Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
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ENCOUNTER 9-2<br />
H<br />
Encounter Level 13<br />
AREM ROOM<br />
SETUP<br />
The player characters can arrive at this encounter in several<br />
different ways. They might come across the harem<br />
while exploring the ruined palace, while posing as human<br />
tribute to the dragon, or as prisoners captured by the<br />
Al-Iborak.<br />
If the PCs stumble upon the harem on their own, the<br />
Al-Iborak guards attack if it is clear that the adventurers<br />
do not belong there. If the PCs evade the guards, they still<br />
must deal with the human prisoners in the harem, any<br />
<strong>of</strong> whom might sell out the party to curry favor with the<br />
Thunder Tyrant. The PCs can attempt Diplomacy checks<br />
to win the trust <strong>of</strong> the slaves, whose initial attitude is indifferent.<br />
If the party clearly intends to help the prisoners<br />
escape, the PCs receive a +5 bonus on the check.<br />
Alternatively, cunning or foolhardy characters might<br />
infiltrate a desert tribe and volunteer to become tribute<br />
for the dragon—or the party could have been captured<br />
by the Al-Iborak and brought to the palace as prisoners.<br />
In either case, the PCs are searched, stripped <strong>of</strong> any valuables<br />
or equipment, and taken to the great hall to explain<br />
themselves to Borak. The mighty dragon is initially<br />
indifferent to the characters, but a sincere effort and successful<br />
Bluff, Diplomacy, or Perform checks can improve<br />
her attitude to friendly—and earn the PCs spots in the<br />
harem rather than the servants’ quarters. However, if<br />
the characters cause Borak’s attitude to shift to hostile,<br />
she simply eats them.<br />
If the player characters enter the harem during daylight<br />
hours, read:<br />
Half-dragon guards swathed in desert robes<br />
keep watch over this room, which is dominated<br />
6 Al-Iborak Guards CR 11<br />
hp 68 each (9 HD)<br />
Male blue half-dragon fighter 5/sorcerer 4<br />
LE Medium dragon (augmented humanoid)<br />
Init +5; Senses darkvision 60 ft., low-light vision; Listen +7,<br />
Spot +7<br />
Languages Common, Draconic<br />
AC 21, touch 11, flat-footed 20<br />
(+1 Dex, +6 armor, +4 natural)<br />
Immune electricity, sleep, paralysis<br />
Fort +9, Ref +3, Will +6<br />
Speed 30 ft. (6 squares)<br />
Melee +1 shock scimitar +14 (1d6+7 plus 1d6<br />
electricity/18–20) and<br />
bite +8 (1d6+6) or<br />
Melee whip +13 (1d3+6 or trip) or<br />
Melee 2 claws +13 each (1d4+6) and<br />
bite +8 (1d6+6)<br />
Ranged javelin <strong>of</strong> lightning +8 (5d6 electricity, Reflex DC 14<br />
half) or<br />
Ranged javelin +8 (1d6)<br />
Space 5 ft.; Reach 5 ft.<br />
Base Atk +7; Grp +13<br />
Atk Options Combat Expertise, Power Attack, whip (trip<br />
attack)<br />
Special Actions breath weapon<br />
Sorcerer Spells Known (CL 4th):<br />
2nd (3/day)—bull’s strength<br />
1st (7/day)—disguise self, shocking grasp, true strike<br />
0 (6/day)—daze, detect magic, detect poison, flare, mage<br />
hand, message, resistance<br />
Abilities Str 22, Dex 13, Con 18, Int 10, Wis 13, Cha 13<br />
Feats Combat Expertise, Combat Reflexes, Exotic Weapon<br />
Pr<strong>of</strong>iciency (whip), Improved Initiative, Iron Will, Power<br />
Attack, Weapon Focus (scimitar)<br />
Skills Intimidate +5, Listen +7, Ride +5, Search +4, Spot +7<br />
Possessions +1 shock scimitar, +1 chainmail, 2 javelins <strong>of</strong><br />
lightning, 2 javelins, whip, spell components, 6d6 gp<br />
Breath Weapon (Su) 60-ft. line <strong>of</strong> lightning, once per day,<br />
6d8 electricity, Reflex DC 14 half.<br />
154<br />
HEGIRA<br />
Hegira, a desert woman who has black hair and eyes and<br />
deeply tanned skin, is actually a disguise that Borak adopts<br />
using polymorph. The other harem slaves believe that<br />
Hegira is a particularly favored servant <strong>of</strong> the dragon,<br />
though one who has no love for the Thunder Tyrant. She<br />
claims to be the daughter <strong>of</strong> a tribal sheik and has a proud<br />
and noble bearing.<br />
Borak <strong>of</strong>ten entertains herself by assuming Hegira’s<br />
form and spending time in the harem. She finds it a pleasant<br />
game and a handy way to learn about her servants. The<br />
dragon is a consummate actress, and her Bluff skill modifier<br />
is more than sufficient to fool the harem slaves, though<br />
she might have a harder time with seasoned adventurers<br />
who are more likely to be dubious.<br />
by a large bath tiled in blue and white. A dozen<br />
or so humans bathe, lounge on warm rocks at the<br />
far end <strong>of</strong> the room, or help each other wash, dress,<br />
and primp.<br />
If the PCs use stealth to enter the harem at night,<br />
read:<br />
The only sound in the dimly lit chamber is that <strong>of</strong><br />
water gurgling in a pool, which is tiled in shades <strong>of</strong><br />
blue and white. The shimmering pool takes up<br />
much <strong>of</strong> the room, and the smooth slate floor rises<br />
to a pile <strong>of</strong> rocks at the far end. Several curtained<br />
doorways lead <strong>of</strong>f to other chambers.