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Exemplars of Evil

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ENCOUNTER 5-3<br />

C<br />

ALAIS’S CHAMBER<br />

Encounter Level 12<br />

SETUP<br />

Assuming that the PCs were detected in the warehouse,<br />

Calais (C) has had time to prepare for an assault. Even<br />

if the adventurers successfully navigate the defenses<br />

<strong>of</strong> the complex, Calais uses her prying eyes spell to look<br />

for intruders. When she gets word that the complex is<br />

under attack, she summons her most powerful guards<br />

(D)—duskblade triplets named Oros, Nillaien, and<br />

Hloethdrin—to her quarters (area 7). Although her bedchamber<br />

is small, it is fairly defensible because it has two<br />

escape routes: the teleportation circle and the secret door<br />

to the Underdark.<br />

Oros, Nillaien, and Hloethdrin are unshakably devoted<br />

to Calais, whom they believe to be Tamesik the drow.<br />

Tamesik rescued them from slavery when they were on<br />

the verge <strong>of</strong> being sold to a gladiatorial arena; since that<br />

day, the triplets have loyally served the priestess. Although<br />

they realize that something is amiss with their benefactor,<br />

they do not suspect that she is an impostor. If they were<br />

to learn the truth about how Calais killed and replaced<br />

Tamesik, their reaction would be extreme.<br />

When the PCs enter this room, read:<br />

The door opens to a surprising scene. Three drow<br />

males in breastplates stand in a defensive line,<br />

protecting their mistress with their glowing<br />

longswords. Behind this wall <strong>of</strong> living steel stands<br />

an elegantly robed drow female, preparing to<br />

unleash the divine force <strong>of</strong> her dark goddess.<br />

TACTICS<br />

As soon as Calais has gathered her guards, she casts a series<br />

<strong>of</strong> defensive spells. First, she casts spells that protect herself<br />

and the triplets. In the first round, she uses her scroll<br />

<strong>of</strong> mass bear’s endurance. In the next round, she casts bless,<br />

followed by magic circle against law.<br />

94<br />

Calais Archwinter CR 11<br />

hp 59 (10 HD); see page 83<br />

Oros, Nillaien, and Hloethdrin CR 6<br />

hp 31 each (5 HD)<br />

Male drow duskblade PH2 5<br />

LE Medium humanoid (elf)<br />

Init +2; Senses darkvision 120 ft.; Listen +2, Spot +2<br />

Languages Common, Drow Sign Language, Draconic,<br />

Elven, Gnome, Undercommon<br />

AC 18, touch 12, flat-footed 16<br />

(+2 Dex, +6 armor)<br />

Immune magic sleep effects<br />

SR 16<br />

Fort +5, Ref +1, Will +4 (+6 against spells and spell-like<br />

effects)<br />

Weakness light blindness<br />

Speed 20 ft. (4 squares) in breastplate, base speed 30 ft.<br />

Melee +1 longsword +9 (1d8+3/19–20)<br />

Ranged mwk hand crossbow +8 (1d4 plus poison/19–20)<br />

Base Atk +5; Grp +7<br />

Atk Options poison (drow sleep poison, Fort DC 13,<br />

unconscious 1 minute/unconscious 2d4 hours)<br />

Special Actions arcane attunement, arcane channeling,<br />

quick cast 1/day<br />

Combat Gear 2 doses drow sleep poison, scroll <strong>of</strong> see<br />

invisibility<br />

Duskblade Spells Known (CL 5th):<br />

2nd (3/day)—ghoul touch (+7 melee touch, DC 15)<br />

1st (6/day)—ray <strong>of</strong> enfeeblement (+7 ranged touch),<br />

resist energy, shocking grasp (+7 melee touch, DC 14),<br />

swift expeditious retreat, true strike<br />

0 (6/day)—acid splash (+7 ranged touch), disrupt undead<br />

(+7 ranged touch), ray <strong>of</strong> frost (+7 ranged touch),<br />

touch <strong>of</strong> fatigue (+7 melee touch, DC 13)<br />

Spell-Like Abilities (CL 5th):<br />

1/day—dancing lights, darkness, faerie fire<br />

Abilities Str 14, Dex 14, Con 12, Int 17, Wis 10, Cha 10<br />

SQ notice secret and concealed doors within 5 feet,<br />

armored mage (medium), spell power<br />

Feats Battlecaster Offense CM (see page 25), Combat<br />

Casting B , Weapon Focus (longsword)<br />

Skills Concentration +9 (+13 casting defensively),<br />

Knowledge (arcana) +11, Knowledge (religion) +11,<br />

Listen +2, Search +5, Sense Motive +8, Spellcraft +13,<br />

Spot +2<br />

Possessions combat gear plus +1 breastplate, +1 light steel<br />

shield, +1 longsword, masterwork hand crossbow with 10<br />

bolts, 7 pp, 5 gp<br />

Light Blindness (Ex) Abrupt exposure to bright light (such<br />

as sunlight or a daylight spell) blinds drow for 1 round.<br />

In addition, they take a –1 circumstance penalty on<br />

attack rolls, saves, and checks when in bright light.<br />

Arcane Attunement (Sp) For a combined total <strong>of</strong> six times<br />

per day, each <strong>of</strong> the triplets can use dancing lights,<br />

detect magic, flare (DC 14), ghost sound, and read magic.<br />

Caster level 5th.<br />

Arcane Channeling (Su) Each triplet can cast any touch<br />

spell he knows (ghoul touch, shocking grasp, or touch <strong>of</strong><br />

fatigue) and deliver it through his longsword with a<br />

melee attack. This channeling requires a standard<br />

action and does not provoke attacks <strong>of</strong> opportunity. If<br />

the attack is successful, the attack deals damage<br />

normally, and then the effect <strong>of</strong> the spell is resolved.<br />

Quick Cast Each triplet can cast one spell per day as a swift<br />

action, as long as the spell’s normal casting time is 1<br />

standard action or less.<br />

Armored Mage (Medium) (Ex) Each triplet can cast arcane<br />

spells with no chance <strong>of</strong> arcane spell failure while<br />

wearing medium armor and using a light shield.

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