Optional module - Maxon Computer
Optional module - Maxon Computer
Optional module - Maxon Computer
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170 CINEMA 4D R11 Quickstart – MOCCA<br />
Things are looking good so far. If you’ve painted weights in previous versions of CINEMA 4D using the Claude<br />
Bonet tool, you’ll appreciate just how much effort the automatic weighting has saved us here. However, if you<br />
now select the shoulder joint, there appears to be problem: almost all the geometry is weighted to this joint.<br />
Also, the elbow joint has more geometry weighted to it than it should have. Both these joints are affecting<br />
parts of the geometry they shouldn’t.<br />
But don’t worry. The auto weighting is in fact working correctly. The reason is that we didn’t create a joint for<br />
every part of the body. When we called the Bind function, it tried to auto weight the entire geometry using<br />
just the four joints.<br />
When animating characters you usually create a joint for each part of the body. After all, even if you just wanted<br />
to wave an arm in the air you’d still expect some movement to come from the rest of the body. In most cases,<br />
you‘ll want the function to weight the entire mesh. In the case of our simple arm, that‘s not what we want but<br />
it gives us an opportunity to take a closer look at the Weight tool.<br />
Like the old Claude Bonet tool, the Weight tool lets us paint weights onto our character’s geometry.<br />
In the Object Manager, select the “shoulder” joint and choose Character/Weight Tool in the main menu. If<br />
you deactivate the HyperNURBS, you’ll see the weighting appear in white and you can paint to add or remove<br />
weighting. When you select the Weight tool, its settings appear in the Attribute Manager at the bottom<br />
right.<br />
Disable the “Visible Only” option and with Ctrl held down paint over the turtle’s white weighting in the editor.<br />
Disabling this option lets you also paint weighting onto surfaces that are behind other surfaces and in real life<br />
would be blocked from view.<br />
Painting on black areas adds weighting. Painting with Ctrl held down subtracts weighting. Use the Weight tool<br />
to adjust the weighting as shown in the next screenshot, paying close attention to the neck (you may find it<br />
helpful to hide the head to get a better view of the neck).