Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
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Appearance and Behavior<br />
Fire giants are a sturdy race, harsh in countenance and solidly<br />
built. A typical fire giant weighs around 7,000 pounds,<br />
with a chest circumference that measures three-quarters<br />
<strong>of</strong> her height. Helthra has a s<strong>of</strong>ter appearance than the<br />
other members <strong>of</strong> her clan. This perceived shortcoming<br />
drives the princess to work harder at fitting in among<br />
her peers.<br />
Helthra wears black full plate armor whenever possible,<br />
and when not clad for battle, she makes an effort to look<br />
disheveled and dour. Despite her minor physical quirks, she<br />
is all fire giant, right down to her long orange hair.<br />
Helthra Morlydd CR 15<br />
hp 246 (292 with Divine Vigor) (23 HD)<br />
Female fi re giant cleric 6/fi ghter 2<br />
LE Large giant (fi re)<br />
Init +5; Senses darkvision 60 ft., low-light vision; Listen +5,<br />
Spot +17<br />
Languages Common, Giant<br />
AC 32, touch 13, flat-footed 31<br />
(–1 size, +1 Dex, +11 armor, +3 deflection, +8 natural)<br />
Immune fi re, giant immunities<br />
Fort +23, Ref +8, Will +15<br />
Weakness vulnerability to cold, giant vulnerabilities<br />
Speed 30 ft. (6 squares) (40 ft. with Divine Vigor)<br />
Melee +2 adamantine fl aming greataxe +33/+27/+23/+17<br />
(3d6+23/19–20/×3 plus 1d6 fi re) or<br />
Melee 2 slams +30 each (1d4+14)<br />
Ranged rock +31 (2d6+14 plus 2d6 fi re)<br />
Base Atk +17; Grp +35<br />
Atk Options Awesome Blow, Improved Bull Rush, Improved<br />
Sunder, Power Attack<br />
Special Actions command undead 4/day (+1, 2d6+7, 6th),<br />
Divine Vigor†, rock catching, rock throwing, spontaneous<br />
casting<br />
† Already used<br />
Combat Gear 2 potions <strong>of</strong> lesser restoration, wand <strong>of</strong> cure moderate<br />
wounds (30 charges)<br />
Cleric Spells Prepared (CL 10th):<br />
3rd—inflict serious wounds D (+33 melee touch), dispel<br />
magic, protection from energy, ring <strong>of</strong> blades CAr<br />
2nd—bull’s strength†, inflict moderate wounds D (+33<br />
melee touch), deific vengeance CD (DC 17), spiritual<br />
weapon (2)<br />
1st—cause light wounds D (+33 melee touch), comprehend<br />
languages, divine favor (2), obscuring mist, shield <strong>of</strong><br />
faith†<br />
0—cure minor wounds (2), detect magic, purify food and<br />
drink, read magic<br />
D: Domain spell. Domains: Trickery, War<br />
† Already cast<br />
Abilities Str 34 (38 with bull’s strength), Dex 12, Con 22, Int<br />
10, Wis 20, Cha 12<br />
SQ giant traits<br />
Feats Awesome Blow, Brutal Throw CAd , Combat Casting,<br />
Divine Vigor CW (see page 25), Improved Bull Rush, Improved<br />
Critical B (greataxe), Improved Initiative, Improved<br />
Sunder B , Power Attack, Practiced Spellcaster CAr , Weapon<br />
Focus (greataxe) B<br />
Skills Climb +15, Concentration +13 (+17 when casting defensively),<br />
Hide +2, Intimidate +13, Jump +15 (+19 with<br />
Divine Vigor), Listen +5, Move Silently +2, Spot +17<br />
Possessions combat gear plus +3 shadow silent moves full<br />
plate, +2 adamantine fl aming greataxe, amulet <strong>of</strong> health<br />
+4, silver holy symbol, noble’s outfi t, 18 pp, 5 gp<br />
Spontaneous Domain Casting This alternative class feature<br />
allows Helthra to sacrifi ce any prepared spell (other than<br />
a domain spell) to cast any spell <strong>of</strong> the same level or<br />
lower from the Trickery domain. In addition, when preparing<br />
spells, she can choose to fi ll any or all <strong>of</strong> her domain<br />
spell slots with cure or infl ict spells <strong>of</strong> the same level. For<br />
details, see PH2 37.<br />
GILGIRN<br />
Since before fire giants can remember, Gilgirn (Fiery<br />
Mountain hold in the Fire Giant language) has existed. The<br />
mountain was an active volcano many millennia ago, but<br />
there have been no signs <strong>of</strong> geologic activity since, aside<br />
from the simmering pools <strong>of</strong> lava. For this reason, fire giants<br />
regard the mountain as their sacred home—they believe that<br />
their deity has used divine power to prevent eruptions so<br />
that Gilgirn could be carved out <strong>of</strong> the volcanic rock directly<br />
above the lava throat.<br />
Mythology has led fire giants to believe that they were<br />
originally birthed out <strong>of</strong> the magma that now feeds Gilgirn’s<br />
protective moat. This viewpoint still prevails, but Valbryn<br />
Morlydd wanted to test it. The fire giant queen descended<br />
into the molten rock to explore, and she found a dimensional<br />
barrier in the lava throat; this portal was adorned with a<br />
ring <strong>of</strong> ancient runes in a forgotten language, carved into<br />
the stone.<br />
Valbryn became fascinated with the runes and memorized<br />
the lava-submerged symbols by touch until she could scribe<br />
them herself. She then concentrated on learning the script<br />
(through study <strong>of</strong> the runes coupled with research into other<br />
similar symbols) until she understood the writing perfectly.<br />
After thirty years <strong>of</strong> work on this project, Valbryn came to<br />
realize that the fire giants’ ancestors had not only emerged<br />
from the lava pool, but had originated on the Elemental Plane<br />
<strong>of</strong> Fire. The lava throat contained a portal to that plane, which<br />
her forebears had sealed shut.<br />
When Valbryn took control <strong>of</strong> the kingdom, its fire giants<br />
had lost their way in the world. She changed that by attacking<br />
the nations that had preyed on her people. These battles<br />
were successful, but they somewhat depleted the kingdom’s<br />
military resources, leaving Valbryn hesitant to launch further<br />
attacks on its foes. She thinks that opening the portal is the<br />
solution, imagining that legions <strong>of</strong> fire giants await on the<br />
other side.<br />
KEY FEATURES<br />
Gilgirn has always been inhabited by the fire giants’ ruling<br />
caste, who treat the hold as the kingdom’s seat <strong>of</strong> power.<br />
Valbryn has devoted considerable resources to restoring the<br />
dilapidated portions <strong>of</strong> the volcanic fortress, and Gilgirn is<br />
now no less impressive than when it was first constructed.<br />
The queen has taken up residence there with her daughter<br />
Helthra, her confidant Thaden, a garrison <strong>of</strong> warriors, and<br />
her own private guard, the Urdred.<br />
CHAPTER 7<br />
VALBRYN<br />
MORLYDD<br />
117