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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – Materials<br />

Double-click on the dot again and it will turn green, which makes the objects visible again independent of the<br />

visibility settings of any parent object. The dot directly below has the same function except that it affects the<br />

rendering.<br />

Once you have made the eyelids invisible and have rotated the view a little the eyeball should look as follows:<br />

Switch the visibility of the HyperNURBS objects back by clicking again on the dots next to the object in the<br />

Object Manager, making them gray. Click on the “Texture Tag“ at the right of the Object Manager next to the<br />

object. It’s the material that we applied to the eyeball. You can recognize it in the mini preview of the texture<br />

in the Object Manager.<br />

Once you have selected it you will see its parameters in the Attribute Manager. Adopt the settings you see in<br />

the next screenshot:<br />

39

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