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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – Lighting<br />

Now we’re happy with our key light. Next we will create a more even lighting by brightening our figure a little<br />

from the other side.<br />

Create another light source in the scene and name it “Brightener“. Place it at the following coordinates: X=<br />

-360, Y=225, Z=-230 and at an angle of H=-20, P=-10 degrees. Select “Area“ as the type of light.<br />

Since the brightness of the lights in the scene is additive, we must “dim“ the brightener a little.<br />

Reduce the “Intensity“ in the “General“ menu to 40%.<br />

This area light illuminates the figure from a different angle and softens the contrast somewhat. It won’t cast<br />

a shadow since this would cause “crossing“ of the shadows and make the object look bad.<br />

The scene is now pretty evenly lit, but we want to give it a little more pep. Create another light source, name<br />

it “Color“ and, in the Attribute Manager, set its type to “Infinite“. Set its color to turquoise and set its H angle<br />

to -160.<br />

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