Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
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FEATURES OF THE AREA<br />
The area has the following features.<br />
Illumination: Sconces along the walls hold torches that<br />
provide bright illumination throughout this area.<br />
Trophies: The room is littered with the banners <strong>of</strong> foes<br />
defeated by the Black Wolves, signs and miscellaneous goods<br />
from sacked towns, and broken weapons and armor from<br />
battlefields. The largest banner is a 4-foot-by-6-foot flag <strong>of</strong><br />
the Black Wolves, which hangs behind the altar and can be<br />
pulled down with a DC 5 Strength check. With the exception<br />
<strong>of</strong> the two masterwork daggers, the weapons and armor piled<br />
here are useless.<br />
Sarcophagus: The alcove area contains a stone sarcophagus<br />
with a lid engraved with an image <strong>of</strong> a human warrior in<br />
armor. The sarcophagus has been opened, and the bottom<br />
has been broken out to reveal a second c<strong>of</strong>fin hidden inside<br />
the bier—the wight’s burial place. On the lid <strong>of</strong> the c<strong>of</strong>fin<br />
is an inscription in an ancient language. A PC who succeeds<br />
on a DC 40 Knowledge check can read the inscription, which<br />
says simply, “Betrayer.”<br />
Pews: Eight stone pews are arranged in two rows. Characters<br />
must spend 2 squares <strong>of</strong> movement to enter a square containing<br />
a pew. Those who climb onto a pew gain a +1 circumstance<br />
bonus on attack rolls against creatures on lower ground.<br />
Altar: A low altar stands at the front <strong>of</strong> the room. The<br />
altar is empty and bears no sign <strong>of</strong> whatever deity used to<br />
be worshiped here. The altar provides cover for those<br />
crouched behind it (granting a +4 bonus to Armor Class<br />
and a +2 bonus on saves).<br />
Small Room: This chamber is devoid <strong>of</strong> features. The<br />
floor has collapsed into a sinkhole that is inhabited by the<br />
gray ooze.<br />
ENCOUNTER 2-1<br />
Wight Spawn CR 3<br />
hp 18 (4 HD); other statistics as for wight (MM 255)<br />
2 Gnoll Mercenaries CR 1<br />
hp 11 each (2 HD); MM 130<br />
Orc Captain CR 2<br />
hp 11 (2 HD); see page 39<br />
9 Orc Soldiers CR 1/2<br />
hp 5 each (1 HD); see page 39<br />
Once the gray ooze is released, the wight makes every effort<br />
to avoid it, but the undead creature will not stop coming after<br />
the PCs. If the wight succeeds in grappling with a character,<br />
it tries to throw him into the ooze.<br />
If any <strong>of</strong> the orcs escape, they immediately ring the nearest<br />
brass bell, putting the manor on alert. However, the trophy<br />
room is not an assigned defensive position, so it takes at least<br />
10 rounds for ten orc guards to arrive.<br />
If none <strong>of</strong> the orcs makes it out <strong>of</strong> the trophy room,<br />
the commotion <strong>of</strong> the battle might draw the attention<br />
<strong>of</strong> the gnoll mercenaries resting in their quarters (area<br />
7). After 5 rounds <strong>of</strong> combat, there is a 20% chance per<br />
round that two gnolls arrive to investigate. Upon seeing<br />
the wight and ooze, one <strong>of</strong> the gnolls attempts to shut and<br />
hold the door to the trophy room, while the other rings<br />
a brass bell and runs for reinforcements. It takes at least<br />
10 rounds for a band <strong>of</strong> ten orc guards (one captain and<br />
nine soldiers) to arrive.<br />
CONCLUSION<br />
After combat ends, the PCs can sort through the trophy<br />
room’s piles <strong>of</strong> junk. Although most <strong>of</strong> it is useless, diligent<br />
examination (Search DC 25) uncovers two masterwork<br />
daggers and a small painting <strong>of</strong> a seascape that is worth 400<br />
gp to the right collector. There is also an amethyst necklace<br />
(35 gp) around the wight’s neck, and its c<strong>of</strong>fin contains<br />
various loose gems and pieces <strong>of</strong> jewelry worth a total <strong>of</strong><br />
1,000 gp.<br />
43