Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
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significant portion <strong>of</strong> his treasure and magic. She used this wealth<br />
to establish herself in the isolated Soth Tarnel, a tomb dedicated<br />
to a long-fallen hero. From her new lair, she contacted the most<br />
skilled <strong>of</strong> Restarann’s former spies and assassins and bound them<br />
to her service with promises <strong>of</strong> bountiful loot.<br />
GOALS<br />
Emmara’s descent into evil has not been without great personal<br />
cost. The frightening dreams that started on the night<br />
<strong>of</strong> her conversion have grown in intensity ever since.<br />
In these nightmares, she hurtles through the pitch black<br />
toward a bright light. All around her loom images <strong>of</strong> herself<br />
committing acts <strong>of</strong> depravity and violence. She recognizes<br />
some <strong>of</strong> these crimes as actions she took while in Restarann’s<br />
service, but others are unknown to her. The comforting darkness<br />
begins to fade, replaced by a painful burning sensation.<br />
As she draws closer to the light, it intensifies and expands,<br />
engulfing her. Agony wracks her body as her very soul is<br />
peeled away. At that point she awakens, terrified.<br />
Emmara has developed a deranged belief that the nightmares<br />
show the passage <strong>of</strong> her remaining life and that the bright light<br />
represents death. Because the dreams presumably show actions<br />
that she has yet to take, Emmara has come to believe that the<br />
more wanton cruelty she commits, the longer she will live.<br />
Emmara has several goals. First and foremost, she wants<br />
to survive: The prospect <strong>of</strong> death and the loss <strong>of</strong> her soul<br />
terrifies her, and she will commit any atrocity in the hope<br />
<strong>of</strong> extending her life. To this end, she has waylaid many<br />
small groups <strong>of</strong> travelers and attacked isolated farmsteads.<br />
Emmara kills most <strong>of</strong> her victims immediately, but a few<br />
are mutilated and tortured first. She is careful<br />
to cover her tracks, having seen how overconfidence<br />
led to Restarann’s destruction.<br />
She has also come to regret forging relationships<br />
with the lich’s spies and assassins. At the<br />
time, her vanity compelled her to prove that<br />
she was the equal <strong>of</strong> her former master,<br />
if not his better. Now, however, she realizes<br />
that the agents know too much<br />
about her, and that they are not<br />
particularly loyal—if they were<br />
captured by the forces <strong>of</strong> good,<br />
they might barter for their lives<br />
with information about her<br />
activities. Thus, Emmara<br />
wants them all killed before<br />
they can talk.<br />
Finally, her hatred has<br />
grown into an all-consuming<br />
lust for vengeance against the<br />
Free City and the lord who sent<br />
her after Restarann long ago. In her<br />
twisted view, both are complicit in<br />
the pain and suffering she endured<br />
at the hands <strong>of</strong> the lich.<br />
Emmara’s long-term goal is<br />
to shatter the security <strong>of</strong><br />
the city’s residents and give<br />
them a taste <strong>of</strong> the misery<br />
that she has known.<br />
Emmara Ishandrenn<br />
USING THIS VILLAIN<br />
Using Emmara in your campaign is simple. The details <strong>of</strong> her<br />
home (the “Free City”) and her former employer are left vague;<br />
you can choose any large community on or near a coast and<br />
name any local noble as her employer. The lord who sent her after<br />
Restarann might be someone the PCs have also worked for.<br />
Depending on the amount <strong>of</strong> campaign time you want to<br />
devote to Emmara’s schemes, the PCs can encounter her in<br />
a variety <strong>of</strong> ways. Consider how far her plans have developed<br />
and how deeply you want the party to become involved in<br />
her story.<br />
The simplest approach is to introduce Emmara as little<br />
more than a random encounter. The PCs could be among a<br />
group <strong>of</strong> travelers that she attacks; if she escapes, the PCs can<br />
track her back to her lair and try to finish her <strong>of</strong>f. Alternatively,<br />
the player characters could come upon the aftermath<br />
<strong>of</strong> one <strong>of</strong> Emmara’s assaults, or discover a lone survivor who<br />
provides a chilling account <strong>of</strong> the massacre.<br />
Rather than begin with Emmara herself, you can hook the<br />
party by using Restarann’s old network <strong>of</strong> spies. While in<br />
the Free City, the PCs foil the attempted murder <strong>of</strong> a former<br />
agent <strong>of</strong> the lich. Afterward, the grateful spy confesses his<br />
sordid past and begs for help. He recognized his assailant as<br />
one <strong>of</strong> Emmara’s new agents, and he tells his rescuers what he<br />
knows about the ex-adventurer. From there, the adventurers<br />
follow a trail <strong>of</strong> clues that lead to the Soth Tarnel.<br />
Finally, you can have the PCs run into Emmara’s minions<br />
first. A prominent nobleman lies dead, and murderous<br />
gangs <strong>of</strong> cutthroats stalk the streets <strong>of</strong> the Free City. A group<br />
<strong>of</strong> local citizens begs the PCs to<br />
end the violence.<br />
The adventurers<br />
intercept and defeat<br />
a gang <strong>of</strong> Emmara’s lackeys led by Farror,<br />
her most talented spy. Farror flees to warn<br />
his mistress <strong>of</strong> the unexpected resistance,<br />
and Emmara begins plotting the PCs’ downfall<br />
before they can derail her plans.<br />
EMMARA IN EBERRON<br />
Emmara is a native <strong>of</strong> Sharn. Her employer<br />
was Sava Kharisa, the City Council representative<br />
for Lower Central. Sava is an<br />
outspoken individual whose support for<br />
the city’s common folk has made her<br />
many enemies on the council.<br />
Restarann laired beneath<br />
the Graywall Mountains, several<br />
hundred miles north <strong>of</strong><br />
Sharn. Hidden deep within the<br />
mountain range, his lair extended<br />
hundreds <strong>of</strong> feet below the<br />
ground. In these dark tunnels,<br />
the lich’s mindless servants discovered<br />
adamantine—and a rare vein<br />
<strong>of</strong> byeshk. Before Restarann’s<br />
death, substantial amounts<br />
<strong>of</strong> both metals were mined<br />
and hidden away. Emmara<br />
knows the location <strong>of</strong> the<br />
Illus. by J. Zhang<br />
CHAPTER 6<br />
EMMARA<br />
ISHANDRENN<br />
97