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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – Thinking Particles<br />

Make the light invisible for the editor and the renderer in the “Basic“ menu. It will later be visible only as<br />

particles.<br />

The “light flake“ is ready. Next we have to let Thinking Particles know that it should use this light as a particle.<br />

You guessed it – there’s a special node for this as well. It’s called the “PShape“ node and is located in the X-Pool<br />

tab in the “TPStandard“ category.<br />

Add a “PShape“ node to the existing XPresso setup. Drag the light object into the object text field in the node’s<br />

Attribute Manager. Connect the input port of the “PShape“ node to the output port of the “PStorm“ node. Set<br />

the “Bounding Radius“ to 15.<br />

Just one more step. In order to be able to display a renderable object at all, Thinking Particles needs a special<br />

“Particle Geometry“ object.<br />

Create a “Particle Geometry“ object (Objects / Thinking Particles / Particle Geometry) and drag the light from<br />

the Object Manager onto it so the light becomes its sub-object.<br />

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