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Exemplars of Evil

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FEATURES OF THE AREA<br />

The area has the following features.<br />

Illumination: Sconces along the walls hold torches that<br />

provide bright illumination throughout this area.<br />

Trophies: The room is littered with the banners <strong>of</strong> foes<br />

defeated by the Black Wolves, signs and miscellaneous goods<br />

from sacked towns, and broken weapons and armor from<br />

battlefields. The largest banner is a 4-foot-by-6-foot flag <strong>of</strong><br />

the Black Wolves, which hangs behind the altar and can be<br />

pulled down with a DC 5 Strength check. With the exception<br />

<strong>of</strong> the two masterwork daggers, the weapons and armor piled<br />

here are useless.<br />

Sarcophagus: The alcove area contains a stone sarcophagus<br />

with a lid engraved with an image <strong>of</strong> a human warrior in<br />

armor. The sarcophagus has been opened, and the bottom<br />

has been broken out to reveal a second c<strong>of</strong>fin hidden inside<br />

the bier—the wight’s burial place. On the lid <strong>of</strong> the c<strong>of</strong>fin<br />

is an inscription in an ancient language. A PC who succeeds<br />

on a DC 40 Knowledge check can read the inscription, which<br />

says simply, “Betrayer.”<br />

Pews: Eight stone pews are arranged in two rows. Characters<br />

must spend 2 squares <strong>of</strong> movement to enter a square containing<br />

a pew. Those who climb onto a pew gain a +1 circumstance<br />

bonus on attack rolls against creatures on lower ground.<br />

Altar: A low altar stands at the front <strong>of</strong> the room. The<br />

altar is empty and bears no sign <strong>of</strong> whatever deity used to<br />

be worshiped here. The altar provides cover for those<br />

crouched behind it (granting a +4 bonus to Armor Class<br />

and a +2 bonus on saves).<br />

Small Room: This chamber is devoid <strong>of</strong> features. The<br />

floor has collapsed into a sinkhole that is inhabited by the<br />

gray ooze.<br />

ENCOUNTER 2-1<br />

Wight Spawn CR 3<br />

hp 18 (4 HD); other statistics as for wight (MM 255)<br />

2 Gnoll Mercenaries CR 1<br />

hp 11 each (2 HD); MM 130<br />

Orc Captain CR 2<br />

hp 11 (2 HD); see page 39<br />

9 Orc Soldiers CR 1/2<br />

hp 5 each (1 HD); see page 39<br />

Once the gray ooze is released, the wight makes every effort<br />

to avoid it, but the undead creature will not stop coming after<br />

the PCs. If the wight succeeds in grappling with a character,<br />

it tries to throw him into the ooze.<br />

If any <strong>of</strong> the orcs escape, they immediately ring the nearest<br />

brass bell, putting the manor on alert. However, the trophy<br />

room is not an assigned defensive position, so it takes at least<br />

10 rounds for ten orc guards to arrive.<br />

If none <strong>of</strong> the orcs makes it out <strong>of</strong> the trophy room,<br />

the commotion <strong>of</strong> the battle might draw the attention<br />

<strong>of</strong> the gnoll mercenaries resting in their quarters (area<br />

7). After 5 rounds <strong>of</strong> combat, there is a 20% chance per<br />

round that two gnolls arrive to investigate. Upon seeing<br />

the wight and ooze, one <strong>of</strong> the gnolls attempts to shut and<br />

hold the door to the trophy room, while the other rings<br />

a brass bell and runs for reinforcements. It takes at least<br />

10 rounds for a band <strong>of</strong> ten orc guards (one captain and<br />

nine soldiers) to arrive.<br />

CONCLUSION<br />

After combat ends, the PCs can sort through the trophy<br />

room’s piles <strong>of</strong> junk. Although most <strong>of</strong> it is useless, diligent<br />

examination (Search DC 25) uncovers two masterwork<br />

daggers and a small painting <strong>of</strong> a seascape that is worth 400<br />

gp to the right collector. There is also an amethyst necklace<br />

(35 gp) around the wight’s neck, and its c<strong>of</strong>fin contains<br />

various loose gems and pieces <strong>of</strong> jewelry worth a total <strong>of</strong><br />

1,000 gp.<br />

43

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