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Optional module - Maxon Computer

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154 CINEMA 4D R11 Quickstart –Thinking Particles<br />

3. Quick Tutorial – Particle Snow<br />

In this tutorial we will create a storybook snowflake scene. Of course we will need an emitter for this as well.<br />

This time we won’t be attaching the emitter to a null object but to a polygon. We will use this polygon to<br />

control the size of the emitter.<br />

Open a new (empty) file. Create a square polygon primitive (Objects / Primitive / Polygon). Convert the parametric<br />

object to an editable polygon (Functions / Make Editable). Name the object “Emitter_surface“ and position it to<br />

Y=300 (snow most often comes from above). Scale it to X=600 and Z=1000. The snow flakes will be generated<br />

from this surface.<br />

Assign an XPresso expression to the plane and the XPresso editor will open automatically. Drag the “Emitter_<br />

surface“ onto the XPresso editor window. Create a “Pstorm“ node. Again the nodes must be connected to each<br />

other so that the polygon’s coordinates can be transferred to the emitter.<br />

Now our emitter is busily emitting little crosses. By the way, the particle preview doesn’t always have to be<br />

depicted as crosses. Take a look at the Thinking Particles settings (Objects / Thinking Particles / Thinking Particles<br />

Settings). Here you will find a menu you can use to change the particle’s look, to that of flakes or points for<br />

example.

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