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Exemplars of Evil

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FEATURES OF THE AREA<br />

The main chamber and the connected rooms have the following<br />

features.<br />

Illumination: Windows provide bright illumination during<br />

the day, and torches and braziers provide shadowy illumination<br />

at night. When the harem slaves sleep, the guards extinguish<br />

all sources <strong>of</strong> light; the Al-Iborak prefer to use their darkvision.<br />

Characters who enter or leave the harem late at night find it<br />

almost completely dark.<br />

Ceilings: The ceilings in the chambers are 12 feet high.<br />

Doors: The main door into the harem chamber is made <strong>of</strong><br />

bronze-bound wood and has hardness 5, 12 hit points, and a<br />

break DC <strong>of</strong> 25. The doorways into the other chambers lack<br />

doors but have beaded curtains, which provide concealment but<br />

no cover.<br />

Pool: The bathing pool in the main chamber is 3 feet deep<br />

at the edges and 4 feet deep in the middle. Magically warmed<br />

and cleansed water fills the pool, and a tiled step runs around<br />

the inside <strong>of</strong> the basin at half its depth.<br />

ENCOUNTER 9-2<br />

Six Sons <strong>of</strong> the Dragon guard the harem, including two<br />

standing watch outside the entrance from the corridor.<br />

They remain alert for signs <strong>of</strong> rebellion, plotting, or general<br />

trouble among the slaves. Since such disruptions rarely<br />

occur, the Al-Iborak consider guarding the harem to be<br />

s<strong>of</strong>t duty and just take 10 on Listen checks, Spot checks,<br />

and the like.<br />

Borak’s harem consists <strong>of</strong> human males and females,<br />

mostly low-level commoners or experts with an occasional<br />

aristocrat. They have no weapons, and they fight only if<br />

absolutely necessary. Currently, fourteen slaves make up<br />

the harem, including a purported ex-noblewoman named<br />

Hegira (see the sidebar).<br />

TACTICS<br />

Unless the characters storm the harem to clear out the Al-<br />

Iborak guards and free the prisoners by force, this encounter<br />

is a test <strong>of</strong> their stealth and cunning. They can learn useful<br />

information from the slaves, including the layout <strong>of</strong> the<br />

palace, how <strong>of</strong>ten Borak sleeps, the truth about her ring <strong>of</strong><br />

djinn calling, and so on. Of course, if they take “Hegira” into<br />

their confidence, they might inadvertently give away their<br />

plans to the Thunder Tyrant.<br />

CONCLUSION<br />

If the PCs have been consigned to the harem, they must<br />

acquire weapons before trying to escape. They might be<br />

able to take the guards by surprise and steal their whips or<br />

scimitars. Failing that, they could try to smuggle weapons<br />

into the palace somehow, or rely on extreme stealth to escape<br />

while unarmed.<br />

Treasure: In addition to the equipment carried by the<br />

guards, the harem contains a few luxuries that are permitted<br />

to the slaves. These items include a gold and opal<br />

necklace (1,500 gp), a dozen gold rings (150 gp each), a gold<br />

ring set with a ruby (2,000 gp), five pairs <strong>of</strong> earrings set<br />

with precious stones (200 gp each), a dozen gold bangles<br />

and bracelets (200 gp each), a silver chain headdress set<br />

with precious stones (1,000 gp), a belt <strong>of</strong> gold-chased silver<br />

disks (300 gp), assorted perfumes and incenses (2,000 gp<br />

total), and rugs and tapestries worth 1,000 gp total to the<br />

right buyer.<br />

155

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