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Optional module - Maxon Computer

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142 CINEMA 4D R11 Quickstart – Dynamics<br />

Welcome to Dynamics (<strong>Optional</strong> <strong>module</strong>)<br />

This is the Quickstart Tutorial for Dynamics which will help you get to know the world of gravitation and physics.<br />

With the use of sample images and a two part tutorial we will give you an impression of what this powerful<br />

tool can do. Let’s begin with how this tutorial is put together:<br />

1. Introduction<br />

You can become “Lord of the Masses“! We are referring less to your next diet than to the fact that you will be<br />

in command of so many virtual masses. Dynamics is the perfect extension <strong>module</strong> for imitating the behavior<br />

of physical bodies. Dynamics has made child’s play out of a task that has been very time-intensive in the past.<br />

Simulations such as collision, drag and gravity are all done by Dynamics. This includes the virtual bowling alley<br />

and even such soft body simulations such as rubber are no problem for Dynamics. Of course the mixing and<br />

colliding of rigid and soft bodies is also possible. As you have become accustomed to with CINEMA 4D, this<br />

<strong>module</strong> is also fast and reliable (rigid and soft body simulations in real time). If this isn’t enough for you, you<br />

can adjust any Dynamics simulation, depending on the project! Simply “Bake“ the simulation and transform<br />

it into a real keyframe animation. Then you will have the freedom to correct every frame manually in order to<br />

make it fit your needs. Sounds promising, doesn’t it? To keep it from just sounding good we will move right on<br />

to the next chapter to show you the basic interface so you can convince yourself.<br />

2. General Information / Interface<br />

In most cases, a pre-requisite for a Dynamics simulation is a solver object and two objects, each with a Dynamic<br />

Tag (Rigid Body Dynamic Tag, Rigid Body Spring Tag or Soft Body Spring Tag, depending on your needs) and one<br />

Effector, which is responsible for the most important physic, the gravitation. You will find all Dynamics objects<br />

in the main menu under “Dynamics“. You can also integrate the Dynamics tools for quicker access.<br />

Select Dynamics in the main menu Subsequently, click on the small dashed line at the top edge of the menu. This<br />

will undock the menu. You can now right-click on this menu and can customize it as needed. You can activate or<br />

deactivate the following functions by right-clicking on them: Text, Vertical (arrangement) and Icons/Icon Size.<br />

Make the menu easier to work with my deactivating Text, increasing the icon size and activating Vertical. Since<br />

a free-floating menu can be bothersome at times we will now integrate it into the layout. Simply click on the<br />

dashed line and drag the menu to the main Tool Palette. Voila, the Dynamics menu has just been beautifully<br />

integrated into your layout!<br />

A given menu can be integrated into your layout wherever a black line appears when the menu is dragged over<br />

a particular palette or region. Once the black line appears just let go of the menu and it will be integrated at<br />

that location. You can use this method to customize your entire layout, which can subsequently be saved in the<br />

main menu under Window > Layout > Save Layout As... You can find the Dynamics Tag by right-clicking on<br />

the respective polygon object needed for the Dynamics function. Of course there are infinite combinations for<br />

such functions. You will get to know at least two of these in later chapters.

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