullis is<br />

dropped, the PCs can raise it by making a successful DC 30<br />

Strength check.<br />

Traps: An area greater dispel magic glyph has been cast on the<br />

area to the north that leads to the inner ward <strong>of</strong> Gilgirn. The<br />

glyph can be found with a successful DC 31 Search check and<br />

thwarted with a successful DC 31 Disable Device check.<br />

Password: A daily password allows fire giants and invited<br />

guests to pass through the gatehouse without being contested<br />

by the guards.<br />

ENCOUNTER 7-1<br />

A fire giant who successfully grapples with a PC tries<br />

to pin that character down and use an additional attack<br />

to toss him. To do this, the giant must succeed on an<br />

opposed grapple check to pick up the PC (each guard can<br />

lift 3,680 pounds) and then make a Strength check. If the<br />

result is at least 10, the fire giant tosses the character 5<br />

feet over the nearest edge <strong>of</strong> the bridge into the waiting<br />

lava below (to resolve the effects, see Lava Canals, above).<br />

For every 5 points that the giant’s check result exceeds<br />

10, he tosses the character another 5 feet, to a maximum<br />

<strong>of</strong> 25 feet.<br />

If the PCs enter the gatehouse, the two fire giants on the<br />

second floor drop portcullises to block the entrance and the<br />

exit, trying to trap the party inside. If successful, the giants<br />

drop hot rocks on the PCs through murder holes in the floor<br />

(attack +22, damage 2d6+10 plus 2d6 fire).<br />

CONCLUSION<br />

The fire giant guards fight to the death to protect Gilgirn<br />

and their queen.<br />

123

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