Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
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CHAPTER 4<br />
CAPTAIN<br />
GNASH<br />
Illus. by J. Hodgson<br />
Fecar on one <strong>of</strong> his forays before they set eyes on the ship<br />
or the rest <strong>of</strong> its crew.<br />
Appearance and Behavior<br />
Fecar has earned the moniker “the Unclean” because a putrid<br />
odor follows him wherever he goes. A mixture <strong>of</strong> brine, sweat,<br />
and cheese, the stench comes from his unwillingness to<br />
bathe, and his body is covered with leprous sores and colonies<br />
<strong>of</strong> vermin that feast on the sour excreta.<br />
His clothing is similarly soiled, and the once-beautiful<br />
artistry <strong>of</strong> his enchanted mithral shirt is lost beneath years <strong>of</strong><br />
accumulated filth. His breeches are tattered and torn, stained<br />
with pale rings <strong>of</strong> salt and sweat. Fecar wears old boots stolen<br />
from a human captive. When he takes them <strong>of</strong>f; the ghastly<br />
stink <strong>of</strong> his feet is strong enough to repel even the crustiest<br />
sailors.<br />
The hobgoblin delights in causing pain, and he giggles with<br />
sadistic glee in combat. Whenever he lands a sneak attack,<br />
he shrieks with pleasure, laughing for several seconds before<br />
he renews his assault.<br />
Fecar the Unclean CR 7<br />
hp 48 (7 HD)<br />
Male hobgoblin rogue 3/hexblade CW 3/scarlet corsair Sw 1<br />
CE Medium humanoid (goblinoid)<br />
Init +4; Senses darkvision 60 ft.; Listen –1, Spot –1<br />
Languages Common, Goblin<br />
AC 21, touch 14, flat-footed 17; Dodge, Mobility<br />
(+4 Dex, +5 armor, +2 shield)<br />
Resist evasion, mettle<br />
Fort +4, Ref +10, Will +3; +3 against spells and spell-like effects<br />
Speed 30 ft. (6 squares); Spring Attack<br />
Melee +1 longsword +9/+4 (1d8+3/19–20) or<br />
Melee dagger +8 (1d4+2/19–20)<br />
Ranged mwk composite longbow +11/+6 (1d8+2/×3)<br />
Base Atk +6; Grp +8<br />
Atk Options Improved Feint, sneak attack +2d6<br />
Special Actions hexblade’s curse 1/day<br />
Combat Gear flask <strong>of</strong> alchemist’s fi re, potion <strong>of</strong> bear’s endurance,<br />
2 potions <strong>of</strong> cure light wounds, oil <strong>of</strong> magic weapon,<br />
tanglefoot bag<br />
Abilities Str 15, Dex 18, Con 14, Int 10, Wis 8, Cha 16<br />
SQ trap sense +1, trapfi nding<br />
Feats Dodge, Improved Feint B , Mobility, Spring Attack<br />
Skills Appraise +2, Balance +10, Bluff +12, Climb +6 (+8<br />
ropes), Diplomacy +5, Disguise +3 (+5 acting), Escape<br />
Artist +4 (+6 ropes), Hide +8, Intimidate +14, Jump +9,<br />
Knowledge (geography) +2, Listen –1, Move Silently +12,<br />
Pr<strong>of</strong>ession (sailor) +4, Spot –1, Swim +7, Tumble +11, Use<br />
Rope +9<br />
Possessions combat gear plus +1 mithral shirt, +1 buckler, +1<br />
longsword, dagger, masterwork composite longbow (+2<br />
Str bonus) with 20 arrows, ring <strong>of</strong> swimming<br />
Mettle (Ex) If Fecar makes a successful Will or Fortitude save<br />
against an attack that normally would have a lesser effect<br />
on a successful save (such as any spell with a saving<br />
throw entry <strong>of</strong> Will half or Fortitude partial), he instead<br />
negates the effect.<br />
Hexblade’s Curse (Su) Once per day as a free action, Fecar<br />
can select one visible target within 60 feet and impose<br />
a –2 penalty on the target’s attack rolls, saves, ability<br />
checks, skill checks, and weapon damage rolls for 1 hour<br />
unless the target succeeds on a DC 14 Will save.<br />
POG THE NAVIGATOR<br />
“We owe a great debt to Captain Gnash. We were bound in stone,<br />
and he freed us. For ninety-nine turns <strong>of</strong> the moon, we shall<br />
serve him, guiding his ship to the far ends <strong>of</strong> the world if he<br />
requires it.”<br />
—Pog the Navigator<br />
68<br />
Fecar the Unclean<br />
When Captain Gnash dropped anchor near a tiny island<br />
alone in the middle <strong>of</strong> a cerulean sea, he thought that he had<br />
reached the end <strong>of</strong> his mission—but alas, it was not the isle<br />
that appeared in his nightmares. This one held little more<br />
than bent trees, clusters <strong>of</strong> rock, and a stone statue <strong>of</strong> a goblin.<br />
Intrigued by the statue, Gnash brought it on board, hoping<br />
that it was a sign from Shothotugg. He assigned a rotation<br />
<strong>of</strong> crew members to watch the statue day and night, for<br />
fear that he might miss some vital clue.<br />
Not surprisingly, the statue remained immobile<br />
and unyielding. Eventually it occurred to Gnash that<br />
the stone figure might actually be a petrified creature.<br />
One day while the ship was in port taking on supplies,<br />
the captain brought aboard a wizard he had hired<br />
to remove the enchantment. The wizard cast his<br />
spell, and—lo and behold!—the statue became a<br />
living creature.<br />
Thus was the goblin named Pog released from a<br />
long period <strong>of</strong> petrification. Pog vowed ninety-nine<br />
months <strong>of</strong> service to Captain Gnash as a measure <strong>of</strong><br />
thanks, and today he serves as the Much Kill’s navigator.