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Optional module - Maxon Computer

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182 CINEMA 4D R11 Quickstart – MOCCA<br />

Next we need to select and rotate the joint that will be used to drive the morphing. In our case, this is joint<br />

number 2. Select the Model tool in the left toolbar and click on “Joint.2” in the Object Manager. Set the joint’s H<br />

rotation to -90 degrees in the Coordinates Manager and click the “Apply” button. Next, disable the “Auto Joint<br />

Driven option”. So what have we achieved by doing this? Earlier we enabled “Auto Joint Driven” in the Morph<br />

tag. When this option is active and you rotate a joint, a Driver tag is added to the joint.<br />

Among other things, the Driver tag stores how many degrees the joint has been rotated and which axis the<br />

rotation is around. It passes this information on to the Morph tag, which in turn performs the morphing. Each<br />

time we rotate the second joint by -90 degrees around the H angle, the Morph tool will morph to the pose we<br />

created. If it wasn’t for the “Auto Joint Driver” option, we’d have to manually add a Driver tag to the second joint<br />

and adjust the tag’s settings. But in our case, all this took place automatically when we rotated the joint.<br />

Select the Morph tag and in the Attribute Manager, set the “Mode” to “Animate”. This hides all the Edit mode<br />

functions and reduces it to a slider and a few functions. Set the slider to 0% and once again select our “Joint.2.”<br />

That’s it. Rotate the joint around its negative H angle and the muscle moves.<br />

The possibilities here are virtually limitless. You can fine-tune deformations, prevent the geometry from shrinking<br />

or simulate muscles.<br />

These are just a few examples of useful things you can do with the Morph tool besides creating facial poses.<br />

Morph offers many other useful functions. Suppose you’ve created most of the facial poses and then you realize<br />

you’ll need to remodel the face. This represents no problem for Morph! You can even add completely new details<br />

using the Knife tool without having to redo the existing poses.

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