02.12.2012 Views

Optional module - Maxon Computer

Optional module - Maxon Computer

Optional module - Maxon Computer

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

CINEMA 4D R11 Quickstart – Animation<br />

Now the camera is positioned on the circular path. If we play the animation, though, we will be disappointed<br />

because the camera doesn’t move even one millimeter. That’s because we haven’t yet told it to move along<br />

the circular path. Make sure you set the animation back to 0 and the circle is the active object. In the Attribute<br />

Manager under “Align to Spline“ you will see an attribute called “Position“ which is set to 0% by default. Set<br />

a key for this attribute. Go to frame 90 and set this attribute’s value to 100%. Set another key and play the<br />

animation.<br />

The attribute “Position“ determines how much of the path, in %, will be completed within a<br />

given amount of time (frames). This means that the camera followed 0% of the path at frame<br />

0 and 100% of the path at frame 90. It followed the entire length of the path once.<br />

Make sure you set the animation back to 0. In the “Coordinates“ menu of the Attribute Manager, set a key for<br />

the Y position.<br />

Go to frame 90. In the editor, move the circular path up along its green Y-axis until the camera has a bird’s eye<br />

view of the cone. Key the new Y position.<br />

Now the circular path and the camera move together on the Y-axis in the course of the animation. With just a<br />

few animated attributes we have managed to create a complex animation.<br />

59

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!