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Exemplars of Evil

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CHAPTER 1<br />

GREAT<br />

VILLAINS<br />

16<br />

Illus. by J. Zhang<br />

Characters in the business <strong>of</strong> killing for money are evil<br />

by definition, but bounty hunters need not be. In fact, some<br />

bounty hunters believe that they are doing the world a service<br />

by taking dangerous criminals <strong>of</strong>f the streets. They become villains<br />

when they cannot or will not question the nature <strong>of</strong> their<br />

job, especially when it’s clear that their quarry is innocent.<br />

Typical Classes: Beguiler, duskblade, lurk, monk, ninja, psychic<br />

warrior, ranger, rogue, sorcerer, soulknife, spellthief.<br />

Example: Hyrum Shent (NE male whisper gnome RS ninja<br />

5/assassin 5) takes nearly any job, no matter how unsavory,<br />

because he craves the thrill <strong>of</strong> the hunt. Unsavory governments<br />

hire him to bring in political enemies, fugitives, and<br />

sometimes random citizens—rulers find that spreading<br />

fear makes it easier for them to maintain their iron grip on<br />

the populace.<br />

Portraying the Assassin/Bounty Hunter: These villains<br />

are pr<strong>of</strong>essionals. They might enjoy their work, but they are<br />

all business all the time.<br />

Criminal/Spy<br />

Most villains are criminals <strong>of</strong> one sort or another. Whether<br />

they are murderers, thieves, extortionists, or counterfeiters,<br />

they pr<strong>of</strong>it by defrauding others. Many pursue their line <strong>of</strong><br />

work because they believe that honest jobs are for suckers,<br />

and they view other people as marks, dupes, and victims.<br />

Spies can be considered criminals, too. They are thieves<br />

<strong>of</strong> a sort, but instead<br />

<strong>of</strong> pilfering coins<br />

or goods, they steal<br />

information. Spies<br />

might serve foreign<br />

powers, evil religions,<br />

or anyone with an interest<br />

in a particular<br />

subject.<br />

Typical Classes:<br />

Bard, beguiler,<br />

duskblade, hexblade,<br />

lurk, psion, rogue,<br />

spellthief, swashbuckler,<br />

wizard.<br />

Example: Wensly<br />

Phelps (CE male<br />

maenad EPH lurk 6)<br />

works the marketplaces<br />

<strong>of</strong> a large city,<br />

picking pockets and<br />

cutting purses. Unlike<br />

some thieves, he<br />

does not target only<br />

victims who look<br />

like they can afford<br />

to lose a few coins.<br />

He steals from everyone<br />

he can.<br />

Portraying the<br />

Criminal/Spy: Criminals are accustomed to looking over<br />

their shoulders and <strong>of</strong>ten are nervous or skittish. To roleplay<br />

this trait, talk quickly and assume a tense posture. Look<br />

around frequently, and glance back over your shoulder every<br />

now and then.<br />

Cultist/Priest<br />

Though cults and religions differ in size, they are similar in<br />

many respects. Both groups serve what is believed to be a<br />

divine entity. Both groups have authority figures who claim<br />

a deeper understanding <strong>of</strong> that entity. And both groups<br />

teach that devotion to the principles <strong>of</strong> the organization will<br />

improve the lives—or the afterlives—<strong>of</strong> their members.<br />

However, in the DUNGEONS & DRAGONS game, cults and religions<br />

tend to be separated by a major doctrinal distinction.<br />

Religions follow the edicts <strong>of</strong> deities, while cults serve lesser<br />

powers <strong>of</strong> a suspicious or sinister nature.<br />

A villainous cultist or priest has beliefs that are at odds<br />

with those <strong>of</strong> the player characters. The villain might honor<br />

the same god the PCs do, or a different deity that is noted for<br />

being good, but her methods <strong>of</strong> worship or her interpretation<br />

<strong>of</strong> divine will conflicts with that <strong>of</strong> the party. More<br />

commonly, villainous cultists and priests serve evil deities<br />

or fiend lords, such as archdevils and demon princes.<br />

Typical Classes: Archivist, ardent, binder, cleric, crusader,<br />

divine mind, dragon shaman, incarnate, paladin, shugenja.<br />

Example: Reinia Trent (CE female human aristocrat 2/<br />

cleric 3 <strong>of</strong> Graz’zt) lives a double life. In public, she is the<br />

beautiful wife <strong>of</strong> an influential noble and enjoys wealth, a<br />

massive estate, many children, and the envy <strong>of</strong> every other<br />

woman in the city. But behind closed doors, Reinia is the high<br />

priestess <strong>of</strong> a cult that venerates the Six-Fingered Hand. She<br />

and five other women<br />

regularly gather in the<br />

cellar <strong>of</strong> her sumptuous<br />

home to perform dark<br />

rituals to their dreadful<br />

master.<br />

Portraying the<br />

Cultist/Priest: Keep<br />

foremost in your mind<br />

the deity or being you<br />

worship, and strive<br />

to exemplify its will.<br />

Invoke the name <strong>of</strong><br />

your power in regular<br />

speech, make strange<br />

signs, and quote sayings<br />

from your holy (or<br />

unholy) book.<br />

Merchant<br />

Merchants are masters<br />

<strong>of</strong> commerce and trade.<br />

They have connections<br />

in most large cities, giving<br />

them a long reach<br />

and the means to monitor<br />

the PCs’ activities.<br />

A merchant can be<br />

A villainous cultist pays homage to her master<br />

anyone from a small,<br />

one-man outfit to a<br />

powerful prince who controls massive trade consortiums,<br />

putting him on par with the mightiest <strong>of</strong> kings.<br />

A villainous merchant uses his wealth, contacts, and power<br />

to acquire more <strong>of</strong> all three, which he then bends toward his<br />

ultimate goal.

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