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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – MOCCA<br />

Here you can change the link to the hotspots and enter a name for the hotspot that appears in the main VS<br />

image window next to the hotspot. A further highlight is the Action function, which lets you assign a function<br />

to the hotspot (another feature designed to save you time).<br />

Suppose your hotspot is linked to the head joint, which must be allowed to rotate but not moved or scaled.<br />

Simply assign it the Rotate action. Now, each time you select this hotspot, the Rotate tool will be activated<br />

automatically no matter which tool was previously selected.<br />

Now you know the basic principles of using VS. Usually, you’ll use your character’s controllers, Morph tags and<br />

so on as hotspots rather than the cubes and spheres we used in this quick tutorial. Below you can see a typical<br />

VS setup.<br />

5. Quick Tutorial – PoseMixer<br />

As we have seen, joints are good for constructing a “control frame” for a figure. You can also use joints to<br />

animate the face. The joints are positioned so they can imitate the natural facial movements. A second possibility<br />

is to “morph” the facial geometry using different states. For this MOCCA offers two tools: the PoseMixer, which<br />

we will examine closer in this chapter, and the Morph tool, which we’ll return to later. The PoseMixer differs from<br />

the Morph tool in that it also works with bone hierarchies. For example, you can “pose-mix” finger positions.<br />

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