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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – Dynamics<br />

Zoom out so you can see the entire scene. Tilt the plane object in the “B“ angle by 15 degrees and place the<br />

other objects in the approximate position they are in, in the following image.<br />

The cube and the sphere should be placed quite a bit above the plane, each over one half of the plane as seen<br />

from the top so they don’t cross paths. Drag the sphere, the cube and the plane into the solver object and<br />

convert them to polygons (Main Menu / Functions / Make Editable) or click on<br />

The next step is the assigning of Dynamics properties using the Dynamics tags. For soft surface properties we<br />

would need to use Soft Body Spring Tags. Since we want to let the sphere and the cube fall onto a surface<br />

without them bouncing off, we need the Rigid Body Dynamic Tag. Apply to each object a Rigid Body Tag (right<br />

mouse button / Dynamics Tags / Rigid Body Dynamic). If you play the animation now, you will notice that all<br />

objects fall out of the picture. Of course this is not exactly what we want to achieve for this scene. This happens<br />

because all objects possess a mass. We need at least one object that does not leave its position so the other<br />

objects can collide with it. This is a job for the plane. In the dialog field, give the plane a “Total Mass“ of “0“.<br />

When the scene is played now the plane object doesn’t move but we’re still not happy with the total result.<br />

The objects fall through the plane! The reason is that no object has a collision property. Give each of the three<br />

objects a “Collision“ value of “Full“. To speed up your workflow you can select all tags at once and make the<br />

change to all objects. (You could also use the settings “Box“ and “Ellipsoid“ – these are significantly faster than<br />

“Full” and are often sufficient for simple objects).<br />

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