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Optional module - Maxon Computer

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30 CINEMA 4D R11 Quickstart –Modeling<br />

Repeat this procedure to create another square on the top of the cube.<br />

Create a HyperNURBS object using the top command palette and make the cube a sub-object of the HyperNURBS<br />

object. This will serve to subdivide our polygon object without us having to subdivide the original mesh. (Select<br />

the cube in the Object Manager and drag it onto the HyperNURBS object and let go when the little arrow points<br />

down.) Select the cube in the Object Manager and alt+click on the HyperNURBS symbol. This will make your<br />

cube a Child of the HyperNURBS object Your cube will now look like this:

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