Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
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FEATURES OF THE AREA<br />
The great hall <strong>of</strong> the palace has the following features:<br />
Safeguard: Before falling asleep, Borak casts Mordenkainen’s<br />
faithful hound; the spell lasts long enough for the<br />
dragon to awaken before it expires. The phantom watchdog<br />
alerts her if anyone approaches within 30 feet, and it can<br />
react to invisible and ethereal creatures.<br />
Illumination: During the day, sunlight streams in<br />
through the courtyard archway, creating bright illumination<br />
in the chamber. At night, braziers flanking the<br />
entrance to the great hall provide bright illumination<br />
in a 20-foot radius and shadowy illumination in a 40-<br />
foot radius. That fails to make much difference in the<br />
gloom, but the braziers are meant to provide only token<br />
illumination for any servants who might need to enter<br />
the chamber at night. Borak and the Al-Iborak have<br />
darkvision and do not need the lights.<br />
Ceiling: The domed ceiling rises 45 feet overhead,<br />
allowing Borak to rear up to her full height and to get<br />
far enough <strong>of</strong>f the ground to make use <strong>of</strong> her crush<br />
attack if she desires.<br />
Pillars: The dome is supported by heavy stone<br />
pillars that have hardness 8 and 180 hit points. The<br />
pillars are wide enough to provide cover for characters<br />
hiding behind them, whether for Hide checks or as<br />
possible protection from Borak’s breath weapon.<br />
Dais: The stone dais in the middle <strong>of</strong> the room<br />
rises by three steps to a height <strong>of</strong> about 4 feet. The<br />
dais is piled high with Borak’s hoard, and the dragon<br />
typically coils around it—and the former sultan’s<br />
throne—when she is relaxing or sleeping.<br />
ENCOUNTER 9-3<br />
She might have already cast guards and wards<br />
over the palace and Mordenkainen’s faithful hound<br />
to safeguard the great hall.<br />
The dragon has a bonus <strong>of</strong> +39 on her Concentration<br />
check, which allows her to cast spells and use supernatural<br />
abilities defensively without fail. She makes liberal use <strong>of</strong><br />
chain lightning (13d6 electricity damage, Reflex DC 24 half)<br />
and her lightning breath weapon during combat, even if<br />
the Al-Iborak are present—they have immunity to electricity<br />
damage. In addition, Borak might cast blindness on a PC<br />
whom she knows to be a spellcaster, or dominate person on<br />
a threatening party member (if she has not done so already<br />
prior to the encounter).<br />
Otherwise, the Thunder Tyrant makes full use <strong>of</strong> her<br />
devastating attacks, exploiting any knowledge she has about<br />
the party to take out the most dangerous characters first.<br />
She makes crush attacks on groups <strong>of</strong> PCs that remain close<br />
enough together.<br />
The dragon does not use her ring <strong>of</strong> djinn calling during the<br />
battle unless she is in serious danger <strong>of</strong> defeat, or is otherwise<br />
in dire need.<br />
CONCLUSION<br />
The dragon negotiates with the PCs only if she must, and<br />
even then she tries to deceive them. In particular, she does<br />
not reveal her ring <strong>of</strong> djinn calling, though she might summon<br />
Raijef—either at her first opportunity or if she is reduced to<br />
20 or fewer hit points. When the noble djinni<br />
appears, she uses a wish to have him either heal all her damage<br />
or transport the characters far away where they can no longer<br />
trouble her (Will DC 31 negates).<br />
Depending on how difficult you want to make the final<br />
encounter, Borak’s death or defeat might break the will <strong>of</strong> the<br />
Al-Iborak, sending them fleeing into the desert, or it could<br />
drive them mad with grief and rage, causing them to attack<br />
the party heedless <strong>of</strong> their own safety.<br />
Treasure: If the PCs defeat Borak or drive her <strong>of</strong>f, they<br />
can claim her entire hoard, which includes the following:<br />
67,000 sp, 44,000 gp, and 30,000 pp in sacks, barrels, and<br />
chests; assorted gems worth a total <strong>of</strong> 9,000 gp; and a collection<br />
<strong>of</strong> art objects (including fine tapestries; cloth-<strong>of</strong>-gold;<br />
and dishes, goblets, and serving trays made <strong>of</strong> silver and gold)<br />
worth a total <strong>of</strong> 8,000 gp. The hoard also contains a Boccob’s<br />
blessed book, a carpet <strong>of</strong> flying, a pearl <strong>of</strong> power (5th level), a staff<br />
<strong>of</strong> earth and stone, and a decanter <strong>of</strong> endless water.<br />
Depending on the outcome <strong>of</strong> the battle and their prior<br />
dealings with Rajief, the PCs might also acquire the ring <strong>of</strong><br />
djinn calling to which he is bound. The noble djinni willingly<br />
grants the characters three wishes in exchange for his<br />
freedom. If they comply, he thanks them pr<strong>of</strong>usely before<br />
returning to the Elemental Plane <strong>of</strong> Air.<br />
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