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Exemplars of Evil

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significant portion <strong>of</strong> his treasure and magic. She used this wealth<br />

to establish herself in the isolated Soth Tarnel, a tomb dedicated<br />

to a long-fallen hero. From her new lair, she contacted the most<br />

skilled <strong>of</strong> Restarann’s former spies and assassins and bound them<br />

to her service with promises <strong>of</strong> bountiful loot.<br />

GOALS<br />

Emmara’s descent into evil has not been without great personal<br />

cost. The frightening dreams that started on the night<br />

<strong>of</strong> her conversion have grown in intensity ever since.<br />

In these nightmares, she hurtles through the pitch black<br />

toward a bright light. All around her loom images <strong>of</strong> herself<br />

committing acts <strong>of</strong> depravity and violence. She recognizes<br />

some <strong>of</strong> these crimes as actions she took while in Restarann’s<br />

service, but others are unknown to her. The comforting darkness<br />

begins to fade, replaced by a painful burning sensation.<br />

As she draws closer to the light, it intensifies and expands,<br />

engulfing her. Agony wracks her body as her very soul is<br />

peeled away. At that point she awakens, terrified.<br />

Emmara has developed a deranged belief that the nightmares<br />

show the passage <strong>of</strong> her remaining life and that the bright light<br />

represents death. Because the dreams presumably show actions<br />

that she has yet to take, Emmara has come to believe that the<br />

more wanton cruelty she commits, the longer she will live.<br />

Emmara has several goals. First and foremost, she wants<br />

to survive: The prospect <strong>of</strong> death and the loss <strong>of</strong> her soul<br />

terrifies her, and she will commit any atrocity in the hope<br />

<strong>of</strong> extending her life. To this end, she has waylaid many<br />

small groups <strong>of</strong> travelers and attacked isolated farmsteads.<br />

Emmara kills most <strong>of</strong> her victims immediately, but a few<br />

are mutilated and tortured first. She is careful<br />

to cover her tracks, having seen how overconfidence<br />

led to Restarann’s destruction.<br />

She has also come to regret forging relationships<br />

with the lich’s spies and assassins. At the<br />

time, her vanity compelled her to prove that<br />

she was the equal <strong>of</strong> her former master,<br />

if not his better. Now, however, she realizes<br />

that the agents know too much<br />

about her, and that they are not<br />

particularly loyal—if they were<br />

captured by the forces <strong>of</strong> good,<br />

they might barter for their lives<br />

with information about her<br />

activities. Thus, Emmara<br />

wants them all killed before<br />

they can talk.<br />

Finally, her hatred has<br />

grown into an all-consuming<br />

lust for vengeance against the<br />

Free City and the lord who sent<br />

her after Restarann long ago. In her<br />

twisted view, both are complicit in<br />

the pain and suffering she endured<br />

at the hands <strong>of</strong> the lich.<br />

Emmara’s long-term goal is<br />

to shatter the security <strong>of</strong><br />

the city’s residents and give<br />

them a taste <strong>of</strong> the misery<br />

that she has known.<br />

Emmara Ishandrenn<br />

USING THIS VILLAIN<br />

Using Emmara in your campaign is simple. The details <strong>of</strong> her<br />

home (the “Free City”) and her former employer are left vague;<br />

you can choose any large community on or near a coast and<br />

name any local noble as her employer. The lord who sent her after<br />

Restarann might be someone the PCs have also worked for.<br />

Depending on the amount <strong>of</strong> campaign time you want to<br />

devote to Emmara’s schemes, the PCs can encounter her in<br />

a variety <strong>of</strong> ways. Consider how far her plans have developed<br />

and how deeply you want the party to become involved in<br />

her story.<br />

The simplest approach is to introduce Emmara as little<br />

more than a random encounter. The PCs could be among a<br />

group <strong>of</strong> travelers that she attacks; if she escapes, the PCs can<br />

track her back to her lair and try to finish her <strong>of</strong>f. Alternatively,<br />

the player characters could come upon the aftermath<br />

<strong>of</strong> one <strong>of</strong> Emmara’s assaults, or discover a lone survivor who<br />

provides a chilling account <strong>of</strong> the massacre.<br />

Rather than begin with Emmara herself, you can hook the<br />

party by using Restarann’s old network <strong>of</strong> spies. While in<br />

the Free City, the PCs foil the attempted murder <strong>of</strong> a former<br />

agent <strong>of</strong> the lich. Afterward, the grateful spy confesses his<br />

sordid past and begs for help. He recognized his assailant as<br />

one <strong>of</strong> Emmara’s new agents, and he tells his rescuers what he<br />

knows about the ex-adventurer. From there, the adventurers<br />

follow a trail <strong>of</strong> clues that lead to the Soth Tarnel.<br />

Finally, you can have the PCs run into Emmara’s minions<br />

first. A prominent nobleman lies dead, and murderous<br />

gangs <strong>of</strong> cutthroats stalk the streets <strong>of</strong> the Free City. A group<br />

<strong>of</strong> local citizens begs the PCs to<br />

end the violence.<br />

The adventurers<br />

intercept and defeat<br />

a gang <strong>of</strong> Emmara’s lackeys led by Farror,<br />

her most talented spy. Farror flees to warn<br />

his mistress <strong>of</strong> the unexpected resistance,<br />

and Emmara begins plotting the PCs’ downfall<br />

before they can derail her plans.<br />

EMMARA IN EBERRON<br />

Emmara is a native <strong>of</strong> Sharn. Her employer<br />

was Sava Kharisa, the City Council representative<br />

for Lower Central. Sava is an<br />

outspoken individual whose support for<br />

the city’s common folk has made her<br />

many enemies on the council.<br />

Restarann laired beneath<br />

the Graywall Mountains, several<br />

hundred miles north <strong>of</strong><br />

Sharn. Hidden deep within the<br />

mountain range, his lair extended<br />

hundreds <strong>of</strong> feet below the<br />

ground. In these dark tunnels,<br />

the lich’s mindless servants discovered<br />

adamantine—and a rare vein<br />

<strong>of</strong> byeshk. Before Restarann’s<br />

death, substantial amounts<br />

<strong>of</strong> both metals were mined<br />

and hidden away. Emmara<br />

knows the location <strong>of</strong> the<br />

Illus. by J. Zhang<br />

CHAPTER 6<br />

EMMARA<br />

ISHANDRENN<br />

97

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