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Exemplars of Evil

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FEATURES OF THE AREA<br />

The great hall <strong>of</strong> the palace has the following features:<br />

Safeguard: Before falling asleep, Borak casts Mordenkainen’s<br />

faithful hound; the spell lasts long enough for the<br />

dragon to awaken before it expires. The phantom watchdog<br />

alerts her if anyone approaches within 30 feet, and it can<br />

react to invisible and ethereal creatures.<br />

Illumination: During the day, sunlight streams in<br />

through the courtyard archway, creating bright illumination<br />

in the chamber. At night, braziers flanking the<br />

entrance to the great hall provide bright illumination<br />

in a 20-foot radius and shadowy illumination in a 40-<br />

foot radius. That fails to make much difference in the<br />

gloom, but the braziers are meant to provide only token<br />

illumination for any servants who might need to enter<br />

the chamber at night. Borak and the Al-Iborak have<br />

darkvision and do not need the lights.<br />

Ceiling: The domed ceiling rises 45 feet overhead,<br />

allowing Borak to rear up to her full height and to get<br />

far enough <strong>of</strong>f the ground to make use <strong>of</strong> her crush<br />

attack if she desires.<br />

Pillars: The dome is supported by heavy stone<br />

pillars that have hardness 8 and 180 hit points. The<br />

pillars are wide enough to provide cover for characters<br />

hiding behind them, whether for Hide checks or as<br />

possible protection from Borak’s breath weapon.<br />

Dais: The stone dais in the middle <strong>of</strong> the room<br />

rises by three steps to a height <strong>of</strong> about 4 feet. The<br />

dais is piled high with Borak’s hoard, and the dragon<br />

typically coils around it—and the former sultan’s<br />

throne—when she is relaxing or sleeping.<br />

ENCOUNTER 9-3<br />

She might have already cast guards and wards<br />

over the palace and Mordenkainen’s faithful hound<br />

to safeguard the great hall.<br />

The dragon has a bonus <strong>of</strong> +39 on her Concentration<br />

check, which allows her to cast spells and use supernatural<br />

abilities defensively without fail. She makes liberal use <strong>of</strong><br />

chain lightning (13d6 electricity damage, Reflex DC 24 half)<br />

and her lightning breath weapon during combat, even if<br />

the Al-Iborak are present—they have immunity to electricity<br />

damage. In addition, Borak might cast blindness on a PC<br />

whom she knows to be a spellcaster, or dominate person on<br />

a threatening party member (if she has not done so already<br />

prior to the encounter).<br />

Otherwise, the Thunder Tyrant makes full use <strong>of</strong> her<br />

devastating attacks, exploiting any knowledge she has about<br />

the party to take out the most dangerous characters first.<br />

She makes crush attacks on groups <strong>of</strong> PCs that remain close<br />

enough together.<br />

The dragon does not use her ring <strong>of</strong> djinn calling during the<br />

battle unless she is in serious danger <strong>of</strong> defeat, or is otherwise<br />

in dire need.<br />

CONCLUSION<br />

The dragon negotiates with the PCs only if she must, and<br />

even then she tries to deceive them. In particular, she does<br />

not reveal her ring <strong>of</strong> djinn calling, though she might summon<br />

Raijef—either at her first opportunity or if she is reduced to<br />

20 or fewer hit points. When the noble djinni<br />

appears, she uses a wish to have him either heal all her damage<br />

or transport the characters far away where they can no longer<br />

trouble her (Will DC 31 negates).<br />

Depending on how difficult you want to make the final<br />

encounter, Borak’s death or defeat might break the will <strong>of</strong> the<br />

Al-Iborak, sending them fleeing into the desert, or it could<br />

drive them mad with grief and rage, causing them to attack<br />

the party heedless <strong>of</strong> their own safety.<br />

Treasure: If the PCs defeat Borak or drive her <strong>of</strong>f, they<br />

can claim her entire hoard, which includes the following:<br />

67,000 sp, 44,000 gp, and 30,000 pp in sacks, barrels, and<br />

chests; assorted gems worth a total <strong>of</strong> 9,000 gp; and a collection<br />

<strong>of</strong> art objects (including fine tapestries; cloth-<strong>of</strong>-gold;<br />

and dishes, goblets, and serving trays made <strong>of</strong> silver and gold)<br />

worth a total <strong>of</strong> 8,000 gp. The hoard also contains a Boccob’s<br />

blessed book, a carpet <strong>of</strong> flying, a pearl <strong>of</strong> power (5th level), a staff<br />

<strong>of</strong> earth and stone, and a decanter <strong>of</strong> endless water.<br />

Depending on the outcome <strong>of</strong> the battle and their prior<br />

dealings with Rajief, the PCs might also acquire the ring <strong>of</strong><br />

djinn calling to which he is bound. The noble djinni willingly<br />

grants the characters three wishes in exchange for his<br />

freedom. If they comply, he thanks them pr<strong>of</strong>usely before<br />

returning to the Elemental Plane <strong>of</strong> Air.<br />

157

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