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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – Thinking Particles<br />

5. Tips & Tricks<br />

Don’t make your life more difficult than it has to be (which doesn’t just apply to working with Thinking Particles)<br />

and make use of the object library where you will find the most important Thinking Particles Nodes already<br />

assigned to objects and with simple interfaces which, in most cases, will save you a lot of time.<br />

Organize your setup. XPresso and / or Thinking Particles setups can become very complex. It helps to keep your<br />

setup organized as they are being created. Nodes can be grouped and good annotations will definitely help if<br />

you don’t want to wonder what in the world you did when you created this scene three weeks ago.<br />

Don’t forget that particles can increase the size of your scene dramatically. If you create an emitter that<br />

generates 10,000 objects and 10,000 polygons in every frame even the fastest computer will drop to its knees<br />

(figuratively, of course). We recommend you work with the faster preview functions until the very end of your<br />

project before assigning particles to geometry.<br />

6. In Closing<br />

We have reached the end of our Thinking Particles tutorial. You have carefully tested the waters and we hope<br />

you stayed in. Maybe our little demonstration has encouraged you to move on to bigger and better things. Go<br />

ahead and experiment! Have fun! As we mentioned at the beginning, Thinking Particles can be very complicated<br />

but the most complex setup begins with a single node. If you take it step-by-step it will only by half as bad as<br />

you think ...!<br />

On that note, we hope this little tutorial has helped you on your way to a (particle) stormy future!<br />

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