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Exemplars of Evil

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CHAPTER 1<br />

GREAT<br />

VILLAINS<br />

30<br />

masters. Minions can employ similar spells, use magic items<br />

that fit a particular theme, or employ lackeys that resemble<br />

or reflect the nature <strong>of</strong> their master.<br />

LACKEYS<br />

Beneath minions in the pecking order are lackeys, less significant<br />

characters who live only to serve and protect their<br />

master. Lackeys are less impressive than minions and have<br />

lower Challenge Ratings. They might have levels in NPC<br />

classes, and they resemble the usual types <strong>of</strong> cannon fodder<br />

that player characters fight on a regular basis.<br />

A villain’s number <strong>of</strong> lackeys depends on her Charisma<br />

modifier and her Challenge Rating. Add the two values<br />

together and consult Table 1–2: Typical Lackeys. (For example,<br />

a villain whose CR + Cha modifier equals 14 typically has<br />

twenty lackeys <strong>of</strong> CR 1, four lackeys <strong>of</strong> CR 2, and two lackeys<br />

<strong>of</strong> CR 3.) The table is meant only as a guide, so feel free to<br />

modify the numbers to meet your needs.<br />

Table 1–2: Typical Lackeys<br />

Villain’s CR — Number <strong>of</strong> Lackeys by CR —<br />

+ Cha Mod 1 2 3 4 5 6 7 8 9 10<br />

9 or lower — — — — — — — — — —<br />

10 2 — — — — — — — — —<br />

11 5 1 — — — — — — — —<br />

12 10 2 — — — — — — — —<br />

13 15 3 1 — — — — — — —<br />

14 20 4 2 — — — — — — —<br />

15 25 5 3 1 — — — — — —<br />

16 30 6 3 2 — — — — — —<br />

17 35 7 4 2 — — — — — —<br />

18 40 8 4 2 — — — — — —<br />

19 45 9 5 3 1 — — — — —<br />

20 50 10 5 3 2 — — — — —<br />

21 75 15 7 4 2 — — — — —<br />

22 100 20 10 5 3 1 — — — —<br />

23 125 25 13 7 4 2 — — — —<br />

24 150 30 15 8 4 2 — — — —<br />

25 175 35 18 9 5 3 1 — — —<br />

26 200 40 20 10 5 3 2 — — —<br />

27 250 50 25 13 7 4 2 — — —<br />

28 300 60 30 15 8 4 2 1 — —<br />

29 400 80 40 20 10 5 3 2 1 —<br />

30 500 100 50 25 12 6 3 2 1 1<br />

Each +1 +100 +30 +10 +5 +2 +1 +1/2 +1/3 +1/4 +1/4<br />

Assembling the Lackeys<br />

You have a lot <strong>of</strong> freedom when choosing the types, classes,<br />

and races <strong>of</strong> the members <strong>of</strong> a villain’s organization. Although<br />

any monster or character could be found in the group, keep<br />

in mind the villain’s theme and alignment, as well as the<br />

alignments <strong>of</strong> the lackeys you select.<br />

As a rule <strong>of</strong> thumb, lackeys should have a uniform alignment;<br />

when selecting monsters, always use the monster’s<br />

listed alignment. You should reserve unusual monster and<br />

alignment combinations for the minions and villains.<br />

No matter how many lackeys constitute the villain’s organization,<br />

do not define them all at once. Instead, use them<br />

the way that a wizard uses a spell slot. When you build an<br />

adventure that features the villain’s group, select lackeys that<br />

are appropriate to the adventure and the PC levels. When<br />

lackeys are slain, simply remove them from the villain’s pool<br />

<strong>of</strong> servants.<br />

Minions, Lackeys, and the Leadership Feat<br />

The Leadership feat (PH 97 and DMG 106) is primarily<br />

intended to address how player characters accumulate followers<br />

as they gain levels and garner a reputation for greatness.<br />

As such, the feat is unsuitable for villains, who <strong>of</strong>ten spend<br />

more time building a network <strong>of</strong> servants, brokering deals<br />

with monstrous entities, and putting terrifying plots into<br />

motion. Furthermore, villains—by their very nature—are<br />

not the sorts <strong>of</strong> individuals who accomplish heroic deeds or<br />

have impressive qualities, so their leadership scores <strong>of</strong>ten<br />

suffer due to bad behavior. Still, if you choose to give your<br />

villain the Leadership feat, she gains a cohort and followers<br />

in addition to any servants she accumulates by dint <strong>of</strong><br />

her villainy.<br />

ORGANIZATIONAL STRUCTURE<br />

Taken as a whole, a villain’s lackeys and minions constitute<br />

her organization. They work on behalf <strong>of</strong> the villain,<br />

undertaking missions, gathering information, protecting<br />

her lair, and performing countless other duties and tasks.<br />

A villain’s servants are representatives <strong>of</strong> her will in the<br />

setting, and the PCs must fight them before they confront<br />

the major adversary.<br />

Hierarchy<br />

The villain’s hierarchy defines how she organizes her lackeys.<br />

This arrangement should reflect her goals and alignment:<br />

Chaotic villains have loose hierarchies, and lawful characters<br />

have rigid ones.<br />

Loose (Chaotic): A loose hierarchy has no formal structure,<br />

and members can come and go over time. For these groups to<br />

function, they must have a unifying purpose, a common goal,<br />

or some other aspect that is shared by all members. Examples<br />

include worship <strong>of</strong> the same deity, hatred <strong>of</strong> a particular race,<br />

or devotion to a common ideal.<br />

Arranging a loose organization requires little preparation.<br />

Simply use the lackeys as you need them, assembling them<br />

in whatever structure works best for each situation.<br />

Authoritarian (Lawful): In an authoritarian organization—the<br />

opposite <strong>of</strong> a loose hierarchy—everyone knows<br />

their place. The leaders issue orders to various lieutenants,<br />

who pass them along to their subordinates, who finally<br />

give the commands to the grunts. This kind <strong>of</strong> organization<br />

is the most common type for villains who have a<br />

militaristic bent.<br />

An authoritarian hierarchy is easy to assemble. Place the<br />

villain at the top, with her minions directly beneath. To each<br />

minion, attach one <strong>of</strong> the highest-level lackeys in the organization.<br />

To each high-level lackey, attach an equal number <strong>of</strong><br />

lower-level lackeys, and continue until you reach the 1st-level<br />

lackeys, who should be divided evenly among the 2nd-level<br />

ones. Lackeys or minions on the same tier communicate with<br />

one another.<br />

Segmented (Any): In a segmented hierarchy, a villain<br />

divides her servants into smaller isolated cells. Most members<br />

<strong>of</strong> a particular cell are not aware <strong>of</strong> the members <strong>of</strong> any<br />

other cells. The villain can have multiple cells perform the<br />

same task to ensure that her minions achieve the desired<br />

outcome, or she can weave a complex web <strong>of</strong> orders so that<br />

cells unknowingly assist each other. In each cell, one member<br />

also belongs to a different cell, and one member from that

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