Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
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ENCOUNTER 5-3<br />
C<br />
ALAIS’S CHAMBER<br />
Encounter Level 12<br />
SETUP<br />
Assuming that the PCs were detected in the warehouse,<br />
Calais (C) has had time to prepare for an assault. Even<br />
if the adventurers successfully navigate the defenses<br />
<strong>of</strong> the complex, Calais uses her prying eyes spell to look<br />
for intruders. When she gets word that the complex is<br />
under attack, she summons her most powerful guards<br />
(D)—duskblade triplets named Oros, Nillaien, and<br />
Hloethdrin—to her quarters (area 7). Although her bedchamber<br />
is small, it is fairly defensible because it has two<br />
escape routes: the teleportation circle and the secret door<br />
to the Underdark.<br />
Oros, Nillaien, and Hloethdrin are unshakably devoted<br />
to Calais, whom they believe to be Tamesik the drow.<br />
Tamesik rescued them from slavery when they were on<br />
the verge <strong>of</strong> being sold to a gladiatorial arena; since that<br />
day, the triplets have loyally served the priestess. Although<br />
they realize that something is amiss with their benefactor,<br />
they do not suspect that she is an impostor. If they were<br />
to learn the truth about how Calais killed and replaced<br />
Tamesik, their reaction would be extreme.<br />
When the PCs enter this room, read:<br />
The door opens to a surprising scene. Three drow<br />
males in breastplates stand in a defensive line,<br />
protecting their mistress with their glowing<br />
longswords. Behind this wall <strong>of</strong> living steel stands<br />
an elegantly robed drow female, preparing to<br />
unleash the divine force <strong>of</strong> her dark goddess.<br />
TACTICS<br />
As soon as Calais has gathered her guards, she casts a series<br />
<strong>of</strong> defensive spells. First, she casts spells that protect herself<br />
and the triplets. In the first round, she uses her scroll<br />
<strong>of</strong> mass bear’s endurance. In the next round, she casts bless,<br />
followed by magic circle against law.<br />
94<br />
Calais Archwinter CR 11<br />
hp 59 (10 HD); see page 83<br />
Oros, Nillaien, and Hloethdrin CR 6<br />
hp 31 each (5 HD)<br />
Male drow duskblade PH2 5<br />
LE Medium humanoid (elf)<br />
Init +2; Senses darkvision 120 ft.; Listen +2, Spot +2<br />
Languages Common, Drow Sign Language, Draconic,<br />
Elven, Gnome, Undercommon<br />
AC 18, touch 12, flat-footed 16<br />
(+2 Dex, +6 armor)<br />
Immune magic sleep effects<br />
SR 16<br />
Fort +5, Ref +1, Will +4 (+6 against spells and spell-like<br />
effects)<br />
Weakness light blindness<br />
Speed 20 ft. (4 squares) in breastplate, base speed 30 ft.<br />
Melee +1 longsword +9 (1d8+3/19–20)<br />
Ranged mwk hand crossbow +8 (1d4 plus poison/19–20)<br />
Base Atk +5; Grp +7<br />
Atk Options poison (drow sleep poison, Fort DC 13,<br />
unconscious 1 minute/unconscious 2d4 hours)<br />
Special Actions arcane attunement, arcane channeling,<br />
quick cast 1/day<br />
Combat Gear 2 doses drow sleep poison, scroll <strong>of</strong> see<br />
invisibility<br />
Duskblade Spells Known (CL 5th):<br />
2nd (3/day)—ghoul touch (+7 melee touch, DC 15)<br />
1st (6/day)—ray <strong>of</strong> enfeeblement (+7 ranged touch),<br />
resist energy, shocking grasp (+7 melee touch, DC 14),<br />
swift expeditious retreat, true strike<br />
0 (6/day)—acid splash (+7 ranged touch), disrupt undead<br />
(+7 ranged touch), ray <strong>of</strong> frost (+7 ranged touch),<br />
touch <strong>of</strong> fatigue (+7 melee touch, DC 13)<br />
Spell-Like Abilities (CL 5th):<br />
1/day—dancing lights, darkness, faerie fire<br />
Abilities Str 14, Dex 14, Con 12, Int 17, Wis 10, Cha 10<br />
SQ notice secret and concealed doors within 5 feet,<br />
armored mage (medium), spell power<br />
Feats Battlecaster Offense CM (see page 25), Combat<br />
Casting B , Weapon Focus (longsword)<br />
Skills Concentration +9 (+13 casting defensively),<br />
Knowledge (arcana) +11, Knowledge (religion) +11,<br />
Listen +2, Search +5, Sense Motive +8, Spellcraft +13,<br />
Spot +2<br />
Possessions combat gear plus +1 breastplate, +1 light steel<br />
shield, +1 longsword, masterwork hand crossbow with 10<br />
bolts, 7 pp, 5 gp<br />
Light Blindness (Ex) Abrupt exposure to bright light (such<br />
as sunlight or a daylight spell) blinds drow for 1 round.<br />
In addition, they take a –1 circumstance penalty on<br />
attack rolls, saves, and checks when in bright light.<br />
Arcane Attunement (Sp) For a combined total <strong>of</strong> six times<br />
per day, each <strong>of</strong> the triplets can use dancing lights,<br />
detect magic, flare (DC 14), ghost sound, and read magic.<br />
Caster level 5th.<br />
Arcane Channeling (Su) Each triplet can cast any touch<br />
spell he knows (ghoul touch, shocking grasp, or touch <strong>of</strong><br />
fatigue) and deliver it through his longsword with a<br />
melee attack. This channeling requires a standard<br />
action and does not provoke attacks <strong>of</strong> opportunity. If<br />
the attack is successful, the attack deals damage<br />
normally, and then the effect <strong>of</strong> the spell is resolved.<br />
Quick Cast Each triplet can cast one spell per day as a swift<br />
action, as long as the spell’s normal casting time is 1<br />
standard action or less.<br />
Armored Mage (Medium) (Ex) Each triplet can cast arcane<br />
spells with no chance <strong>of</strong> arcane spell failure while<br />
wearing medium armor and using a light shield.