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Optional module - Maxon Computer

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46 CINEMA 4D R11 Quickstart – Lighting<br />

8. Quick Tutorial – Lighting<br />

If you are already familiar with lighting a scene in the “real world“ then you will feel right at home with the<br />

CINEMA 4D light objects. They can do everything “real“ lights can do – and quite a bit more. In this tutorial<br />

we will set up a 3-point lighting arrangement. This type of arrangement is used often in portrait photography<br />

to achieve an even lighting and is an excellent method for lighting an object quickly and professionally in the<br />

3D world<br />

Adjust your editor view so the entire figure is visible to you.<br />

We want to light up our little character. Open the file “QS_Light.c4d”. Create a floor object (Objects / Scene<br />

Objects / Floor) and position it so the figure is standing on it.<br />

A 3-point lighting arrangement begins with setting a key light. As the name suggests, this light emits the main<br />

lighting for the scene and will cast the main shadows. Create a light object (Objects / Scene / Light). Name it<br />

“Main_Light“ in the Object Manager.<br />

CINEMA 4D has several different types of light sources. The key light will always be created by default. A point<br />

light emits from its center in all directions. For our key light we will need a spot light which we can aim directly<br />

at the object.<br />

To make the key light a spot simply go to the Attribute Manager and switch the light from “Point“ to “Spot“.

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