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Exemplars of Evil

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fragmented into smaller knots and factions. The goblins<br />

turned against one another, the hobgoblins attacked the<br />

bugbears, and creatures strove to tear each other apart as if<br />

possessed by madness.<br />

Gnash knew that something was wrong. He knew that<br />

Scar had not been strong enough to hold such a fractious<br />

brigade together all by himself, which meant that the rank<br />

and file must have possessed a sense <strong>of</strong> community that kept<br />

them working together. But now something was affecting<br />

their tendency to cooperate . . . something about the city,<br />

Gnash supposed.<br />

Now on the alert, the bugbear began to examine the city<br />

more closely. Odd statues <strong>of</strong> squid-headed creatures lined<br />

the roads. The construction <strong>of</strong> the buildings seemed haphazard—some<br />

were pyramidal or cylindrical, while others<br />

defied the principles <strong>of</strong> geometry altogether. Strangest <strong>of</strong> all,<br />

the human defenders had not put up much <strong>of</strong> a fight. Indeed,<br />

they seemed resigned to dying.<br />

Gnash came to the conclusion that the city was cursed. He<br />

knew that he should flee, but part <strong>of</strong> him wanted to learn more<br />

about the strangely compelling place. The bugbear ventured<br />

deeper and deeper into the winding streets. As he explored,<br />

he came across an ancient temple that embodied all <strong>of</strong> the<br />

bizarre elements he had witnessed.<br />

Inside, Gnash found an altar to a strange, alien deity.<br />

The idol was a stone orb, carved to suggest the surface <strong>of</strong><br />

the seas. The same aquatic designs covered the columns<br />

that lined the altar, as well as the temple’s walls, floors,<br />

and ceiling. Again, the bugbear felt an urge to run, but<br />

again, something held him there. His mind began to fill<br />

with impossible images—unsettling landscapes, ancient<br />

cities, and endless worlds ripe for the taking, awaiting genocide.<br />

Hovering above them all was a ball <strong>of</strong> roiling water<br />

the size <strong>of</strong> a mountain. An inky tendril extruded from the<br />

ball and brushed across the vistas, poisoning everything<br />

in its reach.<br />

Gnash knew that he had found his new master. Somehow,<br />

he even knew its name—Shothotugg, the Eater <strong>of</strong> Worlds.<br />

And he also knew that he needed to bring this mad abomination<br />

to his own world, so that he and all others could know<br />

its febrile touch.<br />

Gnash emerged from the temple and addressed the bands<br />

<strong>of</strong> ragged goblinoids, who were still squabbling in the ruins<br />

<strong>of</strong> the city. He spoke <strong>of</strong> his bizarre master, calling for the<br />

warriors to join him; together, he promised, they would pull<br />

down the trappings <strong>of</strong> civilization, destroy and maim, and<br />

spread ruin so that all could welcome their new lord from<br />

across the stars. They would sail the seas, just as the Eater <strong>of</strong><br />

Worlds did, and bring its message <strong>of</strong> death and decay to all<br />

they encountered.<br />

On that day, Gnash the guard became Captain Gnash. Supported<br />

by a crew <strong>of</strong> goblins, hobgoblins, and other wretches,<br />

he set sail from the dead city to become the scourge <strong>of</strong> the<br />

ocean, a dreadful villain whose name is an epithet and whose<br />

deeds have defied imagination.<br />

GOALS<br />

Captain Gnash is insane. Whatever lucidity he possessed as<br />

a guard is now behind him, as he campaigns to spread the<br />

seeds <strong>of</strong> destruction and prepare the world for Shothotugg’s<br />

ascendance. In the depths <strong>of</strong> the sea, Gnash sees the face<br />

<strong>of</strong> his master, swirling blackly in the foaming waters. His<br />

rest is tortured, haunted by nightmares <strong>of</strong> what will happen<br />

when the Eater <strong>of</strong> Worlds arrives. Though he moans with<br />

terror during his sleep, he is reinvigorated each dawn, driven<br />

by unreasoning desire to spread suffering to everyone in<br />

his path.<br />

Lately, Gnash has dreamed <strong>of</strong> an island, a windswept<br />

outcrop <strong>of</strong> rock with a single stone pillar thrusting into the<br />

sky. He is certain that this place exists—and furthermore,<br />

that it can draw Shothotugg’s attention, calling the entity<br />

from across the stars to scour this world <strong>of</strong> all life. Obsessed<br />

with finding the island, Gnash has bent his crew to his will,<br />

taking them to the edges <strong>of</strong> the oceans in his desperate search<br />

for clues.<br />

The bugbear has considered the possibility that the temple<br />

in the dead city might reveal the location <strong>of</strong> the island,<br />

and that he somehow overlooked this knowledge when he<br />

received his dreadful revelation. His memories <strong>of</strong> that time<br />

are fragmented and disconnected, a montage <strong>of</strong> sickening<br />

sequences that leaves him quailing in fear.<br />

One clear memory from his visit to the temple is the<br />

recurring image <strong>of</strong> a bloated fish-creature bristling with<br />

tentacles. The carvings showed the devastating effects <strong>of</strong><br />

this creature’s touch on humans, who were melted into<br />

twisted masses. Gnash suspects that one <strong>of</strong> these aboleths—as<br />

he learned they were called—might know <strong>of</strong> the mysterious<br />

island.<br />

Although he is tempted to hunt down an aboleth and<br />

tease out its secrets, he remains haunted by the nagging<br />

thought that he missed something important in the dead city.<br />

Unfortunately for Gnash, he cannot remember where the city<br />

is—a fact that fills him with perpetual rage. Accordingly,<br />

the captain has begun raiding ports in search <strong>of</strong> anyone who<br />

might have knowledge <strong>of</strong> the city’s location. The smoking<br />

ruins <strong>of</strong> the hapless communities testify to his continued<br />

failures, but Gnash has nothing to lose and has vowed to<br />

bring this world to its end.<br />

CHAPTER 4<br />

CAPTAIN<br />

GNASH<br />

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SHOTHOTUGG, EATER OF WORLDS<br />

The Eater <strong>of</strong> Worlds (Lords <strong>of</strong> Madness page 28) is an Elder <strong>Evil</strong>, a<br />

magnificent and terrible entity whose mere existence is a threat<br />

to everything that lives. Most <strong>of</strong> the Elder <strong>Evil</strong>s dwell in an unknowable,<br />

unreachable place, manifesting in the mortal world<br />

only when they choose to do so. But Shothotugg exists fully on<br />

the Material Plane. It is a mountainous, undulant mass <strong>of</strong> fluid<br />

drifting through space, alighting on the worlds it encounters and<br />

poisoning them with its filthy touch. With each destroyed world,<br />

the fundamental nature <strong>of</strong> the Material Plane shifts, creating a<br />

palpable effect that ripples throughout the multiverse. Like all<br />

Elder <strong>Evil</strong>s, Shothotugg is a being <strong>of</strong> entropy, and its presence<br />

means doom to all.<br />

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65

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