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Exemplars of Evil

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ENCOUNTER 7-1<br />

T<br />

HE GUARDS<br />

Encounter Level 16<br />

SETUP<br />

Beyond the archway with its sculpted hell hounds (area 1),<br />

a flagstone bridge crosses a lava moat and leads to a gatehouse<br />

on the other side. The bridge, 15 feet above the lava,<br />

is the only way to approach the gatehouse on foot.<br />

If the PCs pass through the archway without setting <strong>of</strong>f<br />

the sonic greater blast glyph and make an effort to conceal<br />

their position, they might remain undetected. The two<br />

fire giants standing guard outside the gatehouse and the<br />

two fire giants standing atop the gatehouse make Listen<br />

checks and Spot checks with a penalty <strong>of</strong> –1 per 10 feet<br />

<strong>of</strong> distance.<br />

If they succeed on either check, they notice the PCs.<br />

The two fire giants outside the gatehouse enter the structure,<br />

closing and bracing the stone doors from within,<br />

while the two guards atop the gatehouse hurl hot rocks<br />

at the party.<br />

When the PCs pass through the archway, read:<br />

As you step onto the flagstone bridge, a wave <strong>of</strong><br />

heat envelops you from the lava moat that bubbles<br />

and churns below. The bridge spans over 100 feet,<br />

and leads up to a gatehouse 50 feet high. The<br />

curtain walls and structures are made <strong>of</strong> worked<br />

stone reinforced with iron braces. On both sides <strong>of</strong><br />

the gatehouse, lava pours out <strong>of</strong> the lower curtain<br />

walls, feeding the moat. The entire stronghold is<br />

blackened from fire and heat, but no less sturdy for<br />

the exposure. The cavern ro<strong>of</strong> above curves upward<br />

into a darkened dome.<br />

TACTICS<br />

The fire giants atop the gatehouse start hurling hot<br />

rocks at the PCs, targeting any airborne characters first.<br />

The flagstone bridge can take the punishment easily,<br />

having been designed to withstand such attacks. If the<br />

player characters eliminate at least two rock-throwing<br />

fire giants from a distance, or if they take cover behind<br />

the archway, the stone doors <strong>of</strong> the gatehouse open<br />

again and four fire giants emerge to attack the intruders.<br />

Four more fire giants (minus any that were defeated<br />

from a distance) charge the characters as a second wave<br />

<strong>of</strong> combatants.<br />

6–8 Fire Giant Guards CR 10<br />

hp 142 (15 HD)<br />

Male or female fire giant<br />

LE Large giant (fire)<br />

Init –1; Senses darkvision 60 ft., low-light vision; Listen +2,<br />

Spot +14<br />

Languages Giant<br />

AC 23, touch 8, flat-footed 23<br />

(–1 size, –1 Dex, +7 armor, +8 natural)<br />

Immune fire, giant immunities<br />

Fort +14, Ref +4, Will +7<br />

Weakness vulnerability to cold, giant vulnerabilities<br />

Speed 30 ft. (6 squares) in half-plate, base speed 40 ft.<br />

Melee greatsword +20/+15/+10 (3d6+15/19–20) or<br />

Melee 2 slams +20 each (1d4+10)<br />

Ranged rock +21 (2d6+10 plus 2d6 fire)<br />

Base Atk +11; Grp +25<br />

Atk Options Cleave, Great Cleave, Improved Overrun,<br />

Improved Sunder, Power Attack<br />

Special Actions rock catching, rock throwing<br />

Abilities Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha 11<br />

SQ giant traits<br />

Feats Brutal Throw CAd , Cleave, Great Cleave, Improved<br />

Overrun, Improved Sunder, Power Attack<br />

Skills Climb +9, Craft (weaponsmithing) +6, Intimidate +6,<br />

Jump +9, Listen +2, Spot +14<br />

Possessions half-plate, greatsword<br />

If the battle takes place before the archway (and not<br />

on the bridge), the fire giants charge and attempt to<br />

sunder the characters’ weapons before cutting them<br />

down. Each charging sunder attempt uses a 5-point<br />

Power Attack (opposed attack +25 [+4 per difference in<br />

size category that fire giants are larger than their foes],<br />

damage 2d6+25). After making a sunder attempt, each<br />

fire giant uses a 5-point Power Attack (attack +15/+10/+5,<br />

damage 2d6+25/19–20), unless reducing their attacks<br />

proves ineffective.<br />

If anybody attempts to block a charging fire giant<br />

from attacking a designated foe, the giant uses Improved<br />

Overrun against the obstacle, gaining a bonus <strong>of</strong> +20 on<br />

Strength checks to knock it down.<br />

If the battle takes place on the bridge, the fire giants<br />

attempt to sunder the characters’ weapons (as described<br />

above) and then grapple with their designated foes. If a<br />

grappled PC whose weapon has been destroyed makes an<br />

attack <strong>of</strong> opportunity against a fire giant, he might provoke<br />

an attack <strong>of</strong> opportunity from the giant if he is not<br />

pr<strong>of</strong>icient in unarmed combat.<br />

122

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