Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
FEATURES OF THE AREA<br />
The gatehouse shares some <strong>of</strong> the structural properties <strong>of</strong> Gilgirn<br />
(page 118), but differs in the following features.<br />
Doors: The double doors <strong>of</strong> the gatehouse are carved from<br />
1-foot-thick stone. Each door is 10 feet wide and 15 feet high<br />
and has hardness 8 and 180 hit points.<br />
Rooms: The gatehouse contains two levels and a lookout.<br />
Two fire giants stand outside the open stone doors, two more<br />
are stationed on the second floor to operate the portcullises,<br />
and two more stand atop the gatehouse. The ground level corridor<br />
is 130 feet long and 20 feet wide.<br />
Portcullis: When the encounter begins, both the front gate<br />
portcullis and the back gate portcullis are raised. Each is made<br />
<strong>of</strong> iron and is 25 feet wide, 25 feet high, and 6 inches thick,<br />
with hardness 8 and 180 hit points. If either portcullis is<br />
dropped, the PCs can raise it by making a successful DC 30<br />
Strength check.<br />
Traps: An area greater dispel magic glyph has been cast on the<br />
area to the north that leads to the inner ward <strong>of</strong> Gilgirn. The<br />
glyph can be found with a successful DC 31 Search check and<br />
thwarted with a successful DC 31 Disable Device check.<br />
Password: A daily password allows fire giants and invited<br />
guests to pass through the gatehouse without being contested<br />
by the guards.<br />
ENCOUNTER 7-1<br />
A fire giant who successfully grapples with a PC tries<br />
to pin that character down and use an additional attack<br />
to toss him. To do this, the giant must succeed on an<br />
opposed grapple check to pick up the PC (each guard can<br />
lift 3,680 pounds) and then make a Strength check. If the<br />
result is at least 10, the fire giant tosses the character 5<br />
feet over the nearest edge <strong>of</strong> the bridge into the waiting<br />
lava below (to resolve the effects, see Lava Canals, above).<br />
For every 5 points that the giant’s check result exceeds<br />
10, he tosses the character another 5 feet, to a maximum<br />
<strong>of</strong> 25 feet.<br />
If the PCs enter the gatehouse, the two fire giants on the<br />
second floor drop portcullises to block the entrance and the<br />
exit, trying to trap the party inside. If successful, the giants<br />
drop hot rocks on the PCs through murder holes in the floor<br />
(attack +22, damage 2d6+10 plus 2d6 fire).<br />
CONCLUSION<br />
The fire giant guards fight to the death to protect Gilgirn<br />
and their queen.<br />
123