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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – Modeling<br />

6. Quick Tutorial – Modeling<br />

This is the most important part of this tutorial: How is a model built?<br />

CINEMA 4D R11 has numerous tools that make modeling even easier and greatly simplify workflow.<br />

A helpful function for quick navigation is the “General Popup“ which you can activate by pressing “V“ on your<br />

keyboard.<br />

A circular menu lets you choose from several menus in which sub-menus appear when the cursor is placed over<br />

them. Play with the menu a little and find out how it can improve your workflow.<br />

In order to show you the basic functions and the most common way to work with the modeler we will create<br />

an eye for a comic character.<br />

Let’s start with the creation of a cube, which happens to be the most-used primitive for modeling<br />

(Objects / Primitive / Cube). Press the “C“ key on your keyboard. By doing this you have just<br />

converted the parametric object to a polygonal object. Most commands can be executed via socalled<br />

“hot keys“ which, when used heavily, can speed up your work in CINEMA 4D quite a bit.<br />

Switch to the “Use Polygon Tool“ mode (on the command palette on the left) and select the “Live Selection“<br />

tool (upper command palette). Make sure that “Only Select Visible Elements“ is active in the Attribute Manager.<br />

Mark the cube’s top polygon which will become brighter when you place the cursor over it and turn orange<br />

when you have selected it. Click on this polygon with the right mouse button. Choose “Extrude Inner“ from<br />

the menu that appears (hot key “I“). With the left mouse button click on the top orange polygon, hold the left<br />

mouse button pressed and drag the mouse a little to the left. A second square should have been created, as<br />

seen on the next screenshot.<br />

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