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Optional module - Maxon Computer

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CINEMA 4D R11 Quickstart – Projection Man<br />

Open the Target Effector’s Falloff tab in the Attribute Manager. Set Shape from Infinite to Sphere and set Scale<br />

to 20%. This will define a smaller radius within which our Effector will affect the clones. Our clones are still<br />

being repelled much too far away from the sphere. To change this, go to the Target Effector’s Effector tab and<br />

reduce Distance to 20m and Distance Strength to 50%.<br />

If you move the sphere you will see that only a small number of clones are affected by the movement of the<br />

sphere and the remaining clones are not affected at all. In order for all clones to be affected by the movement<br />

of the sphere the Target Effector must be made a child of the sphere (Object Manager).<br />

The following look can be achieved by simply increasing the number of clones:<br />

5. Tips & Tricks<br />

• The MoGraph Cloner Object contains the Object mode. The quantity of clones will orient itself according to<br />

the points (default setting) of the object to which they are linked. HyperNURBS can be used to create a smooth<br />

animation with a high number of clones. The HyperNURBS object will be used by the Cloner Object in place of<br />

an actual polygon object. Depending on the HyperNURBS’ settings, the number of clones, for display in the<br />

editor view or for rendering, can be controlled using HyperNURBS subdivision. This means you can, for example,<br />

have no clones visible in the editor view yet very many visible when the scene is rendered.<br />

• As mentioned in chapter two, the Delay Effector will delay all movement of a Cloner Object’s keyed animations.<br />

If, for example, you want to morph a face consisting of many objects into another one: Set the Cloner Object’s<br />

mode to Object and define an object in the Object field. Objects can then be switched per keyframing. Because<br />

the resulting animation would simply switch the objects from one state to the next in the next frame, the Delay<br />

Effector can be applied so the Cloner Objects transform slowly.<br />

• Unbelievable but true: MoGraph can even be combined with HAIR!<br />

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