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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – MOCCA<br />

Deactivate the options “Rotation“ and “Scale“.<br />

We have to let PoseMixer know what it has to morph. In this facial animation only the points of the geometry<br />

will be used. If we were to activate the option “Position“ the entire head would move to where its copy is. Next,<br />

PoseMixer will need a neutral starting point, an undeformed state.<br />

Drag the object “Head Standard Pose“ from the Object Manager into the text field “Default Pose“ in the<br />

PoseMixer’s Attribute Manager.<br />

We can’t use the original copy of the head because it will be the one we will be deforming so we are using an<br />

exact copy of the head. The object to be morphed belongs in the “Destination“ field but since we have assigned<br />

it a tag we don’t need to drag it into the Attribute Manager. The last field in the PoseMixer’s Attribute Manager<br />

is an empty field with a slider next to it. Naturally one of the modeled poses will be placed here.<br />

Drag the object “Head Happy“ into the field next to this slider. Now for the big moment: drag the slider and<br />

watch how the head changes its expression. The other heads will be placed into the PoseMixer as well, but first<br />

we have to make some room.<br />

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