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Optional module - Maxon Computer

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88 CINEMA 4D R11 Quickstart –BodyPaint 3D<br />

Since Claude likes elephant gray we will leave the boxes the way they are. Leave the rest of the settings the way<br />

they are and click on “Finish“, then on “Close“ in the next window. The basic textures have been created and<br />

we can start painting. If you have experience with earlier texturing methods and the time it took to even get<br />

started BodyPaint 3D will seem like a blessing to you. BodyPaint 3D saves you a lot of time. Now let’s move to<br />

the second part of the tutorial: the UV-meshes and the first brush stroke.<br />

5. Quick Tutorial – First Painting Lesson<br />

At the bottom left of the Material Manager (and other Managers) you will find the texture we just created, right<br />

next to “Mat“ in the “Material” tab.<br />

This is the default name for a new texture. Of course you can rename the texture if you like. The first material is<br />

the color layer and the second is the bump layer (at the top of the window you will see the abbreviations which<br />

refer to these layers – “C“ for color and “B“ for bump).<br />

Now Select the “Use UV Polygon Edit Tool” symbol.<br />

Once you have selected the corresponding texture in the color channel the UV-mesh should become visible in<br />

the texture window at the upper right. If the mesh is not visible, activate it by clicking on “UV Mesh / Show UV<br />

Mesh“ in the texture window menu. Luck is on our side! The UV-mesh looks good. The only thing that bothers<br />

us is the fact that the edges of the eyelids are too small (highlighted in orange in the next image!).

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