CHAPTER 2 ZARGATH HUMAN-BANE DEFENSES About forty orc soldiers and five orc captains defend the house when Grikfell and his soldiers are out in the field. Six gnoll mercenaries and a pack <strong>of</strong> four worgs also reside in the manor. However, the orcs are unaware that the house has several other inhabitants. A gray ooze, a wight, two cockatrices, and several monstrous centipedes lurk in the manor, posing just as much danger to the orcs as they do to the PCs. Orc Soldier CR 1/2 hp 5 (1 HD) LE Medium humanoid Init +0; Senses darkvision 60 ft.; Listen +1, Spot +1 Languages Common, Orc AC 13, touch 10, flat-footed 13 (+3 armor) Fort +3, Ref +0, Will –2 Weakness light sensitivity Speed 30 ft. (6 squares) Melee falchion +4 (2d4+4/18–20) Ranged longbow +1 (1d8/×3) Base Atk +1; Grp +4 Abilities Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6 Feats Alertness Skills Listen +1, Spot +1 Possessions studded leather, falchion, 2 javelins Light Sensitivity An orc soldier takes a –1 penalty on attack rolls, Search checks, and Spot checks in bright sunlight or within the radius <strong>of</strong> a daylight spell. Zar’Fell Orc Captain CR 2 hp 11 (2 HD) Male orc warrior 1 LE Medium humanoid Init +1; Senses darkvision 60 ft.; Listen +1, Spot +1 Languages Common, Orc AC 16, touch 11, flat-footed 15 (+1 Dex, +5 armor) Fort +3, Ref +1, Will –1 Weakness light sensitivity Speed 20 ft. (4 squares) in chainmail, base speed 30 ft. Melee greataxe +4 (1d12+3) Ranged heavy crossbow +2 (1d10) Base Atk +1; Grp +4 Combat Gear potion <strong>of</strong> cure light wounds Abilities Str 17, Dex 13, Con 13, Int 11, Wis 9, Cha 8 Feats Alertness, Combat Reflexes Skills Balance +1, Climb +5, Hide +1, Intimidate +1, Jump +3, Listen +1, Spot +1, Survival +1 Possessions combat gear plus chainmail, greataxe, heavy crossbow with 12 bolts Light Sensitivity An orc captain takes a –1 penalty on attack rolls, Search checks, and Spot checks in bright sunlight or within the radius <strong>of</strong> a daylight spell. Zar’Fell is open only to orcs and authorized humanoid visitors, the latter <strong>of</strong> whom must have an orc escort and wear a colored feather as identification. The color <strong>of</strong> the feather Illus. by E. Deschamps 39
CHAPTER 2 ZARGATH HUMAN-BANE 40
- Page 4 and 5: 3 TABLE OF CONTENTS Contents Introd
- Page 6 and 7: Illus. by J. Zhang s a Dungeon Mast
- Page 8 and 9: worlds, but the PCs find it first a
- Page 10 and 11: them and thwart their efforts. A ri
- Page 12 and 13: VILLAINOUS PLOTS Every great villai
- Page 14 and 15: Envy Envious villains pursue their
- Page 16 and 17: Advancing the Villain A one-shot vi
- Page 18 and 19: Typical Classes: Bard, beguiler, he
- Page 20 and 21: wants, what she expects of you, and
- Page 22 and 23: FEIGN DEATH A clever villain has ma
- Page 24 and 25: Table 1-1: Villainous Feats General
- Page 26 and 27: Benefit: You gain the extraplanar s
- Page 28 and 29: 2nd Level Alliance Undone: Suppress
- Page 30 and 31: whose movement rates drop to 0 feet
- Page 32 and 33: cell belongs to a third cell, and s
- Page 34 and 35: Illus. by T. Giorello he orc has fa
- Page 36 and 37: hopes to eventually claim the Eldee
- Page 38 and 39: double axe. He also carries a few s
- Page 42 and 43: changes each week. Unescorted visit
- Page 44 and 45: FEATURES OF THE AREA The area has t
- Page 46 and 47: If Dwarreg is killed or if more tha
- Page 48 and 49: War Leader Grikfell CR 3 hp 25 (3 H
- Page 50 and 51: effort to embrace this power, but h
- Page 52 and 53: small jars throughout his personal
- Page 54 and 55: Speed 30 ft. (6 squares) Melee +1 r
- Page 56 and 57: of the structure are masonry and ha
- Page 58 and 59: CHAPTER 3 EDGAR & KATARIN TOLSTOFF
- Page 60 and 61: After throwing the thunderstone, th
- Page 62 and 63: FEATURES OF THE AREA The room has t
- Page 64 and 65: Fiendish Wolverine CR — hp 34 (3
- Page 66 and 67: fragmented into smaller knots and f
- Page 68 and 69: that protrude from its surface are
- Page 70 and 71: GOALS Pog’s time as a statue has
- Page 72 and 73: of the crew into the hold. The capt
- Page 74 and 75: CHAPTER 4 CAPTAIN GNASH 73
- Page 76 and 77: 4 Pseudonatural Hobgoblins CR 1 hp
- Page 78 and 79: FEATURES OF THE AREA The room has t
- Page 80 and 81: TACTICS Once the PCs are aware of t
- Page 82 and 83: way out. They took heavy damage, bu
- Page 84 and 85: organization also includes Sulatar
- Page 86 and 87: umors and courting new business ass
- Page 88 and 89: Ranged +1 hand crossbow +10 (1d4+1
- Page 90 and 91:
CHAPTER 5 CALAIS ARCHWINTER among t
- Page 92 and 93:
FEATURES OF THE AREA The warehouse
- Page 94 and 95:
4 Tomb Spider Broodswarms MM3 CR
- Page 96 and 97:
On subsequent rounds, Calais employ
- Page 98 and 99:
significant portion of his treasure
- Page 100 and 101:
USING FARROR As Emmara’s spy, Far
- Page 102 and 103:
Melee mwk greataxe +22/+17/+12 (3d6
- Page 104 and 105:
CHAPTER 6 EMMARA ISHANDRENN 5. Chap
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FEATURES OF THE AREA The sea cave h
- Page 108 and 109:
FEATURES OF THE AREA The lowest cer
- Page 110 and 111:
2 Stone Golems CR 11 hp 107 each (1
- Page 112 and 113:
The young queen set about restrengt
- Page 114 and 115:
without provocatively revealing any
- Page 116 and 117:
as Thaden’s way of asserting his
- Page 118 and 119:
Appearance and Behavior Fire giants
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CHAPTER 7 VALBRYN MORLYDD Illus. by
- Page 122 and 123:
eneath the fortress. Valbryn discov
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FEATURES OF THE AREA The gatehouse
- Page 126 and 127:
8 Advanced Hell Hounds CR 12 hp 44
- Page 128 and 129:
this purpose. Decapitating scarf is
- Page 130 and 131:
Energy Plane, where even the boldes
- Page 132 and 133:
4th—Moilian burning blood SC (CL
- Page 134 and 135:
Frightful Presence (Ex) Albrathax c
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are havens for the few inhabitants
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CHAPTER 8 KASTYA ZURITH- MOVYA 4. C
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4 Bloodfiend Locust Swarms FF CR 8
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FEATURES OF THE AREA The room has t
- Page 144 and 145:
the way they came, and then uses a
- Page 146 and 147:
Sons were allowed to claim mates fr
- Page 148 and 149:
5th (7/day)—dominate person (DC 2
- Page 150 and 151:
Rajief CR 12 hp 154 (19 HD) Male ad
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CHAPTER 9 BORAK, THUNDER TYRANT 151
- Page 154 and 155:
FEATURES OF THE AREA The Al-Iborak
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FEATURES OF THE AREA The main chamb
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FEATURES OF THE AREA The great hall
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THE SOTH TARNEL IN FAERÛN The Soth