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Exemplars of Evil

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Frightful Presence (Ex) Albrathax can inspire terror by flying<br />

overhead, charging, or attacking. Creatures within 180<br />

feet are subject to the effect if they have fewer than 22 Hit<br />

Dice. Affected creatures must attempt a DC 26 Will save.<br />

Those that fail the save and that have 4 or fewer Hit Dice<br />

become panicked for 4d6 rounds. Those that fail the save<br />

and that have 5 or more Hit Dice become shaken for 4d6<br />

rounds. Those that save successfully cannot be affected<br />

by Albrathax’s frightful presence for 24 hours. Dragons<br />

are immune to this effect.<br />

Blood Drain (Ex) Albrathax can suck blood from a living victim<br />

by making a successful grapple check. If he pins the<br />

foe, he drains 1d4 points <strong>of</strong> Constitution from the victim<br />

each round that he maintains the pin. This ability does<br />

not affect elementals, plants, or creatures that lack a<br />

Constitution score.<br />

Energy Drain (Su) Living creatures hit by Albrathax’s claw<br />

attack gain one negative level (DC 26 Fortitude save to<br />

remove).<br />

Magic Strike (Su) Albathrax’s natural weapons are treated as<br />

magic weapons for the purpose <strong>of</strong> overcoming damage<br />

reduction.<br />

Breath Weapon (Su) 50-ft. cone, once every 1d4 rounds,<br />

12d10 fi re, Reflex DC 26 half.<br />

Charm (Su) At will, as a full-round action, Albrathax can<br />

try to charm creatures with his voice. When the dragon<br />

speaks, any creature within 180 feet that hears his voice<br />

must succeed on a DC 26 Will save or be charmed as the<br />

charm monster spell. This effect ends if Albrathax attacks<br />

or uses his frightful presence on the affected creature.<br />

Create Spawn (Su) A humanoid or monstrous humanoid <strong>of</strong><br />

any size that Albrathax slays with his energy drain attack<br />

rises as a vampire spawn 1d4 days after death. If Albrathax<br />

instead drains the victim’s Constitution to 0, the victim<br />

returns as a spawn if it had 4 or fewer Hit Dice and as a<br />

vampire if it had 5 or more Hit Dice. In either case, the<br />

new vampire or spawn is under Albrathax’s command<br />

and remains enslaved until its death.<br />

An adult or older dragon slain by Albrathax’s blood<br />

drain returns as a vampiric dragon under the command<br />

<strong>of</strong> Albrathax, as noted above. Young adult or younger<br />

dragons slain by Albrathax’s blood drain attack, or any<br />

dragon slain by his energy drain attack, rise instead as<br />

mindless zombie dragons Dra .<br />

Crush (Ex) When flying or jumping, Albrathax can as a<br />

standard action land on Small or smaller opponents.<br />

Victims must succeed on a DC 26 Reflex save or be<br />

pinned, taking 2d8+22 points <strong>of</strong> bludgeoning damage<br />

on the next round and on each subsequent round the pin<br />

is maintained.<br />

Domination (Su) Albrathax can dominate foes as the<br />

dominate monster spell (range 90 ft., Will DC 26 negates,<br />

CL 18th).<br />

commands the githyanki that are loyal to the necromancer,<br />

and she organizes expeditions to gain the tools Kastya needs<br />

to destroy the lich-queen.<br />

GOALS<br />

Iliss has little interest in Kastya’s goals, and if she could<br />

destroy Vlaakith on her own, she would. In fact, she does<br />

not hate the cruel githyanki ruler, but she realizes that she<br />

can never return to her people as long as the lich-queen<br />

demands her soul.<br />

She has reluctantly joined the necromancer in undeath.<br />

Although becoming a lich has provided her some benefits<br />

(including the ability to avoid damage on the Negative Energy<br />

Plane), it has also given Kastya more power over her. Her fear<br />

<strong>of</strong> the necromancer is enough to ensure that she remains a<br />

useful servant. If she failed Kastya, she could face a fate worse<br />

than the oblivion promised by Vlaakith.<br />

USING ILISS<br />

Having ridden on the backs <strong>of</strong> the eldest dragons, destroyed<br />

countless illithid strongholds, and orchestrated the invasion<br />

<strong>of</strong> the githzerai monastery Sheth-maal, Iliss was widely<br />

regarded as one <strong>of</strong> the most skilled warriors in Tu’narath.<br />

Although her flight and exile has disgraced<br />

her to most githyanki, some consider her a<br />

martyr, and they occasionally seek her out to<br />

join her cause.<br />

Iliss is an agitator. She <strong>of</strong>ten sows<br />

unrest and confusion in githyanki cities,<br />

working to loosen Vlaakith’s<br />

hold on them.<br />

Illus. by J. Hodgson<br />

CHAPTER 8<br />

KASTYA ZURITH-<br />

MOVYA<br />

ILISS GITHOM-VAAS<br />

“Can you blame me? Why should I submit to Vlaakith’s hunger,<br />

when there is so much left to experience, to savor, to enjoy? What<br />

right has she to lay claim to my life?”<br />

—Iliss Githom-vaas, renegade githyanki lich<br />

Like Kastya, Iliss Githom-Vaas is an exile who fled from<br />

Tu’narath after she attained enough power that the lich-queen<br />

found her threatening. Iliss escaped certain death and took<br />

up with Kastya, who promised to extend his protection<br />

to her in exchange for her perpetual service. Now, Iliss<br />

Iliss Githom-Vaas<br />

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