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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – Non-Linear Animation<br />

CINEMA 4D will now automatically start Photoshop and will open the rendered Projection Man image. You can<br />

either start painting in Photoshop right away or create a new layer and create your matte painting. In order to<br />

get to know how Projection Man works, edit your own image to look like the one below. Of course you can use<br />

your favorite colors if you want.<br />

After you have finished modifying your image in Photoshop, save the image. Use the current name and location<br />

– otherwise CINEMA 4D will not be able to locate the image!<br />

Return to your Projection Man scene in CINEMA 4D. In the Material Manager, at the bottom left of your<br />

interface, you can see that Projection Man has automatically created a new material. Double-click the material<br />

and switch to the Luminance channel in the window that opens.<br />

Tip: Projection Man creates the texture automatically in the Luminance channel. This ensures that the scene<br />

remains completely unaffected by lights. After all, the scene is supposed to assume the color and brightness<br />

traits of your painted texture. This, however, can be changed by either deactivating the material’s Luminance<br />

channel and loading the .psd file into the Color channel or by changing the Projection Man default settings in<br />

the CINEMA 4D preferences menu so the .psd file is automatically loaded into the Color channel.<br />

We are now in the material’s Luminance channel. Click on the small triangle next to the Texture parameter and<br />

select Reload Image. This updates the texture and includes the changes we just made in Photoshop. Now close<br />

the Material Manager and your scene should look like this:<br />

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