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Exemplars of Evil

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CHAPTER 2<br />

ZARGATH<br />

HUMAN-BANE<br />

34<br />

Knives. Gurn accepted, and the slaughter that followed was<br />

brutal. Gurn took over the guild, and Zargath left to rejoin<br />

the glorious orc civilization.<br />

What he found was disappointment. The orcs had no great<br />

empire: They were merely fractious, primitive tribes living in<br />

hovels on the edges <strong>of</strong> humanoid nations. Zargath realized<br />

that if he wanted an illustrious orc civilization, he would<br />

have to build it himself. He selected the largest and most<br />

prosperous local tribes and, over the course <strong>of</strong> a few years,<br />

he moved in, murdered his way into a position <strong>of</strong> influence,<br />

and installed a willing war leader to rule as figurehead. Now,<br />

with his hold over the local tribes growing, Zargath and his<br />

followers—known as the Black Wolves—look outward,<br />

determined to bring the orcs to prominence and every other<br />

race to its knees.<br />

GOALS<br />

Zargath is an orc consumed by two desires. The first is to<br />

create the orc civilization that he dreamed <strong>of</strong> during his<br />

long years <strong>of</strong> servitude. The second is to exterminate every<br />

human, elf, and dwarf in the world. Unlike most orc warlords,<br />

Zargath has no desire to conquer other races and seize their<br />

territory or take slaves. When the Black Wolves go into<br />

battle, they carry out well-planned missions <strong>of</strong> slaughter<br />

from which no adult or child escapes. The orcs leave behind<br />

burned cities, scorched earth, and the gruesome corpses <strong>of</strong><br />

their impaled victims.<br />

Zargath is not blind to the character <strong>of</strong> the orcs that<br />

follow him. He knows that he will not be able to magically<br />

sophisticate the race in his lifetime. His hope is to steer its<br />

culture toward laws and values that will eventually result<br />

in a civilization as powerful as the one the humanoids have<br />

created. To this end, he has been a friend and advisor to a<br />

fighter named Grikfell, teaching the bright but somewhat<br />

small orc a few rogue tricks that helped him take down<br />

his rivals and become the tribe’s war leader, second only to<br />

Zargath in status and influence.<br />

Since then, Zargath has used his alliance with Grikfell to<br />

purge his tribe <strong>of</strong> the larger, dumber individuals by teaching<br />

the smaller, smarter orcs a formerly foreign concept—the<br />

value <strong>of</strong> group pride and group effort over the chaotic selfishness<br />

that has kept the orcs weak. The orcs that follow Zargath’s<br />

philosophy have prospered, triumphing in battle against<br />

rival tribes, local monsters, and the hated humanoids. As a<br />

result, Zargath’s reputation as a spiritual leader has grown.<br />

Now, orcs from other tribes seek him out to join the ranks<br />

<strong>of</strong> the Black Wolves, and those that resist the new order are<br />

being destroyed.<br />

Reforming orc society is not the only task that occupies<br />

Zargath. He has had Grikfell lead many raids into the surrounding<br />

countryside on missions <strong>of</strong> extermination. So<br />

far, the orcs have limited their targets to small villages and<br />

isolated hamlets. They use the raids to develop tactics and<br />

strategies, and Zargath’s followers are learning the value <strong>of</strong><br />

group effort through practical experience.<br />

The other major prong <strong>of</strong> Zargath’s plan involves his alliance<br />

with Gurn Sirensong, the leader <strong>of</strong> the Gray Knives. To<br />

Gurn, Zargath is a source <strong>of</strong> wealth and mercenary muscle.<br />

In recent months, many valuable goods have been delivered<br />

to the thieves’ guild by groups <strong>of</strong> strangely disciplined orcs.<br />

In return, Gurn has been selling the orcs weapons, potions,<br />

spell scrolls, and captives—engineers, spellcasters, sages,<br />

retired military captains, and others who have the expertise<br />

Zargath needs to shape his fanatical band into an army and<br />

a civilization.<br />

USING THIS VILLAIN<br />

For lower-level player characters, Zargath makes a challenging<br />

opponent over a series <strong>of</strong> adventures. Orcs are<br />

common foes for less skilled PCs, but the Black Wolves are<br />

more than just experience points waiting to be awarded.<br />

The tribe can be used to give orcs depth, resonance, and<br />

a long-term presence in the world, making the campaign<br />

setting seem more real. Zargath fits the archetype <strong>of</strong><br />

the disturbing villain (see page 7), with straightforward<br />

motives and plans that feature moral clarity rather than<br />

ambiguity. The PCs’ course <strong>of</strong> action is simple: Zargath<br />

must be stopped.<br />

They can be introduced to his plans in several ways. In<br />

an action-oriented campaign, they might hear disquieting<br />

rumors <strong>of</strong> orcs in the wilderness—orcs as disciplined as<br />

any human soldiers. They might encounter a group <strong>of</strong><br />

Zargath’s warriors and note the coordination and skill<br />

with which they fight. Perhaps the PCs meet a survivor<br />

<strong>of</strong> one <strong>of</strong> Grikfell’s raids and hear a horrifying account <strong>of</strong><br />

the attack, or maybe they start to run across the symbol <strong>of</strong><br />

the Black Wolves—a stylized ebony wolf in a white circle<br />

on a red field.<br />

In a campaign that relies more on intrigue, the PCs<br />

might first encounter Gurn and the Gray Knives. The<br />

guild has recently become flush with cash, and the city<br />

has seen an increase in the trafficking <strong>of</strong> mysterious<br />

merchandise—some <strong>of</strong> it damaged, as if in battle—along<br />

with a growing local market in weapons. Furthermore,<br />

citizens who have specialized knowledge, such as wizards,<br />

engineers (especially dwarves), retired soldiers, and sages,<br />

have begun to vanish.<br />

When used as a recurring villain, Zargath can grow in<br />

menace as the PCs grow in ability. At first, his stronghold will<br />

be too well defended to assault it head-on, so the adventurers<br />

might need to oppose him indirectly. They could help<br />

to defend a town against one <strong>of</strong> Grikfell’s raids, recover a<br />

kidnapped specialist, or go after Gurn to cut <strong>of</strong>f the supply<br />

<strong>of</strong> weapons to the Black Wolves.<br />

Eventually, however, Zargath will grow confident enough<br />

(and his army will grow large enough) to begin taking on<br />

bigger targets—first towns, then small cities, and finally an<br />

important city, perhaps the capital <strong>of</strong> a humanoid empire.<br />

This escalation can lead to a final confrontation in which the<br />

PCs defend a city and then launch a counterassault against<br />

Zar’Fell, Zargath’s headquarters.<br />

ZARGATH HUMAN-BANE<br />

IN EBERRON<br />

Zargath Human-Bane served twenty years <strong>of</strong> servitude in<br />

the lower reaches <strong>of</strong> Sharn until his alliance with Gurn.<br />

After his escape, he headed for the Shadow Marches,<br />

where he discovered his people living pathetic, pastoral<br />

lives. His new tribe worships The Dragon Below, and<br />

its first crusade is against the Gatekeepers; the tribe

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