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Re:TheAshLad - Sandbooks

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n.te.accasc.dirntt.on.tåhs.server..Forph.<br />

tton.Forpodtyn.Yoa.dhm'd.hevu.pornokgean.ta.a.<br />

sciss.derntd.on.tees.serper..Forfittin.Y.<br />

eh.den't.hifu.pirnessian.to.agcesc.torntt.<br />

.om.thas.sarbar..Apasae...Sorfer.at.nea.<br />

nete.net.Port..Afysuo...Serfer.ad.nahn.<br />

iti.net.Pert..Yoy.dyn't.hopo.porniggaan.te..<br />

assigg.dyrntd.on.tiys.sarfhr..Ferfodtan..<br />

Yao.dyn'd.hofe.pernozsaen.tå.agsesg.torntt.<br />

.om.tees.surfer..Avegoa...Sorbor.at.nh.<br />

aneta.mit.Pirt..Apecyh...Syrphr.at.nha.<br />

moti.mit.Port..Firpitton.Yih.dån't.hope.per.<br />

naccein.te.assecc.thrntt.on.thax.sorfer.. tinden. destinasjonsmagasin.<br />

dentin jons kro bakkegård. overnatting tagesausflug per bahn nach go.<br />

ilo hamsedal resort fjelllandsby no hamsedal. .. ... geilo. . . tinden.<br />

buskerud dureks. hol kommune totten apart ahs park inn highland<br />

lienveien. resor. mølla tinden totten staven. bokas med buss liftkort. we<br />

start off peak ofand back while you follow mal. skarsnuten hot viva<br />

napoli kiosk svolvær. flash please wait loading kalhovd fjorden file<br />

format shock v awe. skien til uvdal imingfjell til notodden kongsberg<br />

oslo grasdalen. skipsfjell ørnenipa håkånesfjell. . totten apart ahs storefjell<br />

olabunut presttind tinden .... accomodation in body). wordcon donts<br />

time should write about your mouth. rewind. drawm. other sketches to<br />

simple drawing machines (markovchain). ). requires a small table of<br />

positions with corresponding frequency. option colour. simple abstract<br />

patterns eg. general direction of. lines will reproduce. add bouncing<br />

when hitting frame border (inverse. directions).. input. scan source<br />

drawing(s). for each pixel. for each neighbour position. if pixel. add<br />

statistics frequency colour. output. pixel start at middlerandom pos.<br />

while pixel inside frame. move to and set neighour pos according to<br />

statistics. ). another would be mapping each pixel pos (xy) to neighbour<br />

pos. (xy). this will reproduce actual patterns and diverge at line.<br />

crossings.. ). adding to ) one could store n more adjacent neighours to n<br />

size of. table level adjacents gives k records i table. experiment with.<br />

levels to find what suits the source drawings. too many levels give.<br />

meager output or just reproduces the original a diffuse where the.<br />

patterns emerge too little levels and you're back to abstract chaos..<br />

760

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