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Exemplars of Evil

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ENCOUNTER 9-2<br />

H<br />

Encounter Level 13<br />

AREM ROOM<br />

SETUP<br />

The player characters can arrive at this encounter in several<br />

different ways. They might come across the harem<br />

while exploring the ruined palace, while posing as human<br />

tribute to the dragon, or as prisoners captured by the<br />

Al-Iborak.<br />

If the PCs stumble upon the harem on their own, the<br />

Al-Iborak guards attack if it is clear that the adventurers<br />

do not belong there. If the PCs evade the guards, they still<br />

must deal with the human prisoners in the harem, any<br />

<strong>of</strong> whom might sell out the party to curry favor with the<br />

Thunder Tyrant. The PCs can attempt Diplomacy checks<br />

to win the trust <strong>of</strong> the slaves, whose initial attitude is indifferent.<br />

If the party clearly intends to help the prisoners<br />

escape, the PCs receive a +5 bonus on the check.<br />

Alternatively, cunning or foolhardy characters might<br />

infiltrate a desert tribe and volunteer to become tribute<br />

for the dragon—or the party could have been captured<br />

by the Al-Iborak and brought to the palace as prisoners.<br />

In either case, the PCs are searched, stripped <strong>of</strong> any valuables<br />

or equipment, and taken to the great hall to explain<br />

themselves to Borak. The mighty dragon is initially<br />

indifferent to the characters, but a sincere effort and successful<br />

Bluff, Diplomacy, or Perform checks can improve<br />

her attitude to friendly—and earn the PCs spots in the<br />

harem rather than the servants’ quarters. However, if<br />

the characters cause Borak’s attitude to shift to hostile,<br />

she simply eats them.<br />

If the player characters enter the harem during daylight<br />

hours, read:<br />

Half-dragon guards swathed in desert robes<br />

keep watch over this room, which is dominated<br />

6 Al-Iborak Guards CR 11<br />

hp 68 each (9 HD)<br />

Male blue half-dragon fighter 5/sorcerer 4<br />

LE Medium dragon (augmented humanoid)<br />

Init +5; Senses darkvision 60 ft., low-light vision; Listen +7,<br />

Spot +7<br />

Languages Common, Draconic<br />

AC 21, touch 11, flat-footed 20<br />

(+1 Dex, +6 armor, +4 natural)<br />

Immune electricity, sleep, paralysis<br />

Fort +9, Ref +3, Will +6<br />

Speed 30 ft. (6 squares)<br />

Melee +1 shock scimitar +14 (1d6+7 plus 1d6<br />

electricity/18–20) and<br />

bite +8 (1d6+6) or<br />

Melee whip +13 (1d3+6 or trip) or<br />

Melee 2 claws +13 each (1d4+6) and<br />

bite +8 (1d6+6)<br />

Ranged javelin <strong>of</strong> lightning +8 (5d6 electricity, Reflex DC 14<br />

half) or<br />

Ranged javelin +8 (1d6)<br />

Space 5 ft.; Reach 5 ft.<br />

Base Atk +7; Grp +13<br />

Atk Options Combat Expertise, Power Attack, whip (trip<br />

attack)<br />

Special Actions breath weapon<br />

Sorcerer Spells Known (CL 4th):<br />

2nd (3/day)—bull’s strength<br />

1st (7/day)—disguise self, shocking grasp, true strike<br />

0 (6/day)—daze, detect magic, detect poison, flare, mage<br />

hand, message, resistance<br />

Abilities Str 22, Dex 13, Con 18, Int 10, Wis 13, Cha 13<br />

Feats Combat Expertise, Combat Reflexes, Exotic Weapon<br />

Pr<strong>of</strong>iciency (whip), Improved Initiative, Iron Will, Power<br />

Attack, Weapon Focus (scimitar)<br />

Skills Intimidate +5, Listen +7, Ride +5, Search +4, Spot +7<br />

Possessions +1 shock scimitar, +1 chainmail, 2 javelins <strong>of</strong><br />

lightning, 2 javelins, whip, spell components, 6d6 gp<br />

Breath Weapon (Su) 60-ft. line <strong>of</strong> lightning, once per day,<br />

6d8 electricity, Reflex DC 14 half.<br />

154<br />

HEGIRA<br />

Hegira, a desert woman who has black hair and eyes and<br />

deeply tanned skin, is actually a disguise that Borak adopts<br />

using polymorph. The other harem slaves believe that<br />

Hegira is a particularly favored servant <strong>of</strong> the dragon,<br />

though one who has no love for the Thunder Tyrant. She<br />

claims to be the daughter <strong>of</strong> a tribal sheik and has a proud<br />

and noble bearing.<br />

Borak <strong>of</strong>ten entertains herself by assuming Hegira’s<br />

form and spending time in the harem. She finds it a pleasant<br />

game and a handy way to learn about her servants. The<br />

dragon is a consummate actress, and her Bluff skill modifier<br />

is more than sufficient to fool the harem slaves, though<br />

she might have a harder time with seasoned adventurers<br />

who are more likely to be dubious.<br />

by a large bath tiled in blue and white. A dozen<br />

or so humans bathe, lounge on warm rocks at the<br />

far end <strong>of</strong> the room, or help each other wash, dress,<br />

and primp.<br />

If the PCs use stealth to enter the harem at night,<br />

read:<br />

The only sound in the dimly lit chamber is that <strong>of</strong><br />

water gurgling in a pool, which is tiled in shades <strong>of</strong><br />

blue and white. The shimmering pool takes up<br />

much <strong>of</strong> the room, and the smooth slate floor rises<br />

to a pile <strong>of</strong> rocks at the far end. Several curtained<br />

doorways lead <strong>of</strong>f to other chambers.

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