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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – MOCCA<br />

6. Quick Tutorial – Morph Tool<br />

Now we‘ll turn our attention to the Morph tool. As previously mentioned, it is similar to the PoseMixer except<br />

that it makes it easier to create poses. There’s no need to create copies of the original mesh when using the<br />

Morph tool. A single tag is all that’s needed to store the poses (the Morph tag). Among other things, this means<br />

file sizes are much smaller than when using PoseMixer.<br />

In this chapter, we’ll take a closer look at the Morph tool and on the way explore the joint driven morph function.<br />

The basic principle when creating facial poses is simple: add a Morph tag to the mesh, create “morph targets”<br />

and move the points around to model the emotions in the morph targets. Simple. But there’s more...<br />

Open the file “QS_Morph_Start.c4d”. This file contains two animations for the same arm. The only difference<br />

is that the left arm uses a joint driven morph to improve the deformation and simulate muscles. In this case,<br />

the morphing is linked to the rotation of the second joint. Rotating this joint by -90 degrees around its X-axis<br />

morphs the mesh to the morph target.<br />

Once you’ve finished looking at the example, open the file “QS_Morph_Final.c4d”. This contains the animated<br />

arm before it has been morph-optimized. We need to add a Morph tag before we can use the Morph function.<br />

Create the tag by right-clicking on the “arm_mesh” in the Object Manager and choosing Character Tags/Morph.<br />

Notice that the Morph tag already contains a base morph and morph target in the Attributes manager — they<br />

were assigned automatically.<br />

The base morph is our starting position and cannot be deleted. The morph target is the target pose you need<br />

to model. Unlike the base morph, you can freely create and delete morph targets.<br />

Choose Cameras/Top in the editor to view the arm from above. Select the Morph tag if it isn’t already selected<br />

and enable the “Auto Joint Driven” option in the Attribute Manager (more about this option later on). Click on<br />

the “Morph Target” in the Attribute Manager and select the Points tool. Select two points in the area of the<br />

biceps and move them down a little.<br />

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