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Optional module - Maxon Computer

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230 CINEMA 4D R11 Quickstart – Non-Linear Animation<br />

The first camera (“Camera projection”) is the camera that Projection Man will use to project a painted image<br />

onto the surfaces of the buildings.<br />

The second camera (“Camera animation”) is the camera through which we just viewed the animated approach<br />

to our buildings. We must now let Projection Man know which objects it should use for the projection. An this<br />

is how it’s done:<br />

Make sure you return your animation to frame 0. Select “Window / Projection Man” from the main C4D menu.<br />

In the window that opens, select all three cube objects and drag them onto the “Camera projection” object<br />

above (same window). Select “Coverage Render” from the selection menu that opens.<br />

Enter the location to which you want to render the .psd file and click on “OK”. Confirm the prompt that follows<br />

with “Yes”.

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