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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – BodyPaint 3D<br />

Aside from the fact that you will never have a need for a cone with a white mark on it, this simply demonstrates<br />

how BodyPaint 3D works.<br />

Now we’ll get to the heart of this tutorial. Open the file “QS_BP3D_Startl.c4d”. Say hello to Claude, our guinea<br />

pig for the day. In the course of this tutorial we will alter the color of his right eyelid a little and apply a bump<br />

layer in elephant-look to his skin.<br />

Select the predefined standard layout “BP UV Edit“ at the top and to the left of CINEMA 4D’s main editor<br />

window. Click on the BodyPaint 3D Wizard Icon so we can make the necessary preparations to the texture.<br />

Click on “Deselect All“ in the window you just opened and apply a white check mark to the “eyelid right“ object<br />

only.<br />

We have just determined that a texture should be created only for the right eyelid object. Click on “Next“. Leave<br />

the settings in the next window the way they are. The selection “Single Material Mode“ would create a texture<br />

for each object individually. If the box is not checked all objects will share one texture surface. Click on “Next“<br />

again. In the next window check the bump channel. The color channel is selected by default. You can double<br />

click the little gray boxes next to each texture channel and assign each channel a base color.<br />

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